Career Officer
Join Date: Jun 2012
Posts: 263
# 1 Vesta Aux Cannon Question
02-03-2013, 07:40 AM
Do the Aux Cannons still use weapon power to determin their damage?
Career Officer
Join Date: Jun 2012
Posts: 487
# 2
02-03-2013, 07:57 AM
nope, auxtoo short

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Captain
Join Date: Jul 2012
Posts: 658
# 3
02-03-2013, 10:24 AM
Aux cannons now run exclusively on Aux power. Their damage is determined by it, they drain power from it, and they can only be taken offline by disabling it. Makes them great for anyone wanting to run a true sci ship, since you can simply ignore Weapons power (like escorts can ignore Aux) and max out Aux for excellent weapon DPS and maximum ability effectiveness.
Captain
Join Date: Jun 2012
Posts: 1,073
# 4
02-03-2013, 02:15 PM
They've been revised twice so far, so some of the confusion is because of that.

Current specs: Weapon power has no baring on the damage output, but will stop firing if Weapons Subsystem are disabled with a proc (like Phaser proc, or Tholian disruption torp). Weapon power pulled to zero by drains (like Polaron procs or Tykens Rift) will not have any effect, however.

First iteration of them could be stopped from firing if weapon power went to zero for any reason. Second iteration ignored the Weapons Subsystem entirely, including disables, but that was too nice to last.
Career Officer
Join Date: Jun 2012
Posts: 263
# 5
02-03-2013, 03:39 PM
K, thanks for all the answers.
Republic Veteran
Join Date: Jun 2012
Posts: 33
# 6
02-03-2013, 03:46 PM
My biggest problem with them was that I need aux turrets too or the rear slots are gimped. They need to think about how to address that.
Captain
Join Date: Jun 2012
Posts: 1,043
# 7
02-04-2013, 06:56 AM
Quote:
Originally Posted by adarandrel View Post
My biggest problem with them was that I need aux turrets too or the rear slots are gimped. They need to think about how to address that.
yep, at best you lose 30 power from the rear turrets, which will translate to loads of dmg loss, even taking into account the better energy consumption (for me the dmg loss on turrets is around 1k DPS in a whole stf)

however if you think about it, it is a balance. if the sihp either had aux turrets, or had the weapon power to make use of turrets with aux cannons then it would be too overpowered on sci abilities.

owait! sci abilities are generally useless!!!111!!!

tbh with that in mind, getting phaser aux turrets would be balance enough, as we would lose the better procs from other weapons, also the fleet variants of those weapons (which is the bigger problem imo)

Last edited by ferdzso0; 02-04-2013 at 06:59 AM.
Commander
Join Date: Jun 2012
Posts: 282
# 8
02-04-2013, 11:44 AM
Can Aux cannons be mounted on other ships besides the vesta?
Captain
Join Date: Jun 2012
Posts: 1,073
# 9
02-04-2013, 12:41 PM
Quote:
Originally Posted by aaronh42 View Post
Can Aux cannons be mounted on other ships besides the vesta?
Nope. Vesta only.
Ensign
Join Date: Dec 2012
Posts: 1
# 10 Thoughts on aux cannon
02-06-2013, 01:54 PM
This might be a dumb question.... But can you use projectile weapons to mitigate the dps loss on the rear weapons, or do they also use weapon power?

Would anyone consider using three aux cannons from the vesta three pack on the same ship? Or are there drawbacks to that approach?
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