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Captain
Join Date: Jun 2012
Posts: 891
These things hardly move after you launch them. They almost never line up their cannons(which makes their Rapid Fire 2 useless), preferring to sit still and shoot at things with their beam arrays at ridiculous long distances... they're extremely slow to engage, and their just all around terrible.

Extremely disappointing for an item that takes so much investment.
Commander
Join Date: Jun 2012
Posts: 255
# 2
01-24-2013, 10:45 PM
Agreed. They need a AI boost badly.
Career Officer
Join Date: Jul 2012
Posts: 22
# 3
01-25-2013, 02:54 PM
There so stupid! Please give em more brain!
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Nacrana
Admiral @ raumflotte.de
Commander
Join Date: Oct 2012
Posts: 289
# 4
01-25-2013, 03:35 PM
Lol, I thought i was the only one. They dont seem to follow orders well, meaning the carrier commands. They tend to ignore them. And yes I have noticed the Bug Attack fighters (and I upgraded to purple) sometime just sit there like they are frozen or dont know what to do. I was doing a Tau Dewa patrol to do some pratice and testing with the new Dreadnought and some of the pets just flew off behind me and then did a few circles shooting the antiproton sweeps at nothing, then flew back to me like i hit recall, (i didnt) sat there frozen then after I clicked attack they flew away from the targets made a wide circle around them shot some beams then froze again, got blown up while sitting still. Something is very wrong with them.
Career Officer
Join Date: Jul 2012
Posts: 22
# 5
01-27-2013, 04:05 PM
These things doing nothing. There crap. I hope they fix it soon (!!!).
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Nacrana
Admiral @ raumflotte.de
Lt. Commander
Join Date: Jul 2012
Posts: 238
# 6
01-28-2013, 06:27 AM
These things are seriously bugged, what a waste of precious dilithium for the advanced versions too.. Another thing that needs to be addressed on top of the absolutely horrible AI, is that the only difference in specs between the standard attack ship fighters and the advanced ones is the advanced has cannon rapid fire ll... Really, all that dil just for cannon rapid fire ll? they need to bump beam overload up to ll as well, to keep it in line with all the other "advanced" fighters in this category, or keep beam overload l and add torpedo high yield l.
Career Officer
Join Date: Jun 2012
Posts: 437
# 7
01-29-2013, 08:22 AM
Fix these please!

And make them super! For the damn cost and requirements I should be able to sit back and watch them fight lol ( not that I will ! )
Lt. Commander
Join Date: Jul 2012
Posts: 238
# 8
01-30-2013, 11:01 PM
SO.. devs, any word on when you're going to fix these things? I kinda want to use them.. you know?
Career Officer
Join Date: Nov 2012
Posts: 108
# 9
02-01-2013, 04:43 PM
As far as cannon pets never lining up their cannons, that's pretty much universal and why I only use carrier pets with beams. But most pets just circle too fast to ever get anything in a 45 degree arc-- they dont behave as oddly as you describe the jhafs
Lt. Commander
Join Date: Jul 2012
Posts: 238
# 10
02-04-2013, 12:08 PM
Bump, we need this fixed devs... This is an expensive high priority item considering the ship it launches from.. treat it as such.

Last edited by megacharge07; 02-04-2013 at 12:15 PM.
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