Go Back   Star Trek Online > Feedback > Klingon Fleetyards
Login

Reply
 
Thread Tools Display Modes
Captain
Join Date: Aug 2012
Posts: 9,108
# 41
01-31-2013, 08:09 AM
Quote:
Originally Posted by beefsupreme79 View Post
all threat is dps based
Starship Threat Control: +Threat as well as +DRM
Romulan Threat-Scaling Consoles: +Threat

Even in regard to damage, sustained DPS including DoT spam vs. burst DPS. Aggro may not even shift long enough for an attack to be used before it's back to the tank.

Add in the first two though, the tank should never lose aggro unless they're dead.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Lt. Commander
Join Date: Aug 2012
Posts: 170
# 42
01-31-2013, 08:18 AM
Quote:
Originally Posted by twam View Post
Threat control? Also, some other skills generate above average threat. I very frequently draw aggro off otherwise decent escorts using a sci ship. Grav well and eject warp plasma make that happen, rather than my limited weapon damage (b/c only 3/3 weapon slots).

A decent cruiser will do even better, by speccing into threat control.

KDF cruisers can, added to that, pump out the pain much better than the average fed cruiser, so if those are flown by a captain with threat control, they should surely be able to draw aggro.
Exactly. Another combo I enjoy with a sci is GW3 and TBR2...tends to really irritate the tac cube in ISE lol...of course a misfire of tbr will irritate the team instead

Anyway, yes threat control is a must with 3 of 4 of my engi's (3 because I've been playing around with a engi dps build) For an exciting time put a threat control engi in an escort(fed) or raptor/bop. You quickly find out who your true friends in game are lol.
Lieutenant
Join Date: Jan 2013
Posts: 72
# 43
01-31-2013, 09:32 AM
He did say, " lt Cmd Sci" , right?
Empire Veteran
Join Date: Oct 2012
Posts: 722
# 44
01-31-2013, 10:29 AM
Ummm.. KDF Battlecruisers can take and hold aggro without the captin of the ship having one single skill point in threat control. I do it with my Science captain all the time. It's not just DPS, several SCI officer, Engineering Officer, Tactical skill plus and player captain skills add to percieved threat. Engineer and SCI BOFF's and players have the majority of these. This is by design so that thesy in the fighte types specificly draw the aggro.

Engineer captains make good tanks in LARGE ship because they can take the damage and stay in the fight

Science Captains can do much the same bit while they cannot heal/repair as much damage as an engineer, they can mitigate the targets ability to cause damage while generally putting more damage on the target then and engineer captain would.

The Kamarag is a nice step between the higher manuverability of the K't'inga/D-7 and the more tanky layout of the Vorcha. Please everyone recalll that this is the base versions of the Kamarag.

A Fleet Version would likely gain one Console slot (bringing it to 10) a 10% - 15% improvement in hull strength and a 10%-15% increase in shield strength. Along with a tweak to the BOFF layout (I would guess the addition of a LtC tac boff and a cmdr SCi like the fleet K'T'inga. It would just become a slightly heavier version of a Fleet K't'inga, which isn't a bad thing.

Khemaraa sends
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Empire Veteran
Join Date: Dec 2012
Posts: 107
# 45
01-31-2013, 04:44 PM
It's an interesting ship to be sure, seems well suited to engineers and sci, but my personal feel is that as a tac I'm better off in my Hegh'ta or Guramba. (I do mostly PvE with a small bit of fleet PvP).
Commander
Join Date: Jun 2012
Posts: 260
# 46
01-31-2013, 06:20 PM
the mirror cruiser is better then this
Career Officer
Join Date: Jun 2012
Posts: 2,287
# 47
01-31-2013, 08:12 PM
Throw a grav well, then lay warp plasma on top of it. Laugh heartily.
Lt. Commander
Join Date: Jul 2012
Posts: 242
# 48
01-31-2013, 08:45 PM
i dont really see the point of this ship its same consoles as mirror vorcha ship few different boff slots nothing of any real improvement you even lose 1k hull points with this same shield mod as well i'll try it but i'm not too sure its just lacking any vast difference
Captain
Join Date: Aug 2012
Posts: 9,108
# 49
02-01-2013, 05:59 AM
As previously mentioned, I was intent on switching from the Mirror Vor'cha to the Kamarag. Now, I'm just not so sure.

Simple spec difference, once again, suggests:

-800 Crew
-1000 Hull
+0.5 Turn
-Eng LCdr
+Sci LCdr
-Sci Lt
+Eng Lt
-Sci En
+Tac En

The results from my switch:

-1400 Hull
+1.2 Turn
-APB1
-TSS1
+TT1
+TSS3

Yes, that's modified by skill build.

I went from being able to lolHull Tank in the Mirror Vor'cha to "WTF Where's mah hull?" in the Kamarag. Yeah, the full shields and hull disintegrating situation.

If the toon were a Tac instead of an Eng, you know - it'd be GDF time. He's not, though. He's an Eng, so it's Respawn time because MW's on CD. With that, I'd say it's more a Tac Battle Cruiser than an Eng Battle Cruiser. That hit to hull and the loss of crew...just makes it too damn squishy. Using that squishy for GDF and the better turn rate for DHCs...yeah, oh well.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba

Last edited by virusdancer; 02-01-2013 at 06:05 AM.
Captain
Join Date: Jun 2012
Posts: 1,001
# 50
02-01-2013, 06:28 AM
Quote:
Originally Posted by virusdancer View Post
As previously mentioned, I was intent on switching from the Mirror Vor'cha to the Kamarag. Now, I'm just not so sure.

Simple spec difference, once again, suggests:

-800 Crew
-1000 Hull
+0.5 Turn
-Eng LCdr
+Sci LCdr
-Sci Lt
+Eng Lt
-Sci En
+Tac En

The results from my switch:

-1400 Hull
+1.2 Turn
-APB1
-TSS1
+TT1
+TSS3

Yes, that's modified by skill build.

I went from being able to lolHull Tank in the Mirror Vor'cha to "WTF Where's mah hull?" in the Kamarag. Yeah, the full shields and hull disintegrating situation.

If the toon were a Tac instead of an Eng, you know - it'd be GDF time. He's not, though. He's an Eng, so it's Respawn time because MW's on CD. With that, I'd say it's more a Tac Battle Cruiser than an Eng Battle Cruiser. That hit to hull and the loss of crew...just makes it too damn squishy. Using that squishy for GDF and the better turn rate for DHCs...yeah, oh well.
I suspect this ship stands or falls with your skill distribution. I tried it this morning on a tac character specifically specced for a Negh'Var, and it was a joy to behold. The turn rate-improvements intended to get the Negh'Var to a manageable level brought my turn rate, without boff skills, to 20,3 (I think, might be 20,5). Because of the speccing for a tanky ship the disintegration issue wasn't that bad, too. Sure, it took more damage than the Negh, but it also got PH1, TSS3 and HE2 to offset that. Might switch HE and TSS around at some point, btw.

Also tried it with GW1 in the ltnt cmdr slot, and TSS1 & HE2, which ensured mass aggro, but worked too. At some point I was very happy with a supportive-minded Vo'Quv in an ISE, though, as aggroing some 5-6 spheres and a gate (oops) at once strained my heals.

I've yet to try it on my eng and sci's, but so far, I'm pretty happy, and prefer it over my mirror Vor'cha, I think. I will admit that it is a snug fit with my preferred playing style (smack things really hard, with some heals and a dash of science thrown in for giggles), so that helps. I know strategic gameplay is probably inferior to raw offense, in terms of pure DPS, but I just like it better
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:54 PM.