Career Officer
Join Date: Jun 2012
Posts: 3,400
# 171
02-20-2013, 04:55 PM
Quote:
Originally Posted by borticuscryptic View Post
- Tricobalt Mines now deal damage to their owner, if they remain in the blast radius (same as Tricobalt Torpedoes).
Now I almost wish they had their old damage back.


Almost...

Captain
Join Date: Jun 2012
Posts: 1,501
# 172
02-20-2013, 05:48 PM
Quote:
Originally Posted by ussultimatum View Post
Now I almost wish they had their old damage back.


Almost...
If it splashed on allies too, I wish they'd switch back 2 versions ago.
Captain
Join Date: Jun 2012
Posts: 1,501
# 173
02-20-2013, 06:10 PM
I'll probably get pushback on this but:

Issue Cooldown Reduction Doffs: Some can be outright OP others are imbalanced w/each other.

For example, some aux2batt builds can in effect reliably double the uptime of the Commander level Boff slot and several others. On the other hand Doffs that reduce deflector abilities are chance based. Others only effect 1 ability such as those that effect specific Team Boff abilities.

Issue Pseudo Captain Doff abilities: eg pseudo SNB doffs, imo just a bad idea to hand out Captain powers let alone in the form of passives. I know SNB doffs are listed, but I'd like to point out the general issue of Doffs granted pseudo Captain powers on principle.

Imo, it's better to have Doffs augment/boost an ability which has been common w/those Doffs that add effects Sci Boff powers (though, imo, those shouldn't be greater than the Boff power itself).
Empire Veteran
Join Date: Jun 2012
Posts: 7,726
# 174
02-20-2013, 10:52 PM
Quote:
Originally Posted by p2wsucks View Post
I'll probably get pushback on this but:

Issue Cooldown Reduction Doffs: Some can be outright OP others are imbalanced w/each other.

For example, some aux2batt builds can in effect reliably double the uptime of the Commander level Boff slot and several others. On the other hand Doffs that reduce deflector abilities are chance based. Others only effect 1 ability such as those that effect specific Team Boff abilities.
of course some cooldown slashing thing sounds plenty unbalanced on its face, but some realities limit their actual usefulness considerably. in fact they only have any real use on a cruiser, or one of these destroyer types.

on a cruiser if you use them, your tactical potential goes up quite a it, but it also makes you a terrible healer, and makes you much less able to tank yourself. a tactical focused cruiser has always been lol, this just makes it slightly less of a joke. so, its balanced, these ships arent i win buttons, they cant heal well, and an escort deals much more damage, they still have littel usefulness.

destroyer types like the vet ship and jem heavy need tech doffs to be competitive. their turn rate puts them at a massive disadvantage for dog fighting, they don't have cruiser stats or station power granted durability. at least in the vet ships case they have RA ship level stats and only 9 consoles, along with an all but required special console. the jem heavy is a bit more sturdy, but turns even less. without the tech doff builds these ships would not be very competitive imo.


nothing else really has room to slot them, anything with at least a COM and LTC/LT of ether sci or tac doesn't even have room, or a need for tech doff function. they can already double up what they need, and using AtB uses their only LT eng ability, a huge loss on these ships.


tech doffs continue to not be overpowered, but will always appear to be in concept.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Feb 2013
Posts: 1
# 175
02-20-2013, 11:39 PM
U haveing problem in PVP vs Orions or why u so mad ?
Captain
Join Date: Jun 2012
Posts: 1,397
# 176
02-21-2013, 12:12 AM
Quote:
Originally Posted by p2wsucks View Post
I'll probably get pushback on this but:

Issue Cooldown Reduction Doffs: Some can be outright OP others are imbalanced w/each other.

For example, some aux2batt builds can in effect reliably double the uptime of the Commander level Boff slot and several others. On the other hand Doffs that reduce deflector abilities are chance based. Others only effect 1 ability such as those that effect specific Team Boff abilities.

Issue Pseudo Captain Doff abilities: eg pseudo SNB doffs, imo just a bad idea to hand out Captain powers let alone in the form of passives. I know SNB doffs are listed, but I'd like to point out the general issue of Doffs granted pseudo Captain powers on principle.

Imo, it's better to have Doffs augment/boost an ability which has been common w/those Doffs that add effects Sci Boff powers (though, imo, those shouldn't be greater than the Boff power itself).
With the a2batt doffs you loose significant survivability to gain that so why is that imbalanced. Isnt that what we do as pvpers? Anyway, stick to issues please No debating in this thread

Kettle calling pot....lol
Lieutenant
Join Date: Jun 2012
Posts: 37
# 177
02-21-2013, 02:24 AM
Anything on beams yet?
Captain
Join Date: Jun 2012
Posts: 1,251
# 178
02-21-2013, 06:08 AM
Item/Ship: KDF Raptors

Problem: Pivot Point Location.


Cryptic, you yourselves said this was an error on the fast track to a fix months ago. Where the heck is it!?
Captain
Join Date: Jul 2012
Posts: 2,192
# 179
02-21-2013, 06:17 AM
Quote:
Originally Posted by illcadia View Post
Item/Ship: KDF Raptors

Problem: Pivot Point Location.


Cryptic, you yourselves said this was an error on the fast track to a fix months ago. Where the heck is it!?
Not sure this is a PvP problem. More of general ship problem. Might be worthwhile to make a separate thread about it. It could quickly turn to "my ship sucks" kind of posts, and well, we should not polute this thread with this.
Captain
Join Date: Jun 2012
Posts: 1,251
# 180
02-21-2013, 06:21 AM
It's a PVP issue, because it serves as an artificial and unintended handycap on player performance, particularly during PVP.



And what makes you think we haven't had pivot point threads for the past six months? I'm just putting the issue where we might actually get a response.

I mean, it's not a PVE issue- pivot point doesn't matter in STFs when you can just back up to keep a ship in your scopes- it really only contributes, and negatively so, to PVP.
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