Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 211
02-01-2013, 12:56 PM
Quote:
Originally Posted by playhard88 View Post
this is not been talked 100 times, it been talked thousand of times. Defiant cloak won't get upgraded
you never know. thoes were different times when people could use the term cannon. that no longer holds any water. i dont think cryptic would like to see something they made have no use. now back to topic?


also ide like to add maybe the reason they did not upgrade it to advanced cloak was because every klink player trolled it. blah blah blah this is was makes klinks unique. well look today. feds with klink uni consoles and klinks with fed uni consoles. klinks in recluse, wells , jem ships as are feds. many c-store ships have been phased out due to lock box ships. but even before the f2p era hardly anyone slotted the cloaking device on a defiant. also its odd that its listed as a device but yet its a console.

Last edited by broken1981; 02-01-2013 at 01:07 PM.
Captain
Join Date: Jun 2012
Posts: 573
# 212
02-01-2013, 01:40 PM
i'm with u on that, a battle cloak could be nice for the defiant, but i don't really see this happening ever
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 213
02-01-2013, 03:27 PM
Quote:
Originally Posted by playhard88 View Post
i'm with u on that, a battle cloak could be nice for the defiant, but i don't really see this happening ever

You can keep the battle cloak, just make that freaking ensign a uni!!

Career Officer
Join Date: Sep 2012
Posts: 193
# 214
02-01-2013, 04:05 PM
My list of ground balance issues i'd like to see addressed:

- Caitians & Dodge stacking

The most important stat on ground is dodge. Theres a dodge bonus on the omega shield, a dodge bonus on the gambler, dodging boni from crouching/sprinting, dodging boni from the omega set and the cat racial.

Im not sure if the dodging formula is faulty in some way or if theres a perfect-threshold (like with cloak) but for some reason this 10% extra caitian dodge plays a major role.. cats dodge way more then any other race and taking half-damage is much better protection then any armor or maco-shield recharge can provide.

This has lead to the situation that most ground veterans have been rolling cats as it seems to be the only viable race to play due to its durability - in fact the only reason im not playing my cat every day is that i can't stand its look and i feel guilty for playing such an OP'ed toon against inexperienced players.

I agree with most of the suggestions subu has made to get em fixed.. roof's in maps should be blocked off for anyone and there should be something done about that dodge trait bonus, that dodge on the cat trait alone is already better then ANY other trait out there and ONLY cat's can have it atm, thats just wrong.

On top to the above mentioned dodge issue cat's also have access to covert as trait choice, the 2nd most important trait on ground for tac's since it allows to cloak perfectly (close to 600 stealth), a threshold were perception abilities seem to become inefficient against. Theres no other race that can have covert and dodge boni together.

- Shanty town and the cloak

Almost all CTF style games try to make the flag (virus in our case) visible to players so they know theres something to intercept.. not so in shanty town.

In the past, before covert was buffed into a must-have trait for perfect cloak and before omega cloak was added this wasn't much of an issue... but nowadays you can run the virus perfectly cloaked and even capture it while under cloak. This is especially for inexperienced players a rather unintuitive design as they ain't even noticing whats going on and why they lose but also creates problems for veterans and can totally turn games. I suggest a cloak debuff to be added to the virus and the virus carrier should maybe even flash on the minimap - just like in other CTF games.

- Relativity stasis pistol

Theres one huge major flaw with that pistol atm and that is that the invulnerability part of it can be cancelled, this means a player can be stunned for 10 seconds and be killed while beeing stunned. Theres no way to counter the stun and the description of the pistol gives no indication that the invulnerability even should be removable. I won't be disclosing howto do it tho, i mailed bort a howto some month ago tho.

- Kit switching and buffs

Widely known and heavily abused on ground is that kit switching cuts cooldowns. As example some sci-medic buffs nanite health monitor 100s duration on someone and gets a 40s cooldown then swaps to another medic kit and has a 20s cooldown. Thats half the normal cooldown.. this allows for a kit-switching (ab)using sci to buff 5 NHM's compared to one-kit playing one that can only buff 2 players within the duration of it.

In comparison.. when trying the same thing in space - swapping boffs after buffing another player with TSS3 the buff will cancel on the target the very second the boff gets swapped.. so the tech to cancel buffs must already be there just not heavily employed on ground.

- Engineer can spam to many pets

Once an engineer dies on ground he loses attachments to his pets and can spawn another set of pets thus will have way more pets out then normally possible.

The amount of engineer spam in some games seen has grown into ridiculous proportions now.. i find 3 mortars, 3 turrets and 2x3 drones already heavy but once the extra wave of spam is added after a death a game with a couple engineer on one side grows into an epic battle of spam with mortar circles all over the place. Thought i'd note its not the engineers fault to have to many pets out, its most likely just a bug.

Engineer spam should either despawn on death of the engineer (like escorts do for tac's) or they need to keep its attachment to the engineer at least. Doff proc extra pets also need to learn to despawn when a kit is swapped.
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Commander
Join Date: Jun 2012
Posts: 455
# 215
02-01-2013, 05:56 PM
I like the idea of a cloak debuff to the virus.
Career Officer
Join Date: Dec 2012
Posts: 648
# 216
02-01-2013, 06:09 PM
Reputation passives need to be disabled in PVP.
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Survivor of Romulus
Join Date: Sep 2012
Posts: 4,492
# 217
02-02-2013, 04:11 AM
Quote:
Originally Posted by buccaneerdtb View Post
The discussion was about Catians on ground where space skills are not a factor. They get 3 traits in 1 where Gorn get 3 traits as 3 and only choose 1 more making them weaker than cats on ground. Borticus aready said pounce and lunge will share a recool as we asked for.

As for available space traits; Catians can get the best 2, Accurate and Elusive, and still be OP on ground.
I don't care about pounce & lunge sharing a cooldown. That's fine with me.

What I was concerned was are the passives. If I say that these species cost zen to unlock unlike other species we're available to use from the get go is probably not a valid argument. What worries me is the tendency to make everything equal or similar. I get the feeling that people are getting lazy to find ways around their species' disadvanages or another species' advanages. When I say this I'm thinking in general and of no one in particular, so I wouldn't want anyone to get insulted by this.

My point is that if we go that way, it's a very steep road we're taking. How about the passive advanages that the 'joined symbiote' gives to sci.captains then? The 'efficient captain' trait also boost 4 passives +10 in space. The alien chars. and the availability to use 4 player chosen skills? Should we begin nefring everything?

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Republic Veteran
Join Date: Jun 2012
Posts: 543
# 218
02-02-2013, 02:49 PM
I think I understand you, the problem comes in when a race, trait, ship, console provides too much of an advantage and forces all players to use it or not play. Many of us play anyways, even with disadvantages. However, most people do not want to PvP if it is more about buying advantages than about building skill and strategy. Many of these balance issues cross the line and cause players to avoid PvP or just leave matches when they see Pay2Win being spammed by the other team.
It is true that pounce and jump bonuses are fun for those who like to play as felines. They just need to be balanced for PvP so we can all play together. Any other race has to use a trait on Perception for instance, yet Caitians get it for free, plus they get a racially unique dodge bonus that is even better, plus they get jump height. All 3 of these traits are wrapped up into 1, allowing Caitians to pick 3 more. That gives them effectively 6 traits vs others 4, and 2 of those are unique and powerful. I do not think anyone wants the game to be perfectly even, just keep the advantages minor so that the game can be competitive.

Last edited by buccaneerdtb; 02-02-2013 at 02:53 PM.
Rihannsu
Join Date: Jun 2012
Posts: 308
# 219
02-02-2013, 07:47 PM
ok only one issue for me besides maybe tac team bieng looked at.

Issue:Mine

Problem: with half to full shields takes half my hull on a bug ship(which is very tanky)

Solution either nerf damage or make it so it hits shields more then hull cause as it is now 99% of 1v1s are with mines.

Thanks for looking at my post.
-Spells

|| Open Door Policy ||
| Dues Ex Mechina |
Fleet Leader

Captain
Join Date: Jun 2012
Posts: 1,450
# 220
02-02-2013, 08:29 PM
Quote:
Originally Posted by broken1981 View Post
you never know. thoes were different times when people could use the term cannon. that no longer holds any water. i dont think cryptic would like to see something they made have no use. now back to topic?


also ide like to add maybe the reason they did not upgrade it to advanced cloak was because every klink player trolled it. blah blah blah this is was makes klinks unique. well look today. feds with klink uni consoles and klinks with fed uni consoles. klinks in recluse, wells , jem ships as are feds. many c-store ships have been phased out due to lock box ships. but even before the f2p era hardly anyone slotted the cloaking device on a defiant. also its odd that its listed as a device but yet its a console.
Just to clarify the Battle Cloak allows cloaking in combat the standard KDF cloak does not. Enhanced Battlecloak allows for firing torps et al. The BCs are only found on base BoPs and now the KDF Vet ship. The EBC is only on the B'rel and Fleet B'rel.

None of the KDF cruisers nor Escorts have a BC. I don't see them upgrading the Defiant's cloak w/o upgrading all the KDF Escort/Battle Cruisers.
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