Lieutenant
Join Date: Jul 2012
Posts: 75
# 1 bug ship v fleet patrol escort
02-05-2013, 02:58 PM
first of all, sorry for not using the actual jemhadar qq thread. but for my taste there is meanwhile too much flaming.

//disclaimer: yes, i have a bug ship and i will not change to the fleet patrol. i try to maximize my damage output while i have a high survivability. concerning this, and the bo setup i am using, the bug ship is my first choice.



in the other thread, a lot of people compare the bug ship and the fleet defiant
- in my opinion, the fleet defiant is not the right choice for this comparison. the counterpart should be the fleet patrol. due to the universal ensign, the fleet patrol can have the same bo layout which is normaly used on the bug ship. even though it would be not the best choice in the fleet patrol. a polarize hull or tractor beam used in the ensign universal slot, in addition to epts2 and eptw1 (with 3 damage control doffs) is a good choice too, while you have a better shield energy setting.

some people say, that the bug ship has two lt universal slots.
- this is right. and even though it would be an unwise idea not to use an eng and sci lt in these slots. otherwise the survivability is low

the bug has up to 47000 hull
- the fleet escort can have up to 46850 hull

the bug has the best shields (escort class)
- the shields of the fleet patrol are slightly worse (8114 v 8033)

the bug has the best turn rate
- yes, this is true. with the consoles i am usually using, i have a turn rate of 41.6 deg/sec. with the fleet patrol it is "only" a turn rate of 37.5. to reach this number, i slotted an additional mk12 purple rcs console. if i would use only 3 universal consoles, it should be nearly the same, maybe the fleet patrol would have a slightly better turn rate (couldn't test it, i have only one rcs console)

fleet patrol escort - defense
fleet patrol escort - movement
jhas - defense
jhas - movement


when you want to improve fleet ships, it would be more wiser if all ensign slots would be universal slots. the ship builds would be more varied. especially the fleet defiant would win, since it is sometimes difficult to use 3 tac ensign slots (depending the choice of weapons)


start the discussion, no flaming pls.
Captain
Join Date: Jun 2012
Posts: 1,427
# 2
02-05-2013, 03:05 PM
Fleet Aquarius has a superior double-universal layout to the bug. You can even run it like a Steamrunner!

Where is your lockbox god now :3

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Sep 2012
Posts: 560
# 3
02-05-2013, 03:08 PM
Rumor has it that the Aquarius is the surest way to get killed within seconds of entering a PVP match.... having none of the aforementioned ships however, I also would like to put forward the temporal destroyer. Not a far second to your bug ship.

Agree about the patrol and think its great that you brought another ship to the forefront other than the usual suspects. I have the Defiant Retrofit and prefer the Steam runner to it personally, at least in stats. My temp destroyer is a great alternative to the bug though and has performed wonders for me in PVP.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Lieutenant
Join Date: Jul 2012
Posts: 75
# 4
02-05-2013, 03:17 PM
Quote:
Originally Posted by shimmerless View Post
Fleet Aquarius has a superior double-universal layout to the bug. You can even run it like a Steamrunner!

Where is your lockbox god now :3
afaik the fleet aquarius has less hull (survivability), only 2 rear wepon slots and 4 tac slots (damage) *correct me, if i am wrong*
Captain
Join Date: Jun 2012
Posts: 1,427
# 5
02-05-2013, 03:19 PM
Quote:
Originally Posted by lascaille View Post
afaik the fleet aquarius has less hull (survivability), only 2 rear wepon slots and 4 tac slots (damage) *correct me, if i am wrong*
Well, you know, can't all be peaches and roses. If you want to fly a bug, fly a bug my friend.

My slightly more serious suggestion to people freaking out over the bug would be to invest in a Fleet Saber. In my experience the difference between the two outside of duels is minimal to nil.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Empire Veteran
Join Date: Jun 2012
Posts: 7,180
# 6
02-05-2013, 04:01 PM
its all about applying spike better then the bug user. do that and can win. its definitely the hardest thing to outmaneuver though, and the hardest escort nut to crack, but ive killed quite a few in a fleet ktinga even. tanking and spikeing are the key.

going at them with 4 DHCs? don't bother trying, you cant keep them on him as easily or as often as he can keep them on you, and thats what maters with just 4 cannons.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Nov 2012
Posts: 124
# 7
02-05-2013, 04:04 PM
Quote:
Originally Posted by bugspatteredjack View Post
Rumor has it that the Aquarius is the surest way to get killed within seconds of entering a PVP match.... having none of the aforementioned ships however, I also would like to put forward the temporal destroyer. Not a far second to your bug ship.

Agree about the patrol and think its great that you brought another ship to the forefront other than the usual suspects. I have the Defiant Retrofit and prefer the Steam runner to it personally, at least in stats. My temp destroyer is a great alternative to the bug though and has performed wonders for me in PVP.


I have a bug ship and a mobius,,,i think the mobius is best "all around" escort,,,bug can turn quicker pack more punch,,but mobius can pack more shields and better sci Boff, (although i never equipped the time consoles didnt feel they were worth it, used the slots for other stuff)
Career Officer
Join Date: Aug 2012
Posts: 351
# 8
02-05-2013, 04:20 PM
I'd like to add a second vote for the saber. Tough little ship
Career Officer
Join Date: Sep 2012
Posts: 560
# 9
02-05-2013, 04:25 PM
Quote:
Originally Posted by maximus614 View Post
I have a bug ship and a mobius,,,i think the mobius is best "all around" escort,,,bug can turn quicker pack more punch,,but mobius can pack more shields and better sci Boff, (although i never equipped the time consoles didnt feel they were worth it, used the slots for other stuff)
Agreed. Never bothered with the time devices either. Some swear by it but I can think of better things to spend the EC on (i.e. Antiproton DHC and Turrets). I have been most successful in this ship than any other in PVP. The second closest for me personally was the Breen Ship.

I don't seem capable of doing much good in either the Defiant or the Steam Runner... which is disappointing because I esp think the Defiant is a great looking ship. That being said... its mobius all the way now...
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Captain
Join Date: Jun 2012
Posts: 1,123
# 10
02-05-2013, 04:47 PM
Quote:
Originally Posted by lascaille View Post
the bug has the best turn rate
- yes, this is true. with the consoles i am usually using, i have a turn rate of 41.6 deg/sec. with the fleet patrol it is "only" a turn rate of 37.5. to reach this number, i slotted an additional mk12 purple rcs console. if i would use only 3 universal consoles, it should be nearly the same, maybe the fleet patrol would have a slightly better turn rate (couldn't test it, i have only one rcs console)
Using a mk12 purple RCS console costs a console slot. To get my Fleet Defiant to 42.7 turn rate with 28.36 impulse speed, I had to use a mk 12 purple RCS console and Tachyokinetic converter and bumping my engine power to 52/30.

I'm at a disadvantage, because I had to spend more power to and dedicate a console slot to match your turn rate. Where as, you can use that extra power in other subsystems to help boost your heals or shield resistance. You also have an extra engineering slot for armor/alloy or another universal console slot.

But, whatever, you took the effort to win the lottery. So, you should be entitled to a better ship.
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