Rihannsu
Join Date: Jun 2012
Posts: 369
# 11
01-29-2013, 09:38 AM
Quote:
Originally Posted by tacofangs View Post
Better!
Lorem Ipsum
It shoots Lockboxes?
I, for one, welcome our new Tholian Overlords...
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,860
# 12
01-29-2013, 09:44 AM
Quote:
Originally Posted by tacofangs View Post
Better!
Lorem Ipsum
Hummmm.....

So, it's going to shoot a random assortment of words that have been spewed out through the assorted postings of one said Cereal Modulator???



...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for a Long Time.
I Really Do Miss the little TOP Button at the bottom of the threads.

Last edited by daveyny; 01-29-2013 at 09:48 AM.
Career Officer
Join Date: Jun 2012
Posts: 446
INTRODUCING THE ANNIVERSARY REPUTATION SYSTEM:

5 tiers. Each tier requires a combination of special items found in the game (Force Field modules, computer core fragments, blue gift-boxes, deuterium surpluses, Q-photos and clone-duty-officers) to complete. This is in addition to the special ANNIVERSARY MARKS that must be ground out by completing tasks at Q'S ANNIVERSARY WONDERLAND. Details on that TBA. All missions in QAW drop marks and special ANNIVERSARY MODULES.

Modules can be used to upgrade existing premium items that were released as part of store-promotions when the game was sub-driven. These newly upgraded items include

$$ TR-116-Delta Wide Angle Rapid Fire Teleporting-Projectile Assault Cannon.
$$ Chromodynamic Armor upgrades to Coat Of Many Colors
$$ Neodymium Deflector Array gets +30 to all stats
$$ Radiometric Converter adds an additional wide-area power-sucking effect
$$ Automated Defense Turret upgrades to fire a swarm of +2 Bioneural Mini Warhead Missiles
$$ Red Matter Capacitor now grants a permanent +275 to all power level settings


Each of these upgrades costs ONLY 500 ANNIVERSARY MODULES and 75 Lobi! In addition you are required to have kept these near worthless items all this time.


Stay tuned for further details on Q's Anniversary Wonderland, we expect a Blog Posting tomorrow before sunrise.
---
"Like endless downtime of a Cryptic Game... IT NEVER ENDS. Tune in next week for another episode of Sever Not Responding, and hear someone on staff say 'what, again? *sigh*'"
Starfleet Veteran
Join Date: Jun 2012
Posts: 487
# 14
01-29-2013, 10:20 AM
Quote:
Originally Posted by neoakiraii View Post
Party popper that shoots out Epohhs or Nanov or both
Quote:
Originally Posted by tacofangs View Post
Better!
Lorem Ipsum
Epohhs that shoot out Nanovs and party poppers?

Raptr profile
Rihannsu
Join Date: Jun 2012
Posts: 2,844
# 15
01-29-2013, 10:23 AM
Yay the mission will stay after the event is over


Quote:
Originally Posted by pwebranflakes View Post
It will always be available in the mission journal after the event ends, but only the T5 ships are awarded during the 3-year Anniversary event.

Peace loving space Elves you say?

Ask Major Rakal how that worked out
Career Officer
Join Date: Jun 2012
Posts: 315
# 16
01-29-2013, 10:32 AM
I'm just curious if the Klingon version of this will be an actual Klingon mission, or just the Fed mission with some dialogue changes. Because those don't feel like Klingon missions if you're handling situations like a Starfleet officer.
Rihannsu
Join Date: Jun 2012
Posts: 2,844
# 17
01-29-2013, 10:46 AM
Quote:
Originally Posted by shockwave85 View Post
I'm just curious if the Klingon version of this will be an actual Klingon mission, or just the Fed mission with some dialogue changes. Because those don't feel like Klingon missions if you're handling situations like a Starfleet officer.
Good point?

I'm going with dialogue changes
Peace loving space Elves you say?

Ask Major Rakal how that worked out
Lt. Commander
Join Date: Jun 2012
Posts: 209
# 18
01-29-2013, 05:15 PM
i want to know for sure:
Quote:
Originally Posted by nandospc View Post
Tier 5 Ambassador Class in the 3rd anniversary event... so, i'll be able to get it on 31st January or on 2nd February?


edit: nvm, it's 1/31, ty bran
CSI - Confederazione Stellare Italiana

Last edited by nandospc; 01-29-2013 at 05:20 PM.
Captain
Join Date: Jun 2012
Posts: 1,037
# 19
01-29-2013, 06:01 PM
Tacofangs:

I would like to make three very tiny but oh SO significant requests for the anniversary patch:


1- Weapon hardpoints on large ships like VoQuv : Good god can we please please please have the cannons and turrets fire from different locations on the ship rather than all being spat out from the tip of the nose?

Its so... horrid. Would look so much better if the hardpoints were : nose, left front wing, right front wing (this covers 3 forward slots) and top aft, left wing nacelle aft, right wing nacelle aft.

2- Kinetic cutting beam re-classified as a projectile weapon.

3- nadeon detonator made to not trigger global timer on boff torpedo abilities. Seriously, its a module you install and waste a slot on..why in the world am I being penalized for clicking on it?
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
Captain
Join Date: Jul 2012
Posts: 827
# 20
01-29-2013, 06:13 PM
Quote:
Originally Posted by cmdrskyfaller View Post
Tacofangs:

I would like to make three very tiny but oh SO significant requests for the anniversary patch:


1- Weapon hardpoints on large ships like VoQuv : Good god can we please please please have the cannons and turrets fire from different locations on the ship rather than all being spat out from the tip of the nose?

Its so... horrid. Would look so much better if the hardpoints were : nose, left front wing, right front wing (this covers 3 forward slots) and top aft, left wing nacelle aft, right wing nacelle aft.

2- Kinetic cutting beam re-classified as a projectile weapon.

3- nadeon detonator made to not trigger global timer on boff torpedo abilities. Seriously, its a module you install and waste a slot on..why in the world am I being penalized for clicking on it?
1) Agreed, a lot of ships need hardpoints changed... And models fixed... And...

2) Energy beams aren't projectiles.

3) Agreed.

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