Career Officer
Join Date: Jun 2012
Posts: 1,298
# 81
02-07-2013, 11:57 AM
Quote:
Originally Posted by barachielangel View Post
*nods* Here's what I've currently got in greater detail.

Me: Close Combat Specialist Kit Mk X (Purple), Tholian Crystalline Sword, Jem'Hadar Ground Set

Tac Officer: Photon Grenade I, Draw Fire II, Suppressing Fire II, Fire on My Mark II
Eng Officer 1: Chroniton Mine Barrier I, Weapon Malfunction II, Turret Fabrication II, Support Drone I
Eng Officer 2: Shield Recharge I, Weapon Malfunction II, Shield Generator II, Quantum Mortar
Sci Officer: Dylovene I, Medical Tricorder II, Tricorder Scan II, Nanite Health Monitor I

My weapons and armor are... all over the place. My Sci does have a sniper rifle, but the rest are just equipped with weapons from mission rewards. Blues and Purples of Mk Xi-XII, but no pulse waves.
Last I checked, BOffs are like the NPCs in that they appear to have an artificial fire rate cap where they don't fire whenever the weapon is actually ready. You can see this if you compare your own fire rate with pistols to your BOffs. As such, giving them higher damage weapons that appear to have lower DPS can actually increase their DPS.

There's nothing really wrong with your BOff layout, assuming you micromanage abilities. Otherwise you'll have useless Mines in the middle of nowhere, and worthless Shield Generators and Mortars after the enemy finished dying. I know my guys seem to love using the Pattern Enhancer after everybody's already dead. With my loadout, I can set up my BOffs ahead of time, but I can also leave them alone and they'll do fine.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Career Officer
Join Date: Nov 2012
Posts: 42
# 82
02-07-2013, 12:47 PM
Quote:
Originally Posted by darkjeff View Post
Last I checked, BOffs are like the NPCs in that they appear to have an artificial fire rate cap where they don't fire whenever the weapon is actually ready. You can see this if you compare your own fire rate with pistols to your BOffs. As such, giving them higher damage weapons that appear to have lower DPS can actually increase their DPS.

There's nothing really wrong with your BOff layout, assuming you micromanage abilities. Otherwise you'll have useless Mines in the middle of nowhere, and worthless Shield Generators and Mortars after the enemy finished dying. I know my guys seem to love using the Pattern Enhancer after everybody's already dead. With my loadout, I can set up my BOffs ahead of time, but I can also leave them alone and they'll do fine.
I had noticed that. Alright, I'll keep that in mind for when I go weapon shopping. I really haven't paid too much attention to my BOFFs groundside. The skill revamp listed on the last page took up all my spare Expertise. The rest... just kinda are.

EDIT: I just tried making better gear for my cruiser, and discovered they've completely bollixed the crafting system. High end gear now requires components that require dilithium to buy? Not just the blues and purples, but the freaking GREENS?! @#$% you very much, devs. I get restricting endgame gear, but I don't think Mk XI greens really QUALIFY as competitive. Guess I need to join a Tier 4 or 5 fleet so i can buy gear that way, cause I'm sure as @#$% not crafting ever again.

Made TFO Tier I this morning. 4 more to go...

Last edited by barachielangel; 02-07-2013 at 12:50 PM.
Career Officer
Join Date: Nov 2012
Posts: 42
# 83
02-07-2013, 07:39 PM
Sorry for that rant. I haven't played since before dilithium was introduced. I have very little, and what little I had, I gave to my fleet before realizing I needed it for crafting. Maybe its very easy to come by in large amounts for established players.
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 84
02-07-2013, 08:43 PM
Quote:
Originally Posted by barachielangel View Post
Sorry for that rant. I haven't played since before dilithium was introduced. I have very little, and what little I had, I gave to my fleet before realizing I needed it for crafting. Maybe its very easy to come by in large amounts for established players.
Depends on what you consider "large amounts". The daily cap for dilithium refinement is about 8000, and by Cryptic's estimate a VA player who knows what he's doing can make that in about 3 hours on 1 toon.

Simply doing the easiest-to-accomplish daily missions (like the Academy Lore quiz) and participating in certain events when they pop up on the rotation (like Officer Reports) will easily make you 2-3k. Reputation system rewards and Duty Officer rewards also boost that amount.

