Lt. Commander
Join Date: Jul 2012
Posts: 126
# 21
02-01-2013, 10:25 PM
I am quite surprised. Without threat control or threat mod consoles, I can take and hold aggro away from Escorts in this thing. I want a T5 version with 4 tac consoles already. And a Connie-esque drivetrain.
Join Date: Jul 2012
Posts: 307
# 22
02-02-2013, 12:43 AM
After flying the Ambassador, I can totally see why people are upset about the Galaxy.

The Ambassador is a good ship. Manueverable enough to be functional in a fight, sturdy enough to hang in if things go south, and it has the extra bite of the trifecta Tac consoles.

The Galaxy needs some TLC after this for sure. At least another Tac console, if not a bump to manueverability as well.

When I first read the stats on the Ambassador, I was thinking that 7 deg/sec turnrate would make it a slug like the Galaxy. But somehow Cryptic managed to balance it in such a way, that at the very least it doesn't feel like a slug.
The account formerly known as C_Carmichael
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack. I'm thinking maybe pancakes." ~ John Casey
Join Date: Jun 2012
Posts: 17
# 23
02-02-2013, 01:14 AM
Originally Posted by daiouvegeta2 View Post
You guys do realize that the ship is a copy/reskin of the Sovereign with 100 less crew and the Sci and Eng LT/LTC slots swapped...right?
Yes we do and its still fun to play with
Join Date: Jun 2012
Posts: 597
# 24
02-02-2013, 08:44 AM
Originally Posted by daiouvegeta2 View Post
You guys do realize that the ship is a copy/reskin of the Sovereign with 100 less crew and the Sci and Eng LT/LTC slots swapped...right?
So, it worked didn't it? Its doing better than the Galaxy R setup.
Join Date: Jun 2012
Posts: 597
# 25
02-02-2013, 08:47 AM
Originally Posted by roman1229 View Post
1. HUGE favor I would like to ask.


And, I read yesterday that one of the ships will disappear after the even is over. Is this true or will we be able to keep both ships?
Why would they give us a ship then take it away? That never happened before. When the event is over it means, you can't get the ship for free and the may start selling it C-store.
Join Date: Jun 2012
Posts: 597
# 26
02-02-2013, 08:57 AM
Originally Posted by ebeneezergoode View Post
I've been very pleased with it, although its utility as an aux2bat cruiser for a Tac Captain isn't all that compared to the Excelsior or Galor, it's a fantastic heal barge, but not one that lacks teeth.

I'm using mine with the following set up:

Tac Ens: TT1 (doubled by doffs)
Tac Lt: FAW1 & FAW2 or APD1
Lt Cmdr Sci: PH1, TSS2, HE3,
Cmdr Eng: EPTS1, ES1, RSP2, A2SiF3
Lt Eng: EPTS1, ES1

I'm also using the Nadeon detonator for the moment as involving photons feels "right". It's a very capable healer, I made it possible for some escorts to take liberties they normally never could have done on Hive Onslaught, and managed to weather the storm of incoming fire quite nicely.

The turn rate isn't exactly stellar, compared to the Galor, Vor'cha or Excelsior I normally fly it can be a little ponderous, but it manages anyhow.

All in all, I agree that this is one of the best balanced new ships released, and the cherry on top of a cake baked mostly from "awesome mission". I wasn't that enthusiastic about the 'Bassy before, but I've fallen for it like a fool. And it looks damn fine in MACO colours too! Just out of interest, what're people calling theirs? Mine's the USS Wellington on my Eng, and my Tac who's admittedly unlikely to be permenantly posted to one, is in the USS Waterloo.
I will be getting one for at least tree of my tunes. Each tune has a diferent primary ship. One is the Galaxy Dreadnought, a Galaxy Retrofit, and the last guy the Ambassador. I have two T5 Ambassadors so far. One name USS Warhammer, and the other USS Excalibur named after the Ambassador Class that survived the borg attack and and was temporarily commanded by Cammander Riker during the Klingon Civil War in TNG.
Join Date: Jun 2012
Posts: 2,891
# 27
02-02-2013, 09:00 AM
love the boff layout, but still is an inferior ship compared to most 10 console ships, specially the oddy. though a fantastic ship for newcomers, as was the free oddy last year.

wished for the galaxy to have this boff layout, but that train left a long time ago.
Go pro or go home
Join Date: Jun 2012
Posts: 597
# 28
02-02-2013, 09:03 AM
Originally Posted by chronoblitz66 View Post
I like it to its turns rate is great but my shields seem do die very easly maybe I should use the jem hedar shields what does every one else think is best shields thats not covariant??? or borg?/
I use the Fleet advance Covarient Shield with two purple level XII field emitters on my ship. That shield does wonders, better than with my MK 12 Maco Shield.
Lt. Commander
Join Date: Jun 2012
Posts: 173
# 29
02-02-2013, 09:05 AM
I've only gotten the Ambassadors for two of my Characters so far (another couple will get them today...). This should be an interesting ship to work with.

As to what will happen to the R version? I imagine it'll end up in the Fleet Shipyard along side the Odyssey SC (Last year's ship) for 200K Dil(?).

Thank you for the time...
Join Date: Jun 2012
Posts: 597
# 30
02-02-2013, 09:13 AM
It is not too late to fix the Galaxy R, at least the Fleet version of course. I have yet to see anyone fly around in one. That 5th Eng console slot should be swapped around to be Tac console slot. It could still be a monster like the Dread it they do that.

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