Join Date: Nov 2012
Posts: 4,742
# 11
02-05-2013, 04:29 PM
How doesn't run all there escorts engine power at 50 min ? just saying.
Join Date: Jun 2012
Posts: 282
# 12
02-05-2013, 05:43 PM
Originally Posted by shimmerless View Post
Where is your lockbox god now :3
up your exhaust manifold popping you like a virgin on a prom date.
Lt. Commander
Join Date: Nov 2012
Posts: 162
# 13
02-05-2013, 05:56 PM
Originally Posted by bugspatteredjack View Post
Agreed. Never bothered with the time devices either. Some swear by it but I can think of better things to spend the EC on (i.e. Antiproton DHC and Turrets). I have been most successful in this ship than any other in PVP. The second closest for me personally was the Breen Ship.

I don't seem capable of doing much good in either the Defiant or the Steam Runner... which is disappointing because I esp think the Defiant is a great looking ship. That being said... its mobius all the way now...

if i didnt have my bug now i would def still be running my mobius, its a great ship,,4 tac slots,,can equip cannons,,4 sci,,and i think 2 eng so can run 1-2 neutronium as well as bulk up the shields.
Career Officer
Join Date: Sep 2012
Posts: 562
# 14
02-05-2013, 05:59 PM
Originally Posted by maximus614 View Post
if i didnt have my bug now i would def still be running my mobius, its a great ship,,4 tac slots,,can equip cannons,,4 sci,,and i think 2 eng so can run 1-2 neutronium as well as bulk up the shields.
Just purchased fleet antiprotons for this! Now if I could only get rid of the ridiculous amount of lag I may be able to get out there and have some fun....
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Career Officer
Join Date: Jun 2012
Posts: 14
# 15
02-05-2013, 06:28 PM
I don't always pilot fleet ships, but when I do, I make it the fleet patrol escort... live pew pew my friends...

I don't have a Jem, so can't say which is truly better, but I can say that fleet patrol escorts are definitely capable of defeating the Jem escort in 1v1 situations, with the right build. Only time I have problems is when the Jem uses that subvert targeting shield... that shield makes me kick puppies...
Join Date: Jun 2012
Posts: 1,427
# 16
02-05-2013, 09:56 PM
Originally Posted by polie05 View Post
up your exhaust manifold popping you like a virgin on a prom date.
Unlikely mate! I wear a femidom at all times!

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Jun 2012
Posts: 152
# 17
02-05-2013, 10:53 PM
Considering that RCS consoles provide a boost predicated upon the base turn rate, the fleet patrol will never really catch up to a bug with 2x RCS Accelerator consoles. Turn rate of 50.1 prior to buffs; anything but a BoP just gets circles flown around it.
12th Fleet | Sad Pandas | Starfleet M.A.C.O.
Join Date: Oct 2012
Posts: 719
# 18
02-05-2013, 10:54 PM
the bug ship is not op,

It takes a clever person to build a effective bug ship boff layout and console layout, due to the ship having such a lack-luster boff layout.

It takes a very good pilot to make the bug ship competitive in pvp due to the ships mediocre turn, hull, and shields.

The bug ship is one of the most expensive vessels in STO, and for all of that rarity it performs not good enough in pvp to justify its cost.

In fact, the bug ships been in need of some love for some time now.

For starters,

Ramping up the Jem-set (shield, deflector, engine) to mk12 so now bug pilots can use the semi-helpful "victory is life" is a start, but far from being a game changer.

Releasing phased/polaron dual heavys helps a little bit too, but still theres no guarantee that the polaron or phaser proc will even work on every shot fired, and thats not fair.

The new Jem-only consoles do not provide enough bonuses for pvp for bug ships to justify the cost of getting 2 additional jem-ships, both very expensive in their own respects. Why cryptic is trying to get the bug pilot player base to acquire these 2 other jem-ships for the 2pcs console set for their bugs is completely unknown, as it does not benefit them enough in pvp.

As to the bug as a ship in pvp,

The hull and shield rating is to low on a bug ship for it to survive in pvp, it needs constant healing from fellow players in pvp matches to even stay around for more than a couple seconds, cryptic needs to increase its base shield rating and hull to make up for this deficit so the bug ship can be competitive with the fleet version escorts in pvp.

The turn rate on the bug ship is a hair better than the defiant, but it is still not enough turn.
The bug ship needs a higher turn in order for it to even be a choice for pvp combat as even the best bug pilots struggle to gain positioning against even the most pathetic of opponents during pvp matches.

Over all, all those that fly bug ships are superior pilots in every way as they have so little to work with in regards to the bug ship.

The bug ship is always a fair opponent to go up against when comparing it to other escorts due to the bug ships poor stats, why other players don't respect the skills of bug ship pilots just shows how little they know about the mechanics of the game.

We all know that the bug ship needs more help, the new 2 pcs consoles, synergy weapons, and jem-engine/deflector/shields set- is a start, but the ship needs more.

The bug ship just needs more hull, shields, crew, and turn to be competitive in pvp.

other possible fixes cryptic could do to the bug ship to make it a viable choice for pvp could be:

-make all ship-specific consoles ALWAYS work on a bug ship

-add a universal commander boff slot, so the bug ship could have 6 boff slots

-add a 6th tac console slot, so the bug ship can make up for its lack of dps

-add a enhanced battle cloak to the bug

-add a phaser lance to the bug

on a final side note:

Also, people need to respect the awesome skillz it takes to fly a bug ship at the top levels of pvp. It takes macros, changing items mid-match, using insane amounts of teamwork, and coordination via voice programs such as TS or Vent to even get 1 kill in a pvp pug match.

The elite player base that fly bugs and get a few kills in pvp..... what people don't understand is..... (starts to cry) it took those guys YEARS of playing this game! amassing vast amounts of knowledge of the game mechanics, to even remotely make a competitive pvp bug ship! I mean, no one can just simply get one and simply add a cookie cutter tac/scort build to it, and expect to do good in pvp
Career Officer
Join Date: Jun 2012
Posts: 416
# 19
02-05-2013, 11:41 PM
Get a Saber and ditch the patrol escort; it sucks

Compare JHAS with saber.
Empire Veteran
Join Date: Jun 2012
Posts: 651
# 20
02-05-2013, 11:57 PM
Originally Posted by shookyang View Post
Using a mk12 purple RCS console costs a console slot. To get my Fleet Defiant to 42.7 turn rate with 28.36 impulse speed, I had to use a mk 12 purple RCS console and Tachyokinetic converter and bumping my engine power to 52/30.
52/30 only? do you know that engine power impact speed, turn rate and defence?

usualy my engine power is about 70-79/50 and shields power is about 50/25

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