Captain
Join Date: Jun 2012
Posts: 1,241
# 1 Bioneural traded for Nadeon?
01-22-2013, 05:54 PM
Bioneural: Essentially a high yield tricobalt torpedo with a point defense turret on its nose. Can be fired out to 15km range which has armor and shields to protect itself en-route. Does not consume boff torpedo abilities. Acquires new target if old target is lost. 1 minute timer.

Nadeon detonator: Turns most torpedos into a photonic shockwave after impact. No damage bonus (1pnt of shields renders the entire shockwave damage null) to the torpedo fired with this ability, 3 minute delay timer. Triggers delay in torpedo boff abilities (aka you cant fire two torp spreads and assign nadeon to a third launcher).



This is the stupidest trade-off I've seen. Completely and utterly biased towards giving the Federation faction a very potent weapon while giving the KDF a turd in exchange.


A FAIR exchange would have been the bioneural for the torpedo point defense system.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Rihannsu
Join Date: Jun 2012
Posts: 812
# 2
01-22-2013, 05:57 PM
you're not losing the bioneural. Relax. If anything it's just making things more even.
Captain
Join Date: Jun 2012
Posts: 1,241
# 3
01-22-2013, 06:01 PM
Quote:
Originally Posted by f9thaceshigh View Post
you're not losing the bioneural. Relax. If anything it's just making things more even.
It IS about losing it as a unique KDF weapon. The thing is we're getting CRAP in return.


Its like the KDF getting the Vesta console set and giving them the magnetrometric generator in return.

The only console the federation has that is equivalent to the bioneural is the torpedo point defense.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Sep 2012
Posts: 2,357
# 4
01-22-2013, 06:23 PM
Well one of the reward packs give the point defense to klingons and feds Subspace jump.

Evens out in the end.
Captain
Join Date: Jul 2012
Posts: 3,628
# 5
01-22-2013, 06:26 PM
Quote:
Originally Posted by cmdrskyfaller View Post
The only console the federation has that is equivalent to the bioneural is the torpedo point defense.
That console can only be used on the Heavy Escort Carrier, no T5 ship consoles can be used outside the ship they came with.
Republic Veteran
Join Date: Jun 2012
Posts: 3,560
# 6
01-22-2013, 06:29 PM
Quote:
Originally Posted by cmdrskyfaller View Post
It IS about losing it as a unique KDF weapon. The thing is we're getting CRAP in return.


Its like the KDF getting the Vesta console set and giving them the magnetrometric generator in return.

The only console the federation has that is equivalent to the bioneural is the torpedo point defense.
I don't know...I wouldn't be to upset if we got say the wide angle quantum next lockbox...would be fair...though should get it this box to be honest.
Captain
Join Date: Jun 2012
Posts: 1,241
# 7
01-22-2013, 06:30 PM
Quote:
Originally Posted by questerius View Post
Well one of the reward packs give the point defense to klingons and feds Subspace jump.

Evens out in the end.
Subspace Jump is a very potent console just like the point defense turret is.

Nadeon is nowhere near the performance of a bioneural.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 8
01-22-2013, 07:42 PM
Quote:
Originally Posted by cmdrskyfaller View Post
Bioneural: Essentially a high yield tricobalt torpedo with a point defense turret on its nose. Can be fired out to 15km range which has armor and shields to protect itself en-route. Does not consume boff torpedo abilities. Acquires new target if old target is lost. 1 minute timer.

Nadeon detonator: Turns most torpedos into a photonic shockwave after impact. No damage bonus (1pnt of shields renders the entire shockwave damage null) to the torpedo fired with this ability, 3 minute delay timer. Triggers delay in torpedo boff abilities (aka you cant fire two torp spreads and assign nadeon to a third launcher).



This is the stupidest trade-off I've seen. Completely and utterly biased towards giving the Federation faction a very potent weapon while giving the KDF a turd in exchange.


A FAIR exchange would have been the bioneural for the torpedo point defense system.

People say this with every lockbox.

This is because Feds have mostly terrible consoles, and KDF does not.

Captain
Join Date: Jun 2012
Posts: 1,441
# 9
01-22-2013, 09:04 PM
It's not really that bad. It's partly because the Nadeon is most handy in PvP, for breaking extend chains. In PvE, on the other hand, there's not much you can use it for besides breaking tractors. So, while Nadeon is slightly less useful than Bioneural, it's not really as bad as you think.

Come to think of it, this will give BoPs another way to break tractors.....Always handy. The stun might also be handy to increase the time you have to alpha......possibly.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"

Last edited by scurry5; 01-22-2013 at 09:11 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,022
# 10
01-22-2013, 10:28 PM
Quote:
Originally Posted by ussultimatum View Post
People say this with every lockbox.

This is because Feds have mostly terrible consoles, and KDF does not.
As a player who was all FED until months ago, I gotta agree with this So really, the fact we're getting crud back is unavoidable.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:58 PM.