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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Just wanted to discuss and highlight a very important issue, which I think many among us are very preoccupied with: Player skill.
But what im curios about is where this skill shines and makes it count. Is it first and foremost through teamplay or is it in glorious combat in duels? Are there more mental and intuitive qualities related or not?
Vise versa im too curios about what players dont consider skill, but an "easy" or "cheap" strategy.
Lastly i want to bring up the topic with good and sore losers, as well as cocky winners. Sure loosing sucks, but thats something you learn and grow from, and most people i know take a loss with a smile and moves on. But what to do with people who are sore losers, e.g the ones who will promise that you alone will be hunted down until vengenance is soothed? And lastly how would you deal with a cocky winner who will rub it in so it shines?
In my opinion player skill shines through teamplay. Through teamplay you dont just evolve yourself, but you help others grow too. The team creates a synergy among themselves, a force unstoppable. Its too via teamplay you develope communication skills and a keen mind of observation to be able to predict, anticipate your ship and abilties, your friends ships, and how to read your opponents gameplay.
Solo combat has it merits as well. Youre on your own, and you alone have to predict and defeat your enemy. This requires alot of intuition and to be able to know when to buff, when to strike, and when to move off.
Whats not skill? Stick on every annoying console and let that win for you. On top of that, picking FOTM ship(s) and win with it due to its superiority.
Well discuss
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Skill is knowing when and where to use your ships powers.
Cheap no skill is using things that get discovered as being Overpowered, or too powerful for what it should be, yet used anyway.. This includes but is not limited to:
Tachyon Mines With Dispersal Pattern, Tricobalt Mines with Dispersal Patterns, Anti-matter spread, Graviton Pulse, etc.. etc..
Sore winners, are the ones that just HAVE to rub it in your face when they win.
Sore losers are the ones who gripe and whine about how their team sucked even if it was their fault for the loss (For example being the one farmed for 8 kills on the board)
Good Winners and Good Losers are the ones that usually say GG, when it actually is a good game. And who are willing to listen to praise, as well as ask for, and give advice when need be.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
Skill is knowing when and where to use your ships powers.
Cheap no skill is using things that get discovered as being Overpowered, or too powerful for what it should be, yet used anyway.. This includes but is not limited to:
Tachyon Mines With Dispersal Pattern, Tricobalt Mines with Dispersal Patterns, Anti-matter spread, Graviton Pulse, etc.. etc..
Sore winners, are the ones that just HAVE to rub it in your face when they win.
Sore losers are the ones who gripe and whine about how their team sucked even if it was their fault for the loss (For example being the one farmed for 8 kills on the board)
Good Winners and Good Losers are the ones that usually say GG, when it actually is a good game. And who are willing to listen to praise, as well as ask for, and give advice when need be.
Disagree about the last bit.
The best losers are those who acknowledge the loss and learn from it by asking the winning team what weakness they capitalised on. Its too easy saying we lost because they used broken crap. Also they are willing to fight again knowing they might have the same outcome.
The best winners are those who win and offer up reasons why they won to the losing from their perspective and offer help without sounding arrogant. Also not behave like certain arrogant individuals who record things to rub it in later then clam it as "self defence". It always back fires sooner or later.
aka naz1911
"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
The best winners are those who win and offer up reasons why they won to the losing from their perspective and offer help without sounding arrogant. Also not behave like certain arrogant individuals who record things to rub it in later then clam it as "self defence". It always back fires sooner or later.
thats the problem though, everyone in this game already seems to have a hostile attitude to anyone that trys to help.
also, a lot of people tend to sound arrogant without meaning too because its hard to "hear" the words when someone just told you why they beat you....thats an internet thing though.
______________________________________________
"Inquisitors? They're sneaky dudes. Useful, yes, even nescessary, but I wouldn't buy a used aircar from any of them."
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
For some reason, I do not like threads like these. Because it's like clash of philosophies.
I think having fun is much more important than having skill. And I think some really skilled players can create really unfun matches, because they try to win at all cost and by any means, not just win.
I think really skilled people can grab 4 strangers and take them to victory against all odds. And if things go bad, they do not start to moan in team chat, but laugh about it. Maybe it is not a pvp skill, but most certainly a player type I respect.
thats the problem though, everyone in this game already seems to have a hostile attitude to anyone that trys to help.
also, a lot of people tend to sound arrogant without meaning too because its hard to "hear" the words when someone just told you why they beat you....thats an internet thing though.
The way i do it is if the person or team after the game says "wow, how did you do that?", they want help and are open to it. If they call you cheats, move on.
Another strategy is to "rp" a bit.....lol Yup, rp. Form alliances with fleets that want to explode into the pvp arenas and help them fleet to fleet. It seems to be working for us hand in hand with bootcamp.
aka naz1911
"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
the gear on the ship and the gear they run the game on that decides fights
timing helps a bit, but if the above is not there, all the timing in the world doesnt mean anything
also, everytime i read in opvp chat or zone chat some guy talking himself up or fishing for someone to rub him off...
i throw-up a bit in my mouth
Gear alone is never decides the outcome of a fight. I have seen a team in tier 3 ships take on tier 5 ships and win. More like 70/30 ability / gear
aka naz1911
"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles