Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 191
02-22-2013, 09:12 AM
Quote:
Originally Posted by borticuscryptic View Post
If they are dealing ANY damage to you, the Jam time will be reduced. This includes "passive" sources of damage like:

- Hangar Pets
- Plasma DOTs
- Aceton Assimilator bursts
- Eject Warp Plasma
etc, etc.

Anything that has the user of the AMS as its ultimate source, and deals damage.
Just got AMSed by a Torp BoP. No change in how AMS worked while he was fireing on me.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Aug 2012
Posts: 13,082
# 192
02-22-2013, 11:35 AM
Fragment Time...fragments time - causes desync, locking the UI to mouse clicks and keybinds until death. May require a restart the first time - usually forces a need to restart the client by the third time. You could give everybody Dual Heavy Genesis Device Cannons with a 360 arc...and I'd be less concerned about that...than I would be the utter frustration I feel because of what Fragment Time causes.

It is not the ability itself - that's fine - it's the effects suffered afterward that is the issue. If it didn't cause the desync, wouldn't care in the least - it would just be another thing in the game...
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Captain
Join Date: Jul 2012
Posts: 2,192
# 193
02-22-2013, 11:20 PM
Item: Romulan Cloak Buff Boffs in FvK
Concern: The stealth bonus is so strong, that even with ship equiped and SOLD for anti-stealth combat using the tachyon grid console, I cannot see ships with said boffs even few kms next to me, even with pretty high sensor rating.

WTF is this ? First you make old ships obsole, by those obscure stats on new ships (see vesta), then you implement stuff that makes the older ships even worse at the JOB THEY WERE SUPPOSED TO DO.

Solution: For Spocks sake, if you create an ability with 3 MINUTE cooldown, make it at least WORK and do not break it by some "cool" RP nonsense like romulan boffs. FIX IT

Last edited by dalnar83; 02-22-2013 at 11:23 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,702
# 194
02-23-2013, 02:20 AM
yeah i don't think the TDG ever had any use, except for desyncing spam heavy teams. Techinically it wouldn't be a fix, but actually giving it a function, it should have had 2 years ago .

So whats the verdict on Smurf, and elite fleet shields? We ok with these, because we like the feddie premades using them?

ehm, Item: smurf ship is redonculous, kdf teams have no viable alternative. If all escorts go 5/2 t tac consoles, we need a kdf option to do this as well.

Item: Elite fleet shields, are stroooong. Maybe a little tooo strong.
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 02-23-2013 at 02:23 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 195
02-23-2013, 08:44 AM
Skill Inertial Dampeners

Issue: Seems to have no effect vs. Tractor Beams of any type, power, or size of ship. The Tool Top description states you will be slowed less from Tractor beams (Tractor Beam is a Hold not a slow). Works fine vs. Tractor Beam Repulsors, or any other ability listed from what I can tell.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Career Officer
Join Date: Dec 2012
Posts: 683
# 196
02-23-2013, 09:08 AM
Quote:
Originally Posted by webdeath View Post
Skill Inertial Dampeners

Issue: Seems to have no effect vs. Tractor Beams of any type, power, or size of ship.
Unless it has changed, the situation is as follows:

ID only resists the speed reduction by TB, not the turn rate reduction. This makes it feel rather useless against TB.
http://hilbertguide.com
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 197
02-23-2013, 10:09 AM
Quote:
Originally Posted by mancom View Post
Unless it has changed, the situation is as follows:

ID only resists the speed reduction by TB, not the turn rate reduction. This makes it feel rather useless against TB.
Every time I've been held by a Tractor Beam, I have never been slowed. And typically I have to Evasive and engine battery to get out of it.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Commander
Join Date: Jun 2012
Posts: 259
# 198
02-23-2013, 10:19 PM
Ignore the Orange bits until I have more data
I recommend changing 08 to:

08. Bridge Officer: Human Bridge Officer
Issue: The subsystem repair component of multiple human bridge officers seem too effective compared to other bridge officers when combined with the hull repair (including the Romulan bridge officers)
Status: Under review

That is assuming of course that all boffs (or a lot more) will be given nice space bonuses in the future (like the romulan boffs, esp klingon side).


Review of further concerns:

10. Weapon: Photon Torpedo
Issue: Not as effective as other torpedoes so never used in PvP teams
Status: To be advised by Cryptic

Dosen't really need to be they are for most dps in PvE (although I must admit it would be nice if all items were equally useful in PvP).

16. Doff: Sub Nucleonic DOFF
Issue: Still feels too overpowered
Status: To be advised by Cryptic

Is also useless against Elite Fleet Shields (Naldoran said there buff acts as a 'shield' against these doffs) but if that is fixed this doff does need serious nerfing.

17. Ability: Attack Pattern Omega
Issue: Too many buffs for 1 ability compared to other attack patterns makes it a required ability on escorts
Status: To be advised by Cryptic

PvP vs PvE again

18. Ship: JHAS
Issue: Makes all other escorts inferior in turn, hull and bridge officer layout
Status: To be advised by Cryptic

All things considered this ship is only overpowered in the turn, and that needs a small nerf (Jem Hadar Attack Ship)

19. Ability: Extend Shields
Issue: Perceived to be overpowered. Should Sub Nuke remove this buff from target or leave it intact? Should it / Does it multi stack?
Status: To be advised by Cryptic
Issue: Healer can permanently chain this ability with 100% up time
Status: To be advised by Cryptic

Not really, Transfer Shield Strength is a really good alternative (although I must admit with a sacrifice to damage), and the resist is not really useful at all as long as target has Elite Fleet Shields

21. Profession: Engineers
Issue: Lack of profession specific abilities which are castable on team mates (MW and RSF)
Status: Under review

Its not so much there non ability to heal team mates that is the problem (after all they are really for allowing you to sacrifice your heals to another ship) but they ammount they give/there cooldown.

22. Ability: Defense and Movement
Issue: All or nothing nature leads to a held target being disproportionally vulnerable
Status: To be advised by Cryptic
Issue: Lack of other sources of defense leads to disproportionate value for sources of movement immunity and ships which can maintain that immunity
Status: To be advised by Cryptic

Not an issue really, the ability that needs to 'hold' them there comes at quite a cost to suvivability which is important on all ships + movement debuffs can be stopped by a great deal of 'stuff'.

23. Ability: Tactical Team
Issue: Removes debuffs for 10s when all other teams work for 5s. Makes debuffing nearly impossibly
Status: To be advised by Cryptic

I really don't know what to think, but messing with this could be really bad for the game, they way debuffs work now requires effort and timing it is probably not going to be good to take that away

And an additon:

Ability: Miracle Worker
Issue: Cooldown of 4mins is way to long making this ability very weak compared to other professions
Status: To be advised by Cryptic

Starfleet M.A.C.O. KDF Honour Guard

Last edited by afree100; 02-25-2013 at 03:17 AM. Reason: Spelling
Captain
Join Date: Jun 2012
Posts: 1,311
# 199
03-01-2013, 12:35 AM
Any updates yet Borticus?
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,219
# 200
03-01-2013, 08:15 AM
Quote:
Originally Posted by naz4 View Post
Any updates yet Borticus?
Most of the listed issues are complicated, and would require hours or even days of testing, planning and prototyping potential ways to address them. Not much I could review/fix during a lunch break. Which I suppose could be seen as a good thing. But it means it's tough to find time to make any progress, right now.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
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