Captain
Join Date: Jun 2012
Posts: 677
# 201
02-09-2013, 06:24 PM
In the real Startrek world, cruisers where there for support and sustained fire, where escorts would **** stuff apart with spike!

Lets continue discussing this in the Spike vs Sustained thread kkthx

MT
Lieutenant
Join Date: Aug 2012
Posts: 46
# 202
02-21-2013, 10:16 PM
Extremely disappointing the direction this game is going for Cruiser pilots.

Beams are still underpowered for a very long time now and viability for cruisers in most if not all situations has faded. This is regarding to both PvP and PvE.

Mechanics and balance issues are still not being addressed.
Starfleet Veteran
Join Date: Jun 2012
Posts: 793
# 203
02-22-2013, 12:26 AM
Quote:
Originally Posted by captainluke85 View Post
Extremely disappointing the direction this game is going for Cruiser pilots.

Beams are still underpowered for a very long time now and viability for cruisers in most if not all situations has faded. This is regarding to both PvP and PvE.

Mechanics and balance issues are still not being addressed.
I run an all cannon Excelsior and believe me, it's very viable and not even close to under powered. It has been known to match damage dealt with escorts in PvP and is even more effective in PvE.

Just because beams are lacking in power does not mean cruisers are not viable or that their viability is fading. It's not right to put them both in the same boat.

***Disenchanted***
Real Join Date: Monday, 17 May 2010
Captain
Join Date: Jul 2012
Posts: 2,192
# 204
02-22-2013, 12:28 AM
Quote:
Originally Posted by wolfpacknz View Post
Just because beams are lacking in power does not mean cruisers are not viable or that their viability is fading. It's not right to put them both in the same boat.
Just because you fly the cruiser with best turn rate and best offensive loadout that can utilize single cannons, it does not mean that cruisers generally are not lacking. It's not right to put them both in the same boat.
Empire Veteran
Join Date: Jun 2012
Posts: 6,627
# 205
02-22-2013, 02:53 AM
Quote:
Originally Posted by wolfpacknz View Post
I run an all cannon Excelsior and believe me, it's very viable and not even close to under powered. It has been known to match damage dealt with escorts in PvP and is even more effective in PvE.

Just because beams are lacking in power does not mean cruisers are not viable or that their viability is fading. It's not right to put them both in the same boat.
its viable vs pugs, but any team healing makes the damage you deal disappear though. its still gradual pressure damage, even if its stronger then beam array damage.

damage that isn't DHC spike cant cause direct hull damage before your targets shields are completely removed, and even those singles can be out distributed and outpaced by heal cycling. any outside healing? might as well not bother. also, torpedoes unless they are pared with DHCs, or perfectly times BO2+, cant be used, they will never see hull.

i run some the most focused for damage fed cruisers around, DEM and glider damage pared with every shot, no mater what, its still crap damage. kdf cruisers? now they can actually deal damage. they have access to the right weapon for starters, and tech doff builds let the few tac powers you have get used at around global.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,335
# 206
02-22-2013, 05:24 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
its viable vs pugs, but any team healing makes the damage you deal disappear though. its still gradual pressure damage, even if its stronger then beam array damage.

damage that isn't DHC spike cant cause direct hull damage before your targets shields are completely removed, and even those singles can be out distributed and outpaced by heal cycling. any outside healing? might as well not bother. also, torpedoes unless they are pared with DHCs, or perfectly times BO2+, cant be used, they will never see hull.

i run some the most focused for damage fed cruisers around, DEM and glider damage pared with every shot, no mater what, its still crap damage. kdf cruisers? now they can actually deal damage. they have access to the right weapon for starters, and tech doff builds let the few tac powers you have get used at around global.
Maybe it isn't that team healing is so advanced. Maybe it's that team alpha play blows. Sad to face that, but "oh hay this ****'s impossible to do" sounds so much like "oh hay this ****'s to hard for me". Otherwise known as...."Well in highly advanced team play blah blah blah."

Oh unless it's five cruisers with extends and Doff's that serve tea. We all know that's crazy.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Captain
Join Date: Jul 2012
Posts: 2,192
# 207
02-22-2013, 05:28 AM
Well, even 5 Galaxies extending shields on each other would stand a chance against PuGs. But the thing is, if they would be able to kill something
Lieutenant
Join Date: Jul 2012
Posts: 49
# 208
02-22-2013, 09:09 AM
Cruisers ARE underpowered and that is a fact.

Try to look at things realistically and not if you are flying a different ship.

I am in my PvE Defiant retro and CAN blow almost any cruiser apart and note that defiant has a bit less survivability then other escorts.

While I am on a cruiser I have a very hard time killing escorts and I am in a full tanky PvP build.
Please do not go "OMG hes a nab" etc.

Try it all yourself and you will see all of it for yourself.

Also someone said its about engineering powers...This is true, our rank 4 or "ultimate" engi power is EWP or extend shields...? Rly? Extend shield does not help me, EWP ... 3days escort player will learn not to be under 2km range so he does not get caught in it...

Something needs to be done quickly about this :/
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,376
# 209
02-22-2013, 09:24 AM
What really makes me angry is that we are talking about the Fed Cruisers, our silly pacifist Cruisers armed with silly pacifist beams...
The evul Klinguns have the terrific Battle Cruisers, more agile and with cloak and DHC!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'nos once and for all!
Captain
Join Date: Jun 2012
Posts: 1,465
# 210
02-22-2013, 09:34 AM
Quote:
Originally Posted by fratar View Post
...Snip ...

or extend shields...? Rly? Extend shield does not help me,

... Snip ...

:/
You're in the wrong ship if that's your thinking. Get an aux2batt HAC, it fits your playstyle better.
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