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Lt. Commander
Join Date: Jun 2012
Posts: 157
# 21
01-30-2013, 02:41 PM
Quote:
Originally Posted by stardestroyer001 View Post
The Franz Joseph Starfleet Tech Manual isn't canon, but it did indeed feature the Federation-class Dreadnought having three warp nacelles.

Also, Ex Astris Scientia (the site) has shown that one of the Starfleet ship hulks seen in the Wolf 359 graveyard is of a three nacelled configuration (saucer is a mini-Galaxy, hull is an Ambassador, three warp engines).
That page of the Franz Joseph STM was shown onscreen as part of the random console display graphics in Wrath of Khan (and I think others). That said, I've always felt that trident designs (one nacelle between the other two) look like butt myself.

Three-pointed designs like the BoBW wreck, I have more love for.
SQUIRREL!
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Quote:
Originally Posted by dstahl View Post
Sarcastic Venom Award!!!!
Bitter old mollusc since before the forum change.
Career Officer
Join Date: Jun 2012
Posts: 297
# 22
01-30-2013, 02:44 PM
Quote:
Originally Posted by neoakiraii View Post
If it never happened on screen it's not real
You must have missed this sentence from the Alpha article.

The outline of a three nacelled Federation-class ship is briefly glimpsed in Star Trek III: The Search for Spock computer screens on the USS Enterprise.

although I guess the argument could be made that it didn't actually say it was a Dreadnought.
Captain
Join Date: Jul 2012
Posts: 2,262
# 23
01-30-2013, 02:45 PM
Quote:
Originally Posted by drudgy
The only one to appear on screen was the Galaxy Dreadnought, but several references have been made to them having 3 nacelles. Also a book written in the 80's called Dreadnought! details a 3 nacelled TOS era vessel.
Quote:
Originally Posted by neoakiraii View Post
If it never happened on screen it's not real
Quote:
Originally Posted by drudgy
The only one to appear on screen was the Galaxy Dreadnought...


Need I say more?

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Career Officer
Join Date: Jun 2012
Posts: 1,219
# 24
01-30-2013, 02:46 PM
Meh, I'm doing pretty damned well in my 2-tac-slot Atrox...

I don't see myself flying the Ambasador anyway. She isn't that good. I was never a fan of her onscreen, either.

The Galaxy argument is a dead horse. She is a tank. That is what she will remain.

Gal-X isn't nearly as bad as people make her out to be. There are better (I'm looking at you, Bortasqu'...) but she is fine for what she is. Those of us who actually know how to fly her know better, and we don't care what the rest of you think. I could sure use a Fleet version and some saucer sep, tho...

I think people simply do not realize how little difference a console here or a point of turn there really make. The differences are much smaller then people make them out to be. The way some people tell it the differences between a DHC and a dual cannon are so wide you can't even compare them... lol... When you run the numbers there is much less difference between ships then people think.

I love out DPSing tac/escorts in my sci/atrox... Pilot skill is worth so much more then ship stats... People need to learn how to fly before they start acting like they know the game well enough to demand changes.
I once again match my character. Behold the power of PINK!

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Career Officer
Join Date: Jun 2012
Posts: 1,694
# 25
01-30-2013, 02:48 PM
Quote:
Originally Posted by neoakiraii View Post
If it never happened on screen it's not real
How I wish this was actually accepted! lol. Personally I've always loved the 3 nacelle design from way back in StarFleet Battles. I even have a miniature of a 3 nacelle Fed D-Nought. As it was SFB was kinda clunky for my taste, Full Thrust being more my style. So now I have a TOS era 3 nacelle Fed Dreadnought painted in steel grey and sporting the UNSC flag....I need to play Full Thrust again, heck of a tabletop miniatures game.
Career Officer
Join Date: Nov 2012
Posts: 414
# 26
01-30-2013, 02:53 PM
In the STO 'verse, the Galaxy is a 40 year old, outdated design. It's as outclassed as a Constitution-class would have been in TNG. Whining about it isn't going to change this.
Career Officer
Join Date: Jun 2012
Posts: 297
# 27
01-30-2013, 02:54 PM
Quote:
Originally Posted by neoakiraii View Post
If it never happened on screen it's not real
What is real? Simply being on-screen? Because technically the Galaxy-X isn't really "real". It was a possible variant of the Galaxy, based on an alternate reality. So even it's not true prime universe canon. I'm sure it was created as speculation and references based on the Dreadnought! book.
Captain
Join Date: Jul 2012
Posts: 2,262
# 28
01-30-2013, 02:54 PM
Quote:
Originally Posted by sjokruhlica View Post
In the STO 'verse, the Galaxy is a 40 year old, outdated design. It's as outclassed as a Constitution-class would have been in TNG. Whining about it isn't going to change this.
The Excelsior, in the STO 'verse, is over 100 years old. Yet why is the Galaxy-class inferior to an almost century-old design?

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Republic Veteran
Join Date: Jun 2012
Posts: 6,121
# 29
01-30-2013, 02:58 PM
Because it's a Video game, and the Galaxy class drew up the tank card.


Career Officer
Join Date: Jun 2012
Posts: 1,219
# 30
01-30-2013, 03:02 PM
Quote:
Originally Posted by stardestroyer001 View Post
The Excelsior, in the STO 'verse, is over 100 years old. Yet why is the Galaxy-class inferior to an almost century-old design?

In a world of Vestas, Odys, Chimerons, and what have you why would we even be flying Galaxy class ships, let alone Excelsiors?

But, age doesn't have much to do with designs. Yes, we tend to think of design as a linear progression, but some times you get it right the first time and spend many iterations learning that you did not improve on the original design.

Galaxy could use a bit of a buff, but I disagree that she is a poor design. The poor design comes from not giving tanks the tools to do their jobs correctly. No taunt, no way of judging threat, and 1-shot effects going off everywhere. Give cruisers an ability that forces targets to attack them for some number of seconds, a decent means of metering threat, and do someting about all the bloody death touches and ships like the Galaxy would come into their own with no change in their basic design.
I once again match my character. Behold the power of PINK!

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