Could there be kits for space like we have for ground? I request this since I am a tactical officer who flies a cruisier and I feel like I should still be able to use commander tactical abilities even though my ship is an engineering vessel.
Will we see updates on the main site or the viral "March..." subsection of the site as we get closer to May?
Will there be any additions of missions or anything in particular you can specifically comment on between now an May?
IF you were to make a Romulan faction what species would you put in it? Obviously, Reman, Romulan, Alien, Joined Trill, and Liberated Borg Romulan, but what else?
If the May update isn't a "Season" could one go so far as to call it an "Expansion"?
Is there any chance of having more Subscriber and LTS related benefits that might transcend STO? For example for each other Cryptic game you have an LTS to you get X % off, say, the Neverwinter Founders Pack...
What are the long term plans for the Captain's Table? Can we at least get the nebula removed from our Homeworlds' orbits and instead make it an actual door like in the novels? If not in the Captain's Ready Room then in our Quarters? More functionality there? Maybe even a buff for people that spend X time there? The ability to drop off a large chunk of raw Dilithium ore and pick it up in 8-12 hours as refined Dilithium? etc.
1: Are there still plans to allow us to put our ship crew in standardised uniforms? or has this been shelved? On a side note, I would love the option to do this for the personnel on my fleet starbase as well.
2: When donating duty officers to starbase projects, it's often tedious and irritating to repeatedly click on the checkbox for over 200 doffs (several times when filling up an embassy assignment that costs 600 doffs), can you guys look into adding a 'select all' button when donating doffs to projects? (that's where all my common doffs go anyway)
3: Will the relativity uniforms be fixed so that they no longer completely clip through displayed MACO and Omega armour being worn over it? (I can show you guys a screenshot if need be) This applies to MACO Mk XI, XII, and Adapted, and Omega Mk XII
4: What, if anything, are you guys going to do about people going "idle" for missions and need rolling everything? Would it be possible to code in that if you don't move/shoot you don't get rewards?
5: As of the current lockbox, the KDF has access to point defence, antimatter spread, and nadeon detonator, all the best Federation c-store consoles. Yet the Federation still doesn't have access to Aceton Assimilator and Plasmonic Leech (the latter of which is arguably the best and most OP console in the game), When, if ever, will this be addressed?
Alice Petrovna Tuel,
CO, 1279th Imperial Assault Command
In late April 2010 (link to old thread which I've closed) we discussed the restrictions on space movement and how we could over come those restrictions without removing that "tall ship" in the ocean feel and without causing players to feel sick. You out right said no to full 3D space movement BUT you did talk about increasing the degree of pitch, adding thruster controls as well as special manoeuvres such as rolls, barrel rolls and the Immelmann turn, etc...
So my question is:
Has there been any further consideration or discussion regarding the improvement of three dimensional movement options in space?
Thanks for your time!
Twitter: @STO_Alecto | Voluntary Community Moderator for the Star Trek Online forums | Ferasan Shadow Force
My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" ticket here, as we are not able to respond to PMs.
FES brought in a post, that I cannot find at the moment, about perception. And they are right to a point, that it is broken. However, the operative kit is still over powered with one shots and running a cloaked mainframe. Perception does need to be looked at, however, the top kit also needs a duration on the cloak, say 10 seconds, instead of just toggled. Can this be looked at?
It is always fun and cool to see gimmicky things in the game. Such as the Temporal Stasis Pistol. However, they are way unbalanced. This weapon allows people to grief both PvE and PvP. It is also detrimental to the team that is using the gun as well as creating a one shot kill for an Engineer with a Tranphasic Bomb or a Tac buffed up. Can this be looked at and any new gimmicky stuff like this be evaluated before being put in game?
Can the Omega/MACO sets get cold resist?
Mortar spam can bring even a decent system to it's knees with lagging issues. Can Cryptic work on why this happens?
