If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
I love the game but i'm one of those ppl that do quest without reading the "Blah,Blah,Blah" NPC have to say, but this game i found out early u have to READ & REMEMBER all those sequences when i did the Quarantine mission...now i read through the Blah Blah Blah
If anything, those options are quite easy to remember / eliminate - if not, a good ream of paper and a pen would do wonders.
I remember a time when for a good game people would keep notebooks at their computer desks because we didn't have wikis or GameFAQs or the like, but were too cheap to buy the $15 or so strategy guide or pay for the hint hotline...
Actually, there's an option in your quest journal where you can see the last 50 bits of conversation you've just engaged in. I believe it's a tab called "logs". Just use that =)
Trek is about the story and the characters, not just pew-pewing for better gear (although STO may be guilty of this at times)
And the opposite to skip blah blah is not just pew-pew. When people talks about blah-blah, its the opposite preciely to a good story.
And what's a good story in a GAME? The one that its inherent to its gameplay and depends on your decitions, where you're more than a mere observer or "reader" like if it was and e-book. This game its rusheable only by pressing F all the time. Reading the "story" its just an option, not a part of the gameplay itself. That's why STO missions are considered in the gaming industry one of the worse gameplays ever created, especially the ground ones.
And what's a good story in a GAME? The one that its inherent to its gameplay and depends on your decitions, where you're more than a mere observer or "reader" like if it was and e-book.
This. A GOOD story in a game is one where it creates something that you legitimately desire as a player - whether it's a goal to solve a hard puzzle or defeat a cunning enemy... if it's relevant to the game's story, it allows you to form a connection to the hero (aka, your character). This kind of immersion is hard to find in games now, but if you stop to read the dialogue once in a while, you can open up a whole world of story that adds another dimension to an otherwise (mostly) silent game.