There's some semblance of economy. It tends to revolve around selling high end Mark XI and XII items, and items that come out of Lockboxes or the Lobi Store. Not a "wrong" model, but it's not one that really promotes the player to player economy so much as it promotes buying Lockboxes to sell the items inside on the exchange for Energy Credits to use towards purchasing high end equipment (if applicable for the player). Alternately, the Energy Credits accumulated are then put into the sinks of the Starbase, DOff, and Reputation Systems.
An overhaul of the crafting system so that it works to supply the above mentioned systems would improve the player to player economy situation by creating consumables that are relevant to the gameplay experience, and thus desirable.
A great deal of this game can be played Solo. In fact, I think you can progress your character through every facet without having to step foot into any group oriented content (save for acquiring Elite STF Gear as they require BNP's). This isn't a bad thing, but it makes me wonder why I have to connect to the servers at all if my experience can be a solo one.
It's true that there are other folks inhabiting the same space as me when I log on, whether it's ESD, New Romulus, or a sector block. But, their presence there doesn't have any effect on what I'm doing, for good or ill. As it stands, STO has a graphical Lobby System, not a living, breathing world that players run and play in.
What do we do to fix this? Part of the fix would be the mentioned economy overhaul mentioned above, but another element for STO I think is to add in some persistent conflict that the players fight against (this is expanded upon in the Territorial Control section).
Star Trek needs it's exploration. The Foundry is really where the Exploration system needs to pull it's content from and make it sensitive to the geography of the game. The formula should really be this simple:
I fly around Sector Space and enter a system on a whim in the name of boldly going where I may not have gone before (or maybe I have), and a Foundry mission tied to that location starts up (at random if there are multiple ones tied to that door). Really, that simple.
I'm a huge advocate for this, but I'd put forward a different take on it than the typical PvP one that I (and others) have put forward before.
Some may have heard me suggest a PvE Territorial Control system on Podcast UGC. Given how STO has developed itself over the past 3 years, I think it's the best addition for it. While there's a PvP community here, many of the additions to the game make anything beyond the current arena play model an impractical idea.
A Territorial Control system modeled around the idea of fending off and holding territory from NPC factions I think would be more palatable to the current player base, while adding in fresh and dynamic play.
Just can't let go of the Excelsior...
Join Date: Aug 2008
Respecies, retrait, regender tokens in the C-Store.
More and better hairstyles for Caitians/Ferasans.
Caitian Heavy Escort Carrier
Ferasan Heavy Escort Carrier with unique Atrox-like hull texture (red instead of blue).
Change RCS Thruster console to a flat turn upgrade and make them one per ship.
More hair for Caitians/Ferasans!
For my Gorn to be in command of my T5 Excelsior. =3
* dangles yummy cookies in front of Dev's *
Join Date : September 2010. Still boldly going forward because Cryptic didn't install reverse.
Warning : I am currently unsupervised. Anyone who knows me will inform you that this will most likely lead to trouble. =3
- Unified uniform themes for all areas.
I know that's a big ask, but I hate having people with random uniforms in the same place. I'd much prefer each map/ship/starbase have it's own uniform. Eg - DS9 has it's own uniform and all Starfleet NPCs wear it. The Enterprise is my biggest pet peeve in that sense, with people's uniforms all over the place.
- Ability to promote first officer to Captain.
I just want to give my first officer her own ship. She's been doing a great job for 3 years, time for a promotion!
- More character pieces for the Enterprise crew.
I want to get to know these guys. We're seeing Shon a fair bit, but I want to know the crew!
- More character pieces for STO characters.
I want to learn more about our main characters (Sulu, Quinn, etc)
- More (all) uniforms added to the Foundry.
The foundry is missing a bunch of uniforms, I want to be creative!
- Hand Phaser and Phaser rifle (TNG/DS9) available in game.
- Screen shown Klingon weapons available to players.
- TV show themed packs in the C store
DS9 Pack was great. More please !
I don't want to be lied to. Cryptic: drop the marketing speak, drop the vague promises, cut out the "we're awesome, but we're not going to tell you any details about anything". Just be clear about what is and is not going to happen, and then do what you say you're going to do.
I can deal with grind content, I can deal with lockbox stupidity, and I can deal with an ever-growing emphasis on sucking every wallet within a hundred light years dry for a minimum amount of added content. What absolutely infuriates me is a development team that knowingly, and willingly, deceives it's playerbase.