Join Date: Aug 2012
Posts: 9
# 181
02-07-2013, 04:59 PM
When the level cap is increased, are there going to be weapons and consoles beyond mk XII? Because a lot of people have spent a lot of time getting purple Mk XII equipment and it would suck to have to do it all over again. I know this is getting far from the question but if there will be upgraded equipment/ships, perhaps it would be a good idea to have it be obtainable through upgrades of existing equipment. Eg a doff system that upgrades purple Mk XII to purple Mk XIII (or whatever the new stuff is), and blue to blue etc.
I just know I wouldn't be too happy with having to basically start my setup again >.<
Join Date: Jun 2012
Posts: 14
# 182
02-07-2013, 04:59 PM
1) Are you ever going to revisit the fleet mark missions to improve the payout? Does anyone even run the Officier of the watch anymore, I don't because of the 20 hour cooldown and 5 measly fleet marks, All the fleet mark missions could benefit from a better base payout and a better boost during special events time.

2) Probably been asked already, More uniform choices for All More civilian clothes
for all
Career Officer
Join Date: Jun 2012
Posts: 273
# 183
02-07-2013, 05:07 PM
when are we going to see Gal-X saucer sep? Stop teasing it and give us a date!
Career Officer
Join Date: Jun 2012
Posts: 306
# 184
02-07-2013, 05:10 PM
Will we ever see the return of actual story-based content without countless grinds and faction specific mission arcs ? The Gre'thor arc KDF side was superb.

With the upcoming charactor tailor changes, will those of us with the "Retro" Gorn skins lose those, or is the upcoming tailor changes going to allow us see a return of the "Retro" skins?
Lt. Commander
Join Date: Jun 2012
Posts: 235
# 185
02-07-2013, 05:11 PM
Mr. Stahl, mon capitan,

Any chance of a "custom soundtracks" feature? For the longest time I've been using an iPod dock next to my computer, flipping between "battle" and "exploration" playlists as the gameplay demands, but it would be far less clumsy and more immersive if we could hook our own music up to the existing in-game cues.

This feature could also indirectly solve the licensed music issue - players who already own Star Trek soundtracks could simply put those tracks in there themselves through this new feature, without any legal navigation required on Cryptic's part.

For a good example of such a feature in action, check out WipEout HD for the PS3.
Join Date: Dec 2012
Posts: 73
# 186
02-07-2013, 05:11 PM
first, kudos on the temp ambassador mission, that was fun and i loved the catwalk scene with the enterprise outside the window!!

im sure a couple of these have been asked, but they deserve repeating anyway

1. everything costs dilithium, even if we can get 1 mil a day we are limited in what we can refine. can we get a change to the dilithium refining system, like an increased refining cap?

2. along with whats mentioned above, another solution would be splitting the requirements for items and tasks between refined and unrefined DL. maybe some tasks just taking all unrefined. is this an option that would be considered?

3. how about adding hybrid versions of standard ship consoles into the game, and maybe using the crafting system to make them?
for example combining a biofunction monitor and an emitter array console together to make a hybrid console with both stats. probably limiting it to consoles of the same class (sci+sci or eng+eng) to prevent adding attack stats to every console.

4. how about adding a system to kick campers out of STF's and other PVE missions?
cause it's really annoying someone joining in the mission and expecting everyone else to do the work for them. but it would need to be a system that cant be abused to purposely prevent someone from getting the reward and that wouldn't punish people that are actually trying but maybe cant keep up.
a couple ideas i had were
A. voting system
B. total dmg check
course each of these have their flaws, like spite voting or lower dmg for newer players in a team of veterans.

5. more costume options for klingon characters?

6. federation ships suffer in terms of turning compared to their klingon counterparts even of the same class, can we get a boost to fed turning? even the defiant doesnt turn near what a bird of prey does 17 vs 23, not to mention the cruisers. the cruisers also need some love, its not all about the escorts and dual heavy cannons.

7. Any plans on Mark XI and XII kits? maybe even a system to customize kit abilities a little bit? kinda like swapping skills on BOFFS.

8. Any news on increasing the lvl/rank from vice admiral?

9. How about making lobi crystals tradable so we can buy and sell them? or adding them in the store so we can get them with points we get from the DL exchange.

10. how about making the EC exchange more search engine like and not so literal in the search term put in. so i can for example search for "tetryon beam mk XII [acc]" and it will pull all results with acc. as is u have to type out the whole item name "tetryon beam array mk xii [acc]" and even then it only returns items where the acc is the first term, it wont show a weapon that is say [dmg][acc] or [crtH][acc] since the [acc] isnt first.

11. also about the exchange, how about making a filter for showing either klingon only and fed only doffs? or just making it so that on a fed character only doffs usable on a fed are shown, same for klingon.

12. any plan on being able to increase the maximum number of DOFF assignment slots? would be really handy to be able to do more than 20. especially since we have to keep some running all the time like trade commodities to get the items to complete other assignments.

13. with the removal of the reputation npcs from deep space nine, it kinda nerfed the importance of ds9 and we have no real need to go there anymore. any plan to add content or functionality to ds9 to make it a useful/important place again? its such a neat station, make me want and need to go there for something now and then.

14. would customizing ship internal gear setups be considered?
maybe a set amount of each system, like for a cruiser 8 weapons but let the player customize how many fore and aft. same with consoles, have a set amount of consoles and the player can distribute them between sci, eng and tac types as they want. or maybe do it like customizing the hull, each ship has variants of weapon setups, console setups, etc that can be purchased/equipped. so a ship with a more eng oriented boff setup could make up some of the lack of dmg with a more tac oriented console setup.

k that is all for now hehe
"Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us, shall we not revenge?"
-General Chang

Last edited by captainmikec; 02-07-2013 at 05:15 PM.
Career Officer
Join Date: Jun 2012
Posts: 4
# 187
02-07-2013, 05:13 PM
How did y'all determine the in-game stardate, and what are the chances of getting the real-life stardate added as an option in the game.


Also, I really like the look of the Monarch skin for the Exploration Cruiser Retrofit and the Magellan skin for the Advanced Research Science vessel. Would it be possible to get them on the Galaxy-X Dreadnought?

And speaking of skins, do you think we could get the Andrew Probert version of the Ambassador Class added, maybe as a C-Store/Fleet Retrofit? The Rick Berman version fits as a Tier 3 ship, but I think the Probert version makes sense as a Tier 5-ish retrofit along the lines of the present-day design aesthetic.

Join Date: Jun 2012
Posts: 1,047
# 188
02-07-2013, 05:32 PM
1) Will we see more BOff species in the future, such as the possible addition of tri-career Reman BOffs to the New Romulus Fleet Embassy stores, or Cardassians?

2) Are there plans to make the standard range of Starfleet and KDF uniforms available to the special rewards BOffs? (e.g. Romulan, Reman, Breen, Jem'hadar)

3) What plans does Cryptic have regarding functional and customisable ship interiors, including canon ones (e.g. Intrepid for Voyager), as per the following discussion?

4) Will we be able to get additional BOff costume slots?

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Career Officer
Join Date: Jun 2012
Posts: 19
# 189
02-07-2013, 05:34 PM
What happened to the plans for the Department Officer addition to the Duty Officer system? Do you still plan to improve the functionality of our Department Heads and First Officers?
Career Officer
Join Date: Jun 2012
Posts: 210
# 190
02-07-2013, 05:42 PM
What is the timeline for seeing the Red Alerts fixed? It seems like for as long as they've been out, you would warp in, find nothing, warp out. It never generates new instances, and even the newest Tau Dewa red alert adopted the glitch.
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