Aux cannons now run exclusively on Aux power. Their damage is determined by it, they drain power from it, and they can only be taken offline by disabling it. Makes them great for anyone wanting to run a true sci ship, since you can simply ignore Weapons power (like escorts can ignore Aux) and max out Aux for excellent weapon DPS and maximum ability effectiveness.
They've been revised twice so far, so some of the confusion is because of that.
Current specs: Weapon power has no baring on the damage output, but will stop firing if Weapons Subsystem are disabled with a proc (like Phaser proc, or Tholian disruption torp). Weapon power pulled to zero by drains (like Polaron procs or Tykens Rift) will not have any effect, however.
First iteration of them could be stopped from firing if weapon power went to zero for any reason. Second iteration ignored the Weapons Subsystem entirely, including disables, but that was too nice to last.
My biggest problem with them was that I need aux turrets too or the rear slots are gimped. They need to think about how to address that.
yep, at best you lose 30 power from the rear turrets, which will translate to loads of dmg loss, even taking into account the better energy consumption (for me the dmg loss on turrets is around 1k DPS in a whole stf)
however if you think about it, it is a balance. if the sihp either had aux turrets, or had the weapon power to make use of turrets with aux cannons then it would be too overpowered on sci abilities.
owait! sci abilities are generally useless!!!111!!!
tbh with that in mind, getting phaser aux turrets would be balance enough, as we would lose the better procs from other weapons, also the fleet variants of those weapons (which is the bigger problem imo)