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Republic Veteran
Join Date: Jul 2012
Posts: 38
With all of new weapons and consoles coming out of the Fleet Bases and Romulan Embassies

is it time to ReSpec and upgrade my existing build. What do you recommend?

Whats the best layout setup for this ship? I'm a Tac Officer and have access to to T4 Fleet Base and T3 Romulan Embassy.

I also have an unpacked bug ship but I'm not using it because I'm using the Ultra Elite Romulan Hangers pets out of the Reputation system.

Thanks in advance for your recommendation.
Ensign
Join Date: Feb 2013
Posts: 12
# 2
03-21-2013, 09:57 AM
The following is my build for strictly PVE content, I have a bug ship to handle pvp

Deflector/Engine/Shields: Jem'Hadar Space Set MK XII

Fore Weapons:
Aft Weapons:
Engineering Consoles:
Science Consoles:
Tactical Consoles:
4x Polaron Phase Modulator Mk XII (rare)

Hanger:
2x Advanced Jem'Hadar Attack Ship


BOFF Abilities
Lieutenant Universal(science):
[Hazard Emitters 1]
[Hazard Emitters 2]


Commander Tactical:
[Tactical Team 1]
[Torpedo Spread 2]
[Beam Fire at Will 3]
[Attack Pattern Beta 3]


Lieutenant Tactical:
[Tactical Team 1]
[Attack Pattern Beta 1]


Lieutenant Commander Engineering:
[EPT Shields]
[Directed Energy 1]
[Reverse Shield Polarity 2]


Ensign Science:
[Transfer Shield Strength 1]

DOFF Choices
3x Projectile Weapons Officers
2x Flight Deck Officers (reduce recharge on hanger bays)


Notes:

The Jem'Hadar Attack Ship pets (especially the advanced) outperform the scorpion's from romulan reputation in raw damage potential

The Wide angle quantum is the perfect torpedo for this boat, but the build will fly just fine with something else there, good choices are the bio neural warhead, standard quantum torpedo, or temperal disruption device

If you do use a 'special' torpedo in place of the wide angle adjust bridge officer abilities and DOFF's to reflect that

This build as has a small arc on each side that allows a full beam broadside + torpedos, use this arc as much as you possibly can

If I had extra science boffs I would probably run two copies of hazard emitter 1 and a copy of transfer shield strength 2, but I use the double hazard emitter setup on another ship


Your mileage may vary, but this is hands down my favorite ship for most PVE enviroments
Ensign
Join Date: Jul 2012
Posts: 5
# 3
03-21-2013, 12:21 PM
Currently this is my setup:
3x Romulan DHC, Romulan Hyper Torp
2x Romulan Turret, KCB
Omega shield (for extra turn rate)
Adapted Maco Deflector
Adapted Maco Engine
Tachyokinetic, Zero Point, Assimilated Module, RCS console
Fleet -thr shield emitter, field generator
3x Plasma Infuser, 1x Ambiplasma Envelope
2x Elite Scorpions
LT Uni: Tactical Team, Torpedo High Yield
Com Tac: Tactical Team, Attack Pattern Beta, Torpedo Spread, Cannon Scatter Volley
Lt. Com Tac: Torpedo Spread, Cannon Scatter Volley
Lt. Com Eng: Emergency to Shields, Emergency to Shields, Aux to Struct
Ens Sci: Hazard Emitters

This is pretty much the only ship I fly anymore. I find the dreads crew takes care of a lot of the repairs just by themselves. Two tactical teams and two EPTS means your shields can take one hell of a beating before they go down. I like having torp spreads for the hyper torpedo, because torp spread means more hyper torpedos flooding the field. Plus if your DHC's tend to kill off all the small things after a torp spread hyper, you've now got a billion hyper torpedoes heading for the big guy. Cannon scatter volley is more useful to me than CRF. Mostly because AOE tends to be a bit better in most situations.

I like to fly my dread like a dread. You sit still, siege the hell out of a target, and if anything becomes annoying, sick your fighters on em. This is definitely my favorite ship in the game.
Commander
Join Date: Jul 2012
Posts: 426
# 4
03-21-2013, 08:16 PM
I have...hmm.

Fore Weapons:
4x Advanced Fleet Polaron Dual Heavy Cannons

Aft:
2x Advanced Fleet Polaron Turrets / 1x Kinetic Cutting Beam

Shield:
Mk XII MACO

Engine:
Mk XII Jem'Hadar

Deflector:
Mk XII Jem'Hadar

Engineering Consoles (4):
Tachyokinetic, Zero-Point, RCS Mk XII, RCS Mk XII

Science Consoles (2):
Assimilated, Field Gen

Tactical Consoles (4):

4x Polaron Phase Modulator

Hangar:
2x Elite Scorpion Fighters or 2x Jem'Hadar Attack Ship (haven't decided whether it's worth getting the Advanced versions).

Commander Tactical: TT1, CSV1, CSV2, APO3
Lt. Tactical: TT1, APB1
Lt. Commander Engineer: EPtS1, RSP2, Aux2SiF3
Ens. Sci: TSS1
Lt. Uni (Sci): HE1, PH2

Much like Overmaximusmax, I mostly use her as a siege ship. While I get 13-14 turn even before APO or Evasive Maneuvers (mostly so I can actually get my cannons on target, especially Borg trash in STFs), the most damage is done by cruising into range, heaving to, and then opening up with everything cannon while the fighters go off and blow up **** (the Elite Scorps are especially good for this).

This is quite different from how I outfitted my Recluse (plasma beams/torps, mostly for broadsiding and torpedo volleys) but in some ways, it's much more satisfying.

If I had to compare it to anything, I would probably compare it to flying a D'Kora Marauder in a cannon configuration, and I play it accordingly. Do everything you can to maximize your cannon time on target and let your heavy hull and shields take most of the beating for you.

