Captain
Join Date: Jun 2012
Posts: 1,448
# 141
02-06-2013, 12:24 PM
Quote:
Originally Posted by ssb64 View Post
escorts shouldnt be the fastest, weight in space doenst affect speed, should affect inertia : why cruisers, with their big engines, have lower impulse mod ?

why fed cruisers cant use dhc and klingon cruisers can ? (also most of them have cloak)

why cruisers stations suks ?

why cruisers cant be cool ?

if we continue having crappy cruisers ... everyone'll start using sci vessels, escorts, carriers and cruisers will be in the shipyards waiting devs give them some boost
In what game does ES3 or Aux2Sif3 suck because it's not STO? Btw, DEM3 doesn't suck either nor does the Lt Commander Boff ET3.

Fed Cruisers were designed to be slow moving/turning support boats. DHCs would be ineffective. Fly a hybrid ship, Feds have plenty of those now and even ones that can drop pets.

KDF cruisers are designed to be part of a hit and run attack force. They're designed to be more agile and some have cloaks as a result.

There are now a crap ton of cruisers and pseudo cruiser hybrid builds which have dps possiblities if you want them. Leave the support cruisers as is.
Captain
Join Date: Jun 2012
Posts: 1,448
# 142
02-06-2013, 12:26 PM
Quote:
Originally Posted by virusdancer View Post
It's hard not to look at it this way at times:

Folks like blowing crap up. Zippy fast ships are cool.

Okay, let's start with what kind of character would be good at blowing crap up. Tactical.
Okay, let's add the kind of ship that character would fly. Escort.
Hey now, let's add a character that can help that guy blow stuff up and even keep them alive. Science.
Hrmmm, guess they need a ship to fly as well. Science Vessel.
Well, we should probably give players three choices. Let's throw what's left into a career choice. Engineer.
Meh, suppose we need to give them a ship to fly as well. Cruiser.

That oozes awesomesauce, am I right? We've got guys in zippy ships blowing crap up and the guys doing their Bill Nye shizzle to help them out. Perfect.

What about those other guys? You know...those guys?

Well, we can just make the content so easy even they can do it. Right?

Sounds like a plan!
Perhaps you missed the day when 5 cruiser FaW balls ruled the day. Those days weren't fun for anyway including the Cruiser pilots.

Again there a crap ton of ship choices now. If you don't want to play a support Cruiser than don't, pick another ship ffs.
Captain
Join Date: Jul 2012
Posts: 2,192
# 143
02-06-2013, 12:37 PM
Quote:
Originally Posted by ssb64 View Post
why cruisers cant be cool ?
My cruiser certainly is very cool. Everyone is targeting it in PvP.
Lt. Commander
Join Date: Dec 2012
Posts: 101
# 144
02-06-2013, 12:41 PM
Quote:
Originally Posted by p2wsucks View Post
In what game does ES3 or Aux2Sif3 suck because it's not STO? Btw, DEM3 doesn't suck either nor does the Lt Commander Boff ET3.
EPTS 3 sucks, low heal , useless shield energy, only the shield resist is good

aux 2 sif needs aux in order to be good, what supports the old tac guys idea (hey cruiser ! stop shooting useless faw's around, use torpedos, max that aux power and gimme aux2sif !)

dem 3 ? hahaha ! 50% penetration ? lol. 50% of almost nothing is even more close to nothing, (also, beams have low hull dmg mod)

oh, u forgot ewp : oh, yeah ... cruisers cant chase anyone in order to use ewp, sry...

rsp : any experienced player would stop firing when noticing the enemy is using rsp (the same goes to fbp, but thats another story)

boarding party : countered by tac team, wich most ppl have btw


and you tell me that eng stations doenst suck ? hah !

Last edited by ssb64; 02-06-2013 at 12:47 PM.
Lt. Commander
Join Date: Dec 2012
Posts: 101
# 145
02-06-2013, 12:43 PM
Quote:
Originally Posted by dalnar83 View Post
My cruiser certainly is very cool. Everyone is targeting it in PvP.
if everyone targets your cruiser very often is bcause it isnt cool, its ugly and everyone wants it to disappear from the match
Empire Veteran
Join Date: Jun 2012
Posts: 6,429
# 146
02-06-2013, 12:55 PM
DEM is actually an additional chunk of damage added to every shot that goes directly to hull, it is independent of the actual weapons damage. so it sucks on low rate of fire beams, and is amazing on rapid fire cannons. doesn't seem particularly fair to beam array users does it. its a must have skill on a KDF cruiser, or something like a single cannons excelsior though
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Lt. Commander
Join Date: Dec 2012
Posts: 101
# 147
02-06-2013, 01:00 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
DEM is actually an additional chunk of damage added to every shot that goes directly to hull, it is independent of the actual weapons damage. so it sucks on low rate of fire beams, and is amazing on rapid fire cannons
what rapid fire cannons ? stupid turrets, single cannons, and using only one cannon rapid fire (1 btw) ? lol
Captain
Join Date: Jun 2012
Posts: 1,448
# 148
02-06-2013, 01:01 PM
Quote:
Originally Posted by ssb64 View Post
EPTS 3 sucks, low heal , useless shield energy, only the shield resist is good

aux 2 sif needs aux in order to be good, what supports the old tac guys idea (hey cruiser ! stop shooting useless faw's around, use torpedos, max that aux power and gimme aux2sif !)

