Ensign
Join Date: Dec 2012
Posts: 9
Hello as the title says I'm looking for a build for this ship.

I do have the wells and can switch out the tripler console and put it on the Mobius.

I am also a tac captain and will mostly do PVE and STF I will also be getting the full temp gear from the lobi store as well.

anyone can provide a solid build or point me in the right direction, any help will be appreciated.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 2
02-07-2013, 07:21 PM
I have a Joined Trill KDF Tac in the Krenn Temporal Destroyer. I don't play him often so I have not fine tuned him over time. I prefer to play & invest resources in my main Fed instead. But here is the build I have. I'd like to see what others have come up with also.

Image - Ship console layout

Image - Tray Layout

Ship Class:
Krenn Temporal Destroyer
A.K.S. Renegade

Fore Armament:
Chroniton Dual Beam Array ∞
2x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [Acc]
1x Advanced Fleet Chroniton Torpedo Launcher Mk XII [Dmg]x3 [Acc]

Aft Armament:
2x Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [Acc]
Temporal Disruption Device ∞

Deflector/Engine/Shields:
Aegis set

Devices:
Red Matter Capacitor
Shields Battery

Engineering Consoles:
1x Field Emitter Mk XI
1x Ablative Hull Armor Mk XI

Science Consoles:
Manheim Device ∞
Tachyokinetic Converter ∞
Shield Emitter Amplifier Mk XI
Biofunction Monitor Mk XI

Tactical Consoles:
3x Antiproton Mag Regulator Mk XI
1x Chroniton Flux Regulator Mk XII


BOFF Stations
(Universal) Lt. Commander ... Eng
Emergency Power to Shields I
Reverse Shield Polarity I
Aux Power to Structural Integrity Field II

(Universal) Lieutenant ... Sci
Science Team I
Hazard Emitters II

(Tactical) Commander
Tactical Team I
Torpedo High Yield II
Cannon: Rapid Fire II
Cannon: Rapid Fire III

(Tactical) Lieutenant
Tactical Team I
Beam Overload II

(Engineering) Ensign
Emergency Power to Shields I
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Last edited by jkstocbr; 02-07-2013 at 07:27 PM.
Starfleet Veteran
Join Date: Aug 2012
Posts: 129
# 3
02-08-2013, 11:33 AM
Here is my build. It works awesome for me.

SHIP LAYOUT

Mobius Temporal Destroyer

Weapon Systems
Fore:
Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]

Chroniton Dual Beam Array

Aft:
Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [CrtD]
Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]
Temporal Disruption Device

Shields
Adapted M.A.C.O. Covariant Shield Array Mk XII

Engines
Assimilated Subtranswarp Engines Mk XI (Sometimes swap to Adapted M.A.C.O EnginesMK XII in battle for the increase to torp damage)

Deflector
Assimilated Deflector Array Mk XI

Consoles
Engineering
Console - Engineering - RCS Accelerator Mk XII
Console - Universal - Tipler Cylinder

Science
Console - Universal - Isometric Charge
Console - Universal - Manheim Device
Console - Tachyokinetic Converter
Console - Universal - Assimilated Module

Tactical
Console - Tactical - Antiproton Mag Regulator Mk XI
Console - Tactical - Antiproton Mag Regulator Mk XI
Console - Tactical - Antiproton Mag Regulator Mk XI
Console - Tactical - Antiproton Mag Regulator Mk XI


Bridge Officer Layout
Universal Lt Commander (Tactical)
Tactical Team 1
Attack Pattern Beta 1
Attack Pattern Omega 1

Universal LT (Science)
Transfer Sheild Strength 1
Hazard Emitters 2

Commander Tactical
Tactical Team 1
Cannon Scatter Volley 1
Cannon Rapid Fire 2
Attack Pattern Omega 3

LT Tactical
High Yield Torpedo 1
Beam Overload 2

En Engineering
Emergency Power to Shields 1
Commander
Join Date: Jun 2012
Posts: 488
# 4
02-08-2013, 11:48 AM
i have not logged on in awhile, but had to for this post.

