And sorry for poor english. But i have one feedback/suggestion. Very few people know how to play Mine Trap fleet event and thing then they spawn in wrong area when they die ruins everything at all. We need fix then after death player spawned in him team area, good if at center of it, to not unballance teams... !
P.S. Have no time for forums, so sorry if posted something wrong in wrong category, against rules and etc or if it was already suggested. Just said what in my opinion can help, as i do this event daily with 4 characters so i observe every day many failures, how many teams fail.
I have to agree that many new players (and it seems like there are ALWAYS a few in every match) get confused by the district concept, and this is made worse by the fact that you can respawn in another district entirely. Yes, you are told what district you're supposed to be watching, but seriously, who takes the time to thoroughly read NPC dialogue in STFs? As much as it ticks me off sometimes, I can't really fault the noobs for not paying attention to NPC directions that are issued after the match has begun (of course, if they ignore the advice of their more experienced teammates, then I'm not so forgiving).
If the respawn mechanic can't be made team-specific (I understand that there may be limits on what the engine can do), then at the very least, there should be an obvious, visual reference on the player's screen showing what district they've been assigned to. Perhaps a coloured note in the mission objectives section. For example:
You are assigned to the Market district (green).
Something as simple as that could substantially cut down on the irritation that regular players of the STF are subjected to.
I just massacre everything that moves.... I'll make an effort to get back to my district, but if I can't? I'll make sure the current district doesn't get overrun. It's a waste of time to try to run back to your district if you get KOed in the process.