I'm no dil-grinder but generally I can make about 1-2k in 15 minutes to an hour (depending on which events are on when I log in).

And yes, don't bother with crafting anymore (not that you should have even before dilithium was placed front-and-center). There's nary a worthwhile thing there besides the Aegis set and it's cheaper to just buy what you need for Rep grinding from the vendors.
Career Officer
Join Date: Jun 2012
Posts: 1,298
# 85
02-08-2013, 07:42 AM
Note that Fleet gear will require Dil as well. (20k Fleet Credit + 10k Dil for a Fleet Advanced weapon.)
If you're just going for Greens, Mk XII ones tend to be below vendor price on the Exchange.
Blues tend not to be that expensive either, depending on what you're trying to grab.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk

Last edited by darkjeff; 02-15-2013 at 12:10 PM. Reason: I was missing an "e".
Career Officer
Join Date: Nov 2012
Posts: 42
# 86
02-08-2013, 10:10 PM
Quote:
Originally Posted by darkjeff View Post
Not that Fleet gear will require Dil as well. (20k Fleet Credit + 10k Dil for a Fleet Advanced weapon.)
If you're just going for Greens, Mk XII ones tend to be below vendor price on the Exchange.
Blues tend not to be that expensive either, depending on what you're trying to grab.
Oh, I know fleet gear requires dilithium. That makes sense. But its like Blacksmithing in WoW requiring Valor Points. NGH, that just irritates me.
Captain
Join Date: Jul 2012
Posts: 1,449
# 87
02-09-2013, 03:53 PM
Quote:
Originally Posted by thratch1 View Post
Those pictures are misleading, since they're clearly taken from two very different ships.

Here is a picture comparing both the Mk XII shields on my Fleet Tac Escort.


In my experience, the Energy Wake buff is hardly noticeable. The Defiant already has a very high turn rate, and with Attack Patterns Alpha and Omega, as well as Evasive Maneuvers, you've got all the buffs you need for turning. It's much wiser to go with the more durable shields.

The Omega shields aren't terrible, they're just not ideal. If you play true to the hit-and-run tactics of an Escort, then you won't need that extra regeneration since you won't be sticking around for an extended firefight.
I see what you mean by the pics but the Omegas are lighter in wieght deceasing the over all masss of the ship.I ma using my Armitage which doesn't have that much in energy 35/35 in shielding which isn't a lot to regen Macos.I have tried my both.Omegas are better on my ships.

I ma not sure why I ma getting less on my Armitage as my Patrol escort has more don't recall my Defiant/retro.

I got to start saving as I ma now Tier 5.
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Captain
Join Date: Jun 2012
Posts: 955
# 88
02-09-2013, 04:32 PM
Quote:
Originally Posted by age03 View Post
I see what you mean by the pics but the Omegas are lighter in wieght deceasing the over all masss of the ship.
This isn't... a thing that happens in this game.
Commander
Join Date: Nov 2012
Posts: 444
# 89
02-09-2013, 07:13 PM
Quote:
Originally Posted by age03 View Post
I see what you mean by the pics but the Omegas are lighter in wieght deceasing the over all masss of the ship.
.......?.......Please wait......Bad command or file name.

Um, what?

And to the OP...yes the dil requirement for crafting is silly....BUT...since the other materials are ludicrously easy to obtain via Doff missions now the is a kind of balance to it.

Also, you can get the Unreplicateable materials on the exchange.

And...I'm not gonna say what item to craft...cause I kind of seem to have the market cornered....but there's at least one thing that you can craft, even purchasing everything to make it for EC at current prices, that you can sell for a profit on the exchange as long as you craft during the crafting event. Its a blue XI item, but that's all I'm going to say :-)

Last edited by jornado; 02-09-2013 at 07:18 PM. Reason: spelling...DYAC
Captain
Join Date: Aug 2012
Posts: 3,553
# 90
02-09-2013, 08:03 PM
Quote:
Originally Posted by age03 View Post
...but the Omegas are lighter in wieght deceasing the over all masss of the ship...
Eh... what? Does not compute...

But looks like OP is finally getting it down. Keep up the good work!
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
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