Captain
Join Date: Sep 2012
Posts: 582
Hi I am science.. but I am having problems with getting the character skills correctly.

When I do STF she has no willpower so its always a hazard. I do use Harmoincs in STF which is really great, which skills affect that?

I plan to use a Tholain Repulse carrier for her.. but I want to reskill her so I can be good at STF ground and space.

Is there a point in filling a whole slot? It seems you can only select the few traits.

Got any suggestions on how to skill her properly?

Last edited by thestargaze; 02-07-2013 at 06:04 AM.
Career Officer
Join Date: Jul 2012
Posts: 202
# 2
02-07-2013, 08:56 AM
Hello to You!

A list that did help me tremendously to decide where to put my skill points:

http://home.comcast.net/~amicus/Skil...%20Effects.htm

As You can see, sometimes it does not do much investing 7, 8 or even 9 points in a particular skill that seems important.

If You are playing Ground STFs, a few points in Willpower (I for one put three points there) are a very good investment. Tachyon Harmonics depend largely on Particle Physics and Probability Logistics if memory serves: http://www.stowiki.org/Ability:_Tachyon_Harmonic

I am not sure which skillset to use with a Tholian Recluse Carrier, it largely depends on how You play that kind of ship, which weapons and consoles You use etc.

Here are a few sample skillsets made by other players, though:
http://www.stoacademy.com/tools/skil...ecluse+Carrier

Last edited by deianirrah; 02-07-2013 at 09:33 AM. Reason: It's Recluse, actually.
Captain
Join Date: Sep 2012
Posts: 582
# 3
02-07-2013, 09:30 AM
I use Anti-proton beams and Quantum Torpedos. The rest varies.
Career Officer
Join Date: Jul 2012
Posts: 202
# 4
02-07-2013, 09:45 AM
I did not play carrier-type ships for too long myself so I am not sure if a Quantum torpedo is a viable thing compared to an all-Beams setup and Beam Overload/Fire at Will.

Antiproton do profit most from Starship Targeting Systems and Starship Energy Weapons Specialization as these increase the critical range and damage. Of course, Starship Weapons Training will help as well.

I'd personally use beam arrays only with Beam Overload and an Attack Pattern (Omega or Beta) - and a low Fire at Will to get rid of pesky slow torpedoes and fighters or to draw attention to my ship. It would mean having to broadside a lot in my carrier.

On second thought:
As several of the more interesting Science-Skills require a front targeting arc, a torpedo weapon up front might be not too bad, either. Perhaps the Omega Adapted Borg set might be something for You - or the Romulan set. The latter one would compliment a change to Plasma Beam arrays, though.
Captain
Join Date: Sep 2012
Posts: 582
# 5
02-07-2013, 01:49 PM
Thank you! =)
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