imho, forget the full temporal set. a waste of lobi. the console is okay, but the rest of it is worthless. the sound of the chroniton dual beam array will drive anynoe crazy after awhile.

on my mobius i run polaron DHCs with turrets and a purple tric mine dmgx3. all mk xii.

i also have the tipler and make a point to never use the manheim device aka "suicide console".

i use the adapted maco 12 set. this ship does very well in pve or pvp. i do have higher level tac consoles.
http://startrek.44thfleet.com/
Career Officer
Join Date: Sep 2012
Posts: 558
# 5
02-08-2013, 12:11 PM
Hi,

My ship layout is as follows:


Weapon Systems
Fore:
X4 Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [ACC]

I also have the fleet CrtD which does give a +50% bonus to crit damage but apparently Acc is best for PVP. I also have a set of XI that I purchased from the Exchange and suffice it to say, its cheaper to buy them from the Fleet store. The same goes for any other energy type.


Aft:
X2 Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [Acc]
Borg Cutting beam

Shields/Engines/Deflector
Borg Set XI - always has done the trick for me.

Consoles
Engineering
Neutronium All the Way

Science
Console - Tachyokinetic Converter
Console - Universal - Assimilated Module
Console - Romulan ZPE
Console - Field Generator

Tactical
Console - Tactical - Antiproton Mag Regulator Mk XI
Console - Tactical - Antiproton Mag Regulator Mk XI
Console - Tactical - Antiproton Mag Regulator Mk XI
Console - Tactical - Antiproton Mag Regulator Mk XI


Bridge Officer Layout
Universal Lt Commander (Tactical)

Cannon Scatter Volley 2
Cannon Rapid Fire 2

Universal LT (Science)
Hazard Emitters 1
Science Team 2


Commander Tactical
Tactical Team 1
Attack Pattern Beta 1
Attack Pattern Omega 2
Cannon Rapid Fire 3

LT Tactical
TT1
Attack Pattern Delta 1 (I have a purple Doff that increases this but to be honest, am not convinced by it just yet...)

En Engineering
Emergency Power to Weapons 1 (although shields is also a good idea....)

Devices:
Sub-Space Field Modulator
Batteries of some sort (i.e. Weapon/Engines/Your choice)


Make sure that you RESPEC properly via the STO planner and also go over the Hilbert Guide. Both provide excellent sources of info that will allow you to maximize your DPS output whilst also increasing survivability. Your doffs should complement whatever you build.

Longevity wise it takes pretty much an all out assault from every PVP player to take me out at this point (i.e. 4-5 ships at once) bar of course the infamous Bug ship... that thing sneezes on me and I am dead... lol.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Ensign
Join Date: Dec 2012
Posts: 9
# 6
02-09-2013, 02:39 PM
wow thanks for the suggestions differently will be updating my build
Career Officer
Join Date: Sep 2012
Posts: 15
# 7
02-24-2013, 01:38 AM
This is my build. Still requires a little fine tuning, but i like it.

http://img.photobucket.com/albums/v2.../ShipSetup.jpg
http://img.photobucket.com/albums/v2...BOFFSkills.jpg

EDIT:
Here is my full stats for my build
http://www.stoacademy.com/tools/skil...ralDestroyer_0

Last edited by supafly83; 02-24-2013 at 05:16 AM. Reason: Uploaded full stats for my build
Republic Veteran
Join Date: Nov 2012
Posts: 4
# 8 Temporal Destroyer Build
03-15-2013, 01:02 AM
This ship is set up for pvp, and pve. Effective against all types of ships.
https://sphotos-b.xx.fbcdn.net/hphot...85651799_n.jpg
Commander
Join Date: Jul 2012
Posts: 462
# 9
03-18-2013, 07:42 AM
Silly question that I don't want to make a new thread for... can the Mobius Temporal Destroyer use the ISS designation?
Republic Veteran
Join Date: Jun 2012
Posts: 2,776
# 10
03-18-2013, 08:22 AM
Quote:
Originally Posted by jermbot View Post
Silly question that I don't want to make a new thread for... can the Mobius Temporal Destroyer use the ISS designation?
yes it can. its a mirror ship, thus can use the ISS Prefix.
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
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