Captain
Join Date: Jun 2012
Posts: 1,474
# 31
02-05-2013, 06:59 AM
Quote:
Originally Posted by stirling191 View Post
Following that logic, Tarantulas shouldn't have had their scorpion bug fixed. Except it happened.
You mean Recluse.

Recluse was launching twice as many fighters as it was intended to. With Elite Scorpions, this meant a torpedo alphastrike of around 192K damage. It was funny but it was kind of stupid and WAY too effective.

As the actual torpedo-boating players have been trying to explain, the hyper-plasma strings you see are not a massive leap in firepower. They are a new way to torpedo boat, which offers somewhat more total damage than previous loadouts at the cost of being slow and destructible, and requiring significant time on target instead of delivering heavy shots. These are serious considerations.

Everybody declaring that hyper-plasma is the antichrist needs to go try a photon or quantum torpedo boat and watch those torps fire off every 2 seconds to realize that the hyperplasma launcher is NOT doing anything new except for splitting up the damage across three projectiles per firing instead of one.
Captain
Join Date: Nov 2012
Posts: 3,465
# 32
02-05-2013, 07:40 AM
Quote:
Originally Posted by momaw View Post
You mean Recluse.

Recluse was launching twice as many fighters as it was intended to. With Elite Scorpions, this meant a torpedo alphastrike of around 192K damage. It was funny but it was kind of stupid and WAY too effective.
I did, thank you.. Me posting before caffeine is never a pretty thing :/

Quote:
Originally Posted by momaw View Post
As the actual torpedo-boating players have been trying to explain, the hyper-plasma strings you see are not a massive leap in firepower. They are a new way to torpedo boat, which offers somewhat more total damage than previous loadouts at the cost of being slow and destructible, and requiring significant time on target instead of delivering heavy shots. These are serious considerations.

Everybody declaring that hyper-plasma is the antichrist needs to go try a photon or quantum torpedo boat and watch those torps fire off every 2 seconds to realize that the hyperplasma launcher is NOT doing anything new except for splitting up the damage across three projectiles per firing instead of one.
You've hit on the biggest thing that seems to be perturbing folks: the firing animation. The torpedo GCD activates prior to the animation ending, which results in (in the case of chain proccing PWOs) the illusion that it's somehow pumping out more firepower than it should be since there aren't discrete groups of three hyper torps being fired.
Career Officer
Join Date: Jun 2012
Posts: 1,381
# 33
02-05-2013, 09:05 AM
They don't realize that each torp deals something like 1/3rd the damage of a quantum torpedo, which has the same cooldown.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
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