I'd like an extra point of turn to make it equivalent to the Kar'fi in that sense, but she's not half bad this way.
Captain
Join Date: Jun 2012
Posts: 891
# 5
03-21-2013, 09:49 PM
Quote:
Originally Posted by droim View Post
Notes:

The Jem'Hadar Attack Ship pets (especially the advanced) outperform the scorpion's from romulan reputation in raw damage potential

No, unfortunately they do not. At least not if your utilizing your carrier properly, which means lowering launch times about as low as they can go(good Aux and 3x purple Flight Deck Doffs). The HY1 Plasmas of newly launched Elite Scorpions every 6-7 seconds far outstrips the damage potential of the Adv Jem'hadars.

Don't make the mistake of wasting resources on the attack ships.
Ensign
Join Date: Feb 2013
Posts: 12
# 6
03-21-2013, 10:16 PM
Quote:
Originally Posted by xantris View Post
No, unfortunately they do not. At least not if your utilizing your carrier properly, which means lowering launch times about as low as they can go(good Aux and 3x purple Flight Deck Doffs). The HY1 Plasmas of newly launched Elite Scorpions every 6-7 seconds far outstrips the damage potential of the Adv Jem'hadars.

Don't make the mistake of wasting resources on the attack ships.
I have tested 1 hanger of the Elite Scorpions directly vs 1 hanger of Jem'hadar attack ships (bug ship, not the fighters) running my third hanger officer and the jem'hadar ships came out ahead.

To be fair this was against a shielded target, so the anti proton sweeps, while not extremely powerful, did play a role. The scorpions are probably still the most raw damage vs unshielded targets simply due to the raw number of torpedoes. I will have to test that and see.
Starfleet Veteran
Join Date: Jun 2012
Posts: 14
# 7 Loadout
03-22-2013, 01:14 PM
Below is my current setup...seems to work well...working to upgrade Field Generator and maybe replace RCS with something more usefull.

Deflector/Engine/Shields: Jem'Hadar Space Set MK XII

Fore Weapons:
1x Phased Polaron Beam Array MK XII (Very Rare)
1x Wide Angle Quantum Torpedo Launcher
1X Dual Phased Polaron beam bank MK XII (Very Rare)
1X AF Poloraon Beam MK XII (Very Rare)

Aft Weapons:
1x Phased Polaron Beam Array MK XII (Very Rare)
1X AF Poloraon Beam MK XII (Very Rare)
1X Kenetic Cutting Beam MX XII

Engineering Consoles:
Zero Point Energy Conduit
Assmiliated Module
Point Defense
RCS Xi (Very Rare)

Science Consoles:
Field Generator Mk XI (Rare)
Shield Emitter Array Mk XII (Rare)

Tactical Consoles:
4x Polaron Phase Modulator Mk XII (rare)

Hanger:
1x Advanced Jem'Hadar Fighter (very Rare)
1x Elite Scorpion fighter (Ultra Rare)

DOFF Choices
3x Projectile Weapons Officers
1x Energy weapon officer (sub system recharge)
1x Flight Deck Officers (reduce recharge on hanger bays)

Last edited by doughboy2; 03-22-2013 at 01:16 PM.
Republic Veteran
Join Date: Jul 2012
Posts: 38
# 8
03-22-2013, 02:59 PM
Thanks everyone, not much support for loading the Jem'hadar Attack Ship. Please keep the comments going I'm still intrested in reading all about this ship. I do like and I fly it most of the time in between flying my MVAM and Steamrunner. Dis did se that most did not buy the Jem'hadar full upgraded space set from the Lobi store, Why not buy or load it?
Commander
Join Date: Jul 2012
Posts: 426
# 9
03-22-2013, 05:24 PM
Quote:
Originally Posted by petaluma1 View Post
Thanks everyone, not much support for loading the Jem'hadar Attack Ship. Please keep the comments going I'm still intrested in reading all about this ship. I do like and I fly it most of the time in between flying my MVAM and Steamrunner. Dis did se that most did not buy the Jem'hadar full upgraded space set from the Lobi store, Why not buy or load it?
I have it, but it's very expensive. The benefits that I mostly take advantage of (over the Mk XI version) is +2.5 weapons power, +5% polaron damage, and +11 power insulators. That's not bad, but is it worth 200 lobi (which is probably the equivalent of 50m EC)? Eh, not unless you have the lobi to spare.

Personally I am undecided as to whether or not the Mk XII Jem'Hadar shield is better than the MACO Mk XII shield. The Jem'Hadar shield has less regeneration (173.4 compared to 199.4 base) and less capacity (5224 compared to 7,775.9, at least according to stowiki), and I like the [plas] and power conduit link of the MACO.

But with the Jem'hadar, you get +10 kinetic resistance, antiproton sweep, and Victory is Life.

So far, I've stuck with the MACO shield and the two piece + MACO seems to work well enough.
Starfleet Veteran
Join Date: Jun 2012
Posts: 173
# 10
03-23-2013, 07:52 PM
Romulan weapon setup

http://www.stoacademy.com/tools/skil...vexdread1_3060

Phased Polaron weapon setup

http://www.stoacademy.com/tools/skil...vexdread2_3060

For doffs i run 2 attack pattern conn officers and 2 damage control engineers with the 10% damage to borg doff. All purples

This is a klingon toon but you can drop the plasmonic leech in favor of the tachyokinetic.

Both versions are capable of massive damage in pve

The strategy is full on broadsides while unleashing your pets as they are available.
The ORIGINAL SERIES VETERANS www.Tosfleet.com
http://file3.guildlaunch.net/205090/DVhexishensig.jpg
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFI...ature=youtu.be
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