Captain
Join Date: Aug 2012
Posts: 3,704
# 61
02-06-2013, 11:49 AM
Quote:
Originally Posted by barachielangel View Post
Okay, I finally have EC rolling in again.

I know there's a bit of a tiff on Regenerative versus Resilient shielding right now. if I'm going to be ditching my Aegis set, what should I be replacing engines and deflector with?
Read below.

Quote:
Originally Posted by hereticknight085 View Post
Alright. Since you don't have the assimilated set, I would recommend a resilient shield array (bleedthrough is especially nasty on a escort due to lower hull), a positron deflector array (the added tankiness is always good), and the Prototype Gravitic Modulation Impulse Engines (great engines, since they are equivalent to a [turn] [full] [spd] set of bonuses.

Since you don't have the rep system up, instead of the assimilated module and the zero point energy conduit, I would recommend an emitter array x2.
Quote:
Originally Posted by hereticknight085 View Post
Shield: Resilient Shield Array mk XII [cap] [reg] [pla]
Engines: Prototype Gravitic Modulation Impulse Engines mk XI
Deflector: Positron Deflector Array [SIF] [STL] [EM] (roughly translated: stronger Structural Integrity Bonus and stronger Shield System bonus)

I also run a similar build on my Breen Chel'Gret, only it's a Resilient Shield Array mk XII [cap]x3, a different deflector, and slightly different engines, but it's the same general idea. I am using them to sub for the Borg set, since I don't have it on my alt.

My recommendation:

Find out what works for you, and then run a custom set that will suit your needs until you get your borg set. By finding out what works for you, I mean find out what fits your playstyle. That engine is a must, since it's arguably one of, if not the best free engine you'll ever get. But as for shields? You have access to 4 different types. Resilient has a lower capacity, lower regen, but it's got a massive bleedthrough reduction. Covariant has a much greater capacity at the cost of regeneration. And Regenerative has a massive regeneration rate at the cost of capacity. And then you have your standard Shield array, which is in the middle for both.

Then you have deflectors. Positron is for increased durability, tachyon and graviton are sciency, and neutrino is balanced/escorty. As I said, find what fits your playstyle, make a custom setup, then switch it out as you go.
Need more be said? XD
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Empire Veteran
Join Date: Aug 2012
Posts: 865
# 62
02-06-2013, 12:36 PM
Quote:
Originally Posted by hereticknight085 View Post
Um... why? If you're a tac captain, use a destroyer. Breen Ship is a good choice, since it gives you damage ability, a NICE chunk of hull, good turn rate and a pretty damn good BOff setup. However in the event you missed it, I would actually recommend you get an armitage. There is no need for you to fly a cruiser.
Speaking as a Tac Captain that has a hangerful of escorts and destroyers, including both the Armitage and the Chel Grett, flying an Excelsior-R is sometimes a nice change of pace.
Captain
Join Date: Aug 2012
Posts: 3,704
# 63
02-06-2013, 12:37 PM
Quote:
Originally Posted by variant37 View Post
Speaking as a Tac Captain that has a hangerful of escorts and destroyers, including both the Armitage and the Chel Grett, flying an Excelsior-R is sometimes a nice change of pace.
You want a real party? Try the Fleet Imperial. You will get in it, do a few missions with it, and then throw your excel out the window shortly after.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Nov 2012
Posts: 42
# 64
02-06-2013, 02:03 PM
Quote:
Originally Posted by hereticknight085 View Post
Need more be said? XD
Nope!

Quote:
Originally Posted by hereticknight085 View Post
You want a real party? Try the Fleet Imperial. You will get in it, do a few missions with it, and then throw your excel out the window shortly after.
My fleet isn't that far along. We're also very small, made of real world friends. Our starbase progress is slow, but steady. But I'll try and keep that in mind.

The Excelsior-R is a great ship, I've just been feeling the need to tool around in something that isn't a 30+ year old ship (don't ask me why). The Venture-X Dreadnaught is my favorite visually speaking, but from what I've read in other threads, underpowered. I've also got an assault cruiser refit from the good ole days.

Random question: I'm one episode away from finishing "The 2800". What's a good use for the Jem'Hadar space set? Cruiser? Science?
Captain
Join Date: Aug 2012
Posts: 3,704
# 65
02-06-2013, 02:10 PM
Quote:
Originally Posted by barachielangel View Post
Nope!



My fleet isn't that far along. We're also very small, made of real world friends. Our starbase progress is slow, but steady. But I'll try and keep that in mind.

The Excelsior-R is a great ship, I've just been feeling the need to tool around in something that isn't a 30+ year old ship (don't ask me why). The Venture-X Dreadnaught is my favorite visually speaking, but from what I've read in other threads, underpowered. I've also got an assault cruiser refit from the good ole days.

