Career Officer
Join Date: Jan 2013
Posts: 23
So Science Field Generators went to 17.5% and dont stack? Or is that a graphical bug? No matter how many times I remove them and add them I can only get 1 to work.

Last edited by brakner11; 02-03-2013 at 09:32 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,591
# 2
02-03-2013, 09:16 AM
Welcome back!

If you are talking about field generator consoles that increase shield capacity of starships, they do stack. What are the numbers you get from equipping two?
Promote what you love, instead of bashing what you hate.
Career Officer
Join Date: Jan 2013
Posts: 23
# 3
02-03-2013, 09:25 AM

Sitting on top of DS 9


Borg set

Base 8054
1 field 9177
2 fields 9177

Aegis set

Base 11,201
1 field 12,657
2 fields 12,657

Tried exiting system and entering with 2 (incase a bug) nope


Just tested on my Fed Sci Neb, Eng Sov and Tac Carrier I just bought, same thing.


Last edited by brakner11; 02-03-2013 at 09:54 AM.
Join Date: Aug 2012
Posts: 844
# 4
02-03-2013, 02:00 PM
This is the 5th thread Ive seen saying this my laptop is out of order until Tuesday so I can't check sounds good to me

Might be a good step balance wise IMO
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Join Date: Jun 2012
Posts: 1,419
# 5
02-03-2013, 04:49 PM
They stack on my Breen Warship Fed side, as well as my Fleet Tor'kaht KDF side, still. I tried multiple shield types and all increased with a second console being added.
Career Officer
Join Date: Jan 2013
Posts: 23
# 6
02-04-2013, 06:16 AM
I wonder if maybe it's that all of mine were pre 17.5% and lowered (nerfed) by the patch? I don't know if I want to waste 16k dilithium to make 2 more and test

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