dem 3 ? hahaha ! 50% penetration ? lol. 50% of almost nothing is even more close to nothing, (also, beams have low hull dmg mod)

oh, u forgot ewp : oh, yeah ... cruisers cant chase anyone in order to use ewp, sry...

rsp : any experienced player would stop firing when noticing the enemy is using rsp (the same goes to fbp, but thats another story)

boarding party : countered by tac team, wich most ppl have btw


and you tell me that eng stations doenst suck ? hah !
First, I mentioned ES as in Extend Shields 3, not EPTS3. But, EPTS3 doesn't suck, you really need to learn the game if you think it does. ES is a support Cruisers bread and butter fyi. If you don't know of this skill I can see why you're having problems.

Again we're talking about support cruisers. If you can't bother to go to a high aux preset when needed fly another ship, since most support repair/resist abilities are aux dependent in terms of performance.

EWP (not to mention the Doffs) is very effective. It's the game's fault you apparently can't figure out a place and time to apply it correctly.

RSP is nice, but not needed for most support cruiser builds. It usually eats up a slot better served for something you can use on an ally as well as yourself.

BP is very situational, but if it gets there can be effective. Personally I wouldn't use it, espcially on support cruiser.
Captain
Join Date: Aug 2012
Posts: 11,546
# 149
02-06-2013, 01:07 PM
Quote:
Originally Posted by p2wsucks View Post
Perhaps you missed the day when 5 cruiser FaW balls ruled the day. Those days weren't fun for anyway including the Cruiser pilots.
X being broken and fixed, doesn't mean Y isn't broken.

And seriously, using a broken Tac BOFF ability for a comparison...seriously?

Quote:
Originally Posted by p2wsucks View Post
Again there a crap ton of ship choices now. If you don't want to play a support Cruiser than don't, pick another ship ffs.
The issue with Ensign Engineering BOFF abilities...is not strictly a Cruiser issue. It affects all ships. It affects Cruisers and Battle Cruisers the most because of usually having the Cmdr/LCdr Eng BOFF slots, but it's not just a Cruiser/BC issue.

The issue with Engineers (which I've tried to avoid in this thread, since it's a Cruiser thread and Cruiser issues don't care about Tac, Eng, or Sci) - is not limited to Cruisers. That issue follows them into whatever ship they fly.

Basically, it sounds like your suggestion is for folks to play Tac/Tac or Sci/Sci...
...funny, that's kind of what I said it looked like Cryptic did with the design of the game.

Which...is...an...issue.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Aug 2012
Posts: 11,546
# 150
02-06-2013, 01:14 PM
Quote:
Originally Posted by ssb64 View Post
escorts shouldnt be the fastest, weight in space doenst affect speed, should affect inertia : why cruisers, with their big engines, have lower impulse mod ?
Mass matters. You apply a force to a mass to move it. Larger mass - the more force needed.

It's also not just a case of moving that mass. You don't want that mass to go too fast. You want to be able to stop that mass. You want to move that mass in other directions. You want to be able to turn that mass while moving in a certain direction.

Also, you're not dealing with a solid mass. You have to consider how moving that mass, how turning that mass, how slowing and stopping that mass, will affect that mass. Otherwise, you're going to crumple or rip that mass apart.

It makes a great deal of sense why the smaller ships can move better than the larger ships...

Quote:
Originally Posted by ssb64 View Post
why fed cruisers cant use dhc and klingon cruisers can ? (also most of them have cloak)
Because Fed cruisers don't use DHCs and KDF do? One of those things where STO pays attention to ST.

The Federation signed a treaty with the Romulans regarding cloaks. Again, a ST thing.

Quote:
Originally Posted by ssb64 View Post
why cruisers stations suks ?
Cruiser BOFF stations don't suck. Engineering BOFF abilities for those stations are too limited.

Quote:
Originally Posted by ssb64 View Post
why cruisers cant be cool ?
Cruisers are the coolest. Coolest doesn't mean the best, though - just the coolest.

Quote:
Originally Posted by ssb64 View Post
if we continue having crappy cruisers ... everyone'll start using sci vessels, escorts, carriers and cruisers will be in the shipyards waiting devs give them some boost
The devs just released the Ambassador and Kamarag...two cruisers.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
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