Random question: I'm one episode away from finishing "The 2800". What's a good use for the Jem'Hadar space set? Cruiser? Science?
Anything you want. I've run it on all 3 ship types, and even though my best performance has come from escorts, I also use it on a science drain build I have going on. As for cruisers? As useful as the shield and engine are, the deflector is just... not useful enough.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Nov 2012
Posts: 42
# 66
02-06-2013, 02:21 PM
Quote:
Originally Posted by hereticknight085 View Post
Anything you want. I've run it on all 3 ship types, and even though my best performance has come from escorts, I also use it on a science drain build I have going on. As for cruisers? As useful as the shield and engine are, the deflector is just... not useful enough.
Thanks. Looking at the stats, it looks comparable to Aegis in some spots.

Question, the set bonuses? Are they static, or abilities? Like the Jem'Hadar ground set has a "Shroud" function, but I don't see how it works. It doesn't trigger by standing still. And there's no ability in the powers screen.
Captain
Join Date: Aug 2012
Posts: 3,704
# 67
02-06-2013, 02:23 PM
Quote:
Originally Posted by barachielangel View Post
Thanks. Looking at the stats, it looks comparable to Aegis in some spots.

Question, the set bonuses? Are they static, or abilities? Like the Jem'Hadar ground set has a "Shroud" function, but I don't see how it works. It doesn't trigger by standing still. And there's no ability in the powers screen.
The passives are passive. The only active space ability is the AP sweep. As for the ground set, I stopped using it long enough ago I forgot XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Nov 2012
Posts: 42
# 68
02-06-2013, 02:36 PM
Quote:
Originally Posted by hereticknight085 View Post
The passives are passive. The only active space ability is the AP sweep. As for the ground set, I stopped using it long enough ago I forgot XD.
Yeah, my ground gear isn't the greatest. Mark XI purples off the Exchange for a half-arsed melee tank build. Where do I go to get Ground Team advice here? Character & Builds? or Gameplay?
Captain
Join Date: Jul 2012
Posts: 659
# 69
02-06-2013, 03:04 PM
Quote:
Originally Posted by barachielangel View Post
Yeah, my ground gear isn't the greatest. Mark XI purples off the Exchange for a half-arsed melee tank build. Where do I go to get Ground Team advice here? Character & Builds? or Gameplay?
Meh, I ran the fleet ground stuff with Mk X blues from the exchange and a Mk IX Medic kit and did fine. Until you actually get to the STF sets you can run anything you want for ground gear, the other ground sets don't really have enough advantage to worry about. A [Sonic] weapon is nice when fighting Tholians though. And on the Jem ground set, the Shroud is a passive proc while receiving damage, Combat Triage is an active heal. I run 2 sci boffs with Med Tri 1+3, Tri Scan 1, Nanite Monitor 1, an eng with a quantum mortar, and a tac with some debuffs, the rest doesn't matter to me too much. The mortar can be very nice when a mission glitches, though, since it ignores barriers, and strong healing support is huge.

Jem space is very nice, though, nothing too fancy, but the strong resistance and the fact that it's a resilient shield are very nice, the boost to polaron is nice if you're running it, and Antiproton Sweep is basically a free CPB (of course, CPB got a nasty nerf recently). The engine is good too, only flaw is the deflector, which is very meh. To me it's the best set you can get outside of rep and lobi stuff.
Career Officer
Join Date: Nov 2012
Posts: 42
# 70
02-06-2013, 03:27 PM
Quote:
Originally Posted by jadensecura View Post
Meh, I ran the fleet ground stuff with Mk X blues from the exchange and a Mk IX Medic kit and did fine. Until you actually get to the STF sets you can run anything you want for ground gear, the other ground sets don't really have enough advantage to worry about. A [Sonic] weapon is nice when fighting Tholians though. And on the Jem ground set, the Shroud is a passive proc while receiving damage, Combat Triage is an active heal. I run 2 sci boffs with Med Tri 1+3, Tri Scan 1, Nanite Monitor 1, an eng with a quantum mortar, and a tac with some debuffs, the rest doesn't matter to me too much. The mortar can be very nice when a mission glitches, though, since it ignores barriers, and strong healing support is huge.

Jem space is very nice, though, nothing too fancy, but the strong resistance and the fact that it's a resilient shield are very nice, the boost to polaron is nice if you're running it, and Antiproton Sweep is basically a free CPB (of course, CPB got a nasty nerf recently). The engine is good too, only flaw is the deflector, which is very meh. To me it's the best set you can get outside of rep and lobi stuff.
That's... surprisingly close to what I went with after reading a year old thread on Away Team builds. Nice to see it wasn't outdated. I'll post some details of my ground spec when I get home from work. From memory, what I have is:

Me (Melee Tactical, with Tholian Crystalline Sword & Jem'hadar Ground Set)
Tac Officer with Buffs/Debuffs (bit fuzzy on WHAT exaxctly)
Two Engineers, one with Quantum Mortar and Phaser Turret. Forget what the second one has. Shield Turret and something else.
Science Officer with Medical Tricorder III.
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