Captain
Join Date: Jun 2012
Posts: 1,601
# 21
02-27-2013, 11:39 PM
Quote:
Originally Posted by seekerkorhil View Post
The reason the Boffs provide such a huge bonus is because they arn't adding their 20% properly.

When you enter combat your passive hull regen drops to a % of its normal value. I think its something like 15%.

However this 15% is being calculated BEFORE the extra 20% from the Boffs instead of after it. Meaning if you had 200% hull regen out of combat (100% base + 100% from 5 Boffs) you get 115% in combat instead of 30%.

This erroneous calculation is why Humans are being way more effective than they should be. Eventually they might get around to fixing this and when they do Humans will be useless again.
Yes, I believe this may be a bug. I created a thread about this issue here:
http://sto-forum.perfectworld.com/sh....php?p=8351891

For a detailed analysis of hull repair rates, see the following post:
http://sto-forum.perfectworld.com/sh...31&postcount=3
Captain
Join Date: Jun 2012
Posts: 1,887
# 22
02-28-2013, 07:06 AM
I had a ship with an all ET crew and found it was hurting pretty badly, replaced one boff with a human and the difference was like night and day, now I don't know if the abilities stack or have diminishing returns but I hope that they don't screw with a trait that is finally working in a desirable manner.
Ensign
Join Date: Jan 2013
Posts: 10
# 23 really
02-28-2013, 07:34 AM
it's cries like these that are gona end up ruining any chance a escort has against the cruisers , for one if u tweak then hull regen any lower on the escorts even with the hull regen off hum boffs , it will end up popping at every shot thats given to it ,

and for another cruisers have way more crew , so there fore when ur crew dies off ur not gona get them back as fast as a escort will ,and u will not see a change in ur hull healin from the crew like the escorts simply because of the smaller crew takes less for the crew to heal escpecially if u run 2 or 3 of them crew recovery consoles,, u might as well give up on the crew healing a cruiser , but heres the thing cruisers have way more eng boff slots to take the space of the crew heal, so therefore its even , if he simply can outstand u its because he has learnt your play pattern and saves a skill for when u simply use whatever was finishing him off ,1 vs 1 really test's nothing pvp not crew hull heal there , and any kind of healing ability is needed there , so if u take the crew heal down is just gona make alot of people that hate playing cruisers simply stop playing altogether, u cant just espect them to make escorts have great fire power and simply get blown to bits , that doesnt make any kind of sence to me , but is what really im understanding that this whole thing was posted about, stop posting anything that might cause them to nerf what we do have now, post something that will help , like ideas all im saying is that ive played all kinds of online games and these kinda comments ,,post ,etc cause the developers to nerf the crap out of stuff i mean use ur head dude
Career Officer
Join Date: Jun 2012
Posts: 1,203
# 24
02-28-2013, 08:00 AM
Quote:
Originally Posted by firescorpion1 View Post
but heres the thing cruisers have way more eng boff slots to take the space of the crew heal, so therefore its even
Ok, and how does the cruiser make up for our (to paraphrase you) way more tac boff slots that crank up our damage?

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Captain
Join Date: Jul 2012
Posts: 554
# 25
03-01-2013, 03:58 AM
I do think 1 human boff is working as intended; I not think more than that are. Unless its in the devs intention an all human ship crew is the most desiarable setup for each ship. I don't know how it compares to the romulan embassy boff yet; but the saurian/store borg efficient trait is a bad joke compared to leadership.

Add dimishings and more important add some interesting, diverse space-skills for the other races at the same time.
Rihannsu
Join Date: Feb 2013
Posts: 275
# 26
03-01-2013, 05:23 AM
No doubt. There are far to many ground traits and precious few space ones. I wish Cryptic would created a trait selection option - it could be RPed as a transporter malfunction and it could allow you to pick say one trait from a couple pools divided up between ground and space. Then the "transporter" would randomly select four traits from the pools with preference given to the ones you selected and when your BO rematerialized it would have them. It could be a one time thing and even cost game currency. Hell they could even add special enhancements to the RNG to improve your chances if one chose to use FM or lobi or other similar currency or have a small chance the BO would be beamed across space and lose it forever!

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Original Cryptic Forum Name: Spartan
(member #124)

Last edited by aspartan1; 03-05-2013 at 08:35 AM.
Commander
Join Date: Dec 2012
Posts: 405
# 27
03-05-2013, 07:24 AM
Quote:
Originally Posted by firescorpion1 View Post
if he simply can outstand u its because he has learnt your play pattern and saves a skill for when u simply use whatever was finishing him off ,1 vs 1 really test's nothing pvp not crew hull heal there , and any kind of healing ability is needed there , so if u take the crew heal down is just gona make alot of people that hate playing cruisers simply stop playing altogether, u cant just espect them to make escorts have great fire power and simply get blown to bits , that doesnt make any kind of sence to me ,

What a surprise than an escort captain loves the change.

What the test eventually devolved into was us sitting 2k apart with my broadside facing him. 4 tac consoles with 6 fleet phasers, and then changing to 6 fleet antiprotons (with the antiproton consoles), and me using EPtW1 and EPS 3.

Not moving, not evading, with him just hitting EPtS1 every 30 seconds. He was out healing my damage without using any hull heals. He didn't have a borg set, omega or maco set, or any set for that matter. He was in fact using the free patrol escort. I would maybe finally get him down to 90-95% inside of 2 minutes and then he just hits RSP and bam, start it over again.

I have given up entirely on cruisers now and fly escorts since there is absolutely no point in flying a cruiser in pvp.

And yes I do expect escorts to do massive damage and simply get blown to bits. They are glass cannons (more so in the Kumari) and that is the way it should be. Have you played any mmo before? Admittedly its harder to establish a holy trinity here, but that is the general rule. You trade off survivability for more damage. Most games have enough classes to have the 3 established points of DPS, Tank, and Healer, plus have enough classes in between that have different trade offs. When you make it so the DPS class has almost the same survivability has the tank without a similar change to the tanks, you have a problem.

It was ridiculous before the change, now its down right pitiful.

What kills cruisers? Escorts
What kills Science ships? Escorts
What kills escorts? Other escorts.

Now that escorts can out tank cruisers, I can find no reason to play anything other than an escort.
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