Captain
Join Date: Sep 2012
Posts: 1,760
One asset that is sorely lacking in the foundry are transpoter pads. They only exist in pre made cryptic maps. This is a pad I just designed http://fc06.deviantart.net/fs71/i/20...es-d5si0we.jpg image 2: http://fc01.deviantart.net/fs70/i/20...es-d5si0f3.jpgHow do you work around this limitation? please post screenshots of your work.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 623
# 2
01-23-2013, 07:13 PM
well, from the very beginning we have been lamenting this problem, and working around it. Over time, the gang at StarbaseUGCC worked out some variations on transporters to use, here, for example, is the first rendition of one I did for a mission: Here

Of course, the design has evolved over time, as new ideas and items come up, such as here and here
Career Officer
Join Date: Jun 2012
Posts: 845
# 3
01-24-2013, 02:18 AM
Quote:
Originally Posted by castsbugc View Post
well, from the very beginning we have been lamenting this problem, and working around it. Over time, the gang at StarbaseUGCC worked out some variations on transporters to use, here, for example, is the first rendition of one I did for a mission: Here

Of course, the design has evolved over time, as new ideas and items come up, such as here and here
That last one looks like a very solid TOS transporter, although I don't know whether the globe at the top is necessary.


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Starfleet Veteran
Join Date: Jun 2012
Posts: 623
# 4
01-24-2013, 03:38 AM
unfortunately, there arent any good containment beam emitter stand ins (I would be happy for just a light fixture thats round) so the globes are as good as I have found so far. (those are light - ceiling 03 as I recall)
Captain
Join Date: Sep 2012
Posts: 1,760
# 5
01-24-2013, 06:41 AM
Quote:
Originally Posted by nagorak View Post
That last one looks like a very solid TOS transporter, although I don't know whether the globe at the top is necessary.
I agree the last one looks prety good.
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Captain
Join Date: Jun 2012
Posts: 3,054
# 6
01-24-2013, 08:25 AM
Best that I can do, but I'd rather use a Cryptic-made prop instead of spending 2 hours messing around with junk.

http://starbaseugc.com/wp-content/up...iedance002.jpg
Rihannsu
Join Date: Jun 2012
Posts: 13,584
# 7
01-24-2013, 09:00 AM
Quote:
Originally Posted by castsbugc View Post
well, from the very beginning we have been lamenting this problem, and working around it. Over time, the gang at StarbaseUGCC worked out some variations on transporters to use, here, for example, is the first rendition of one I did for a mission: Here

Of course, the design has evolved over time, as new ideas and items come up, such as here and here
what's the hexagonal peice used in the floor of the first? the top of a crate?
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,899
# 8
01-24-2013, 10:25 AM
Its the top of a table, as are the round ones. I know the round ones are a Cardassian table, can't remember what the other one is called, generic table maybe?
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Rihannsu
Join Date: Jun 2012
Posts: 13,584
# 9
01-24-2013, 08:11 PM
http://marhawkman.deviantart.com/#/d5sm7wy

Enh... not a FED transporter, but it's a servicable transporter pad for other races.

Components used:
Light - Ceiling L 03 (globes above pad)
Crate - Generic S 01 (small hexagons on pad)
Table - Klingon Ship L 05 (Large Hexagons)
Building Block Platform Disc 20x20 01 (ceiling and base discs)
Light Klingon Wall 01 (left and right wall peices)
Light Klingon Wall 02 (center wall peice)

One refinement to this design would be to move the crate and table peices down a little. they're a bit too high off the floor.
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Captain
Join Date: Jun 2012
Posts: 522
# 10
01-24-2013, 11:56 PM
I like using the wap connectors and platforms. Simple and easy to modify to the space available.


http://www.twcenter.net/forums/picture.php?albumid=4902&pictureid=70214


http://www.twcenter.net/forums/picture.php?albumid=4902&pictureid=70215
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