Can the hangar spams abilities be looked at? I don't do space PvP because it's just a swarm of hanger pets or +1 consoles. Both need a look at.
Can the next science upgraded kit be a useful kit?
I also ask if the /logout can close the session and put you back where you were before entering a mission or map. It is being used as an exploit to avoid dying in pvps.
Praxi5 asks :
We've been told that PvP won't be getting any major updates for a while. It sucks, but it is what it is.
Can we expect anything in the short term? New maps? Perhaps the long-awaited re-balance of Science skills that were neutered with S5's new skill tree and resists?
webdeath asks :
Why wasn't the power to create PVP based maps given to the Foundry? Will such an ability ever be considered Foundry Material?
Why wasn't the Daily for Ker'rat/N'vak etc.. ever given an Omega Mark Reward?
With a bug fix happening for Ker'rat's previous lack of Walls, does this mean the Nuke Ker'rat button has been tossed out, and we can expect to see more on Ker'rat. Or are you still considering Nuking Ker'rat?
It's been mentioned that more PVP maps are coming. Can you give those of us that PVP a time table on WHEN we'll see these new Maps and other PVP Features that have been hinting about for a long time?
I have noticed many topics asking for a "Pug made" Que in the PVP Ques system. Are there plans to do something for the people asking for such a setup? (For example: If you don't have exactly 5 members teamed up, you can't Que up for Pre-made Que. And you can't que up for Pug made Que if you are on a team)
When something new gets released, often times then not, it seems to have more care towards the PVE Aspect then the PVP Aspect. As a pvper, this seems to hurt PVP more then help it. Can you go into any detail on why this happens, and if any steps are being taken in the future to reduce such problems?
Do you PVP in STO? And if so, how many of your fellow co-workers do you team with on a regular basis? And, have you ever beaten a "premade" or "Pug made" with that team?
simeion1 asks :
For my question for Cryptic. Why are all damaged buffs percentagely increased and all other skill specially those dealing with resistance only add to a skill, a plus 30 to resistance. Why are they not the same?
inktomi19 asks :
My question would be whether it would be possible to add the 'Elusive' trait as an option for all races as the 'retraiting' system is implemented. That also might be a good time to buff some of the less desirable racial traits into something useful.
dkfrontiers asks :
Will Cryptic reconsider the stacking effects of certain weapons/ abilities/ pets?
In the long term would it be viable to restrict consoles to the ships with which they came?
polie05 asks :
I would like to know about re-specie, re-passive, and re-trait ,(from the rep system), tokens will be made available soon. You can always charge 2100 zen and allowed only once per 6 months to keep it from being abused. One token to be able to change them all. The only thing is you cant re-class. So a tac is always going to be a tac.
Why do hate Galaxy class so much ? And why did the fleet negh'var get universal ensign and fleet galaxy did not? It's one of the most expensive Z-Store ships with Venture skin, yet it has poor done textures and stats that makes it the worst end game ship in the game.
I would like some clarification on some of the things said in your recent QA session.
[REDALERT]<Dev> Oaks@dstahl: We are going to be adding more costume options for the next big update - more than normal.
By options, do you mean new styles or do you mean new ways of combining costumes? For example, off duty and on duty clothes mixing.
If you are referring to new styles can you give us any hints as to what to look forward to?
[REDALERT] <Dev> Oaks@dstahl: Character Creation Options are getting an overhaul for next update.
Can you provide any details as to what new options you are referring to? New hairstyles, new makeup/pattern combos? New facial and body slider options?
[REDALERT] <Dev> Oaks@dstahl: We are redoing our Character Creator for May - almost completely remade.
Is this merely an UI update or are we talking new character models?
[REDALERT] <Dev> Oaks@dstahl: Existing character models will remain valid for next may.
Assuming this does refer to new character models. Will it be like in the case of the Gorn? Meaning the old models will remain valid so long as the player does not customize their character, or. Will there be a tab where players can choose from new or old model?