Commander
Join Date: Jun 2012
Posts: 459
# 1 A question about Torpedos
02-08-2013, 12:31 AM
In regards to Torpedos, what is the preferred Torpedo on Escorts and Science vessels?

I usually use Quantums on my Vesta class with emphasis on the Aux phasers as my damage source.
Lt. Commander
Join Date: Dec 2012
Posts: 193
# 2
02-08-2013, 12:57 AM
For the mundane ones: do not underestimate the Photon (astounding dps), Transphasic (useful also when the shields are active) and the Chroniton (they can decrease the speed and manoeuverability of your target).

About the more exotic torpedoes (romulan, borg, those bound to a specific ship like the Tholian vessels etc.): i.m.h.o. they have a bad cost/effectiveness ratio (mostly due to the very expensive cost rather than poor performances).

Jolan tru.
Starfleet Veteran
Join Date: Dec 2012
Posts: 698
# 3
02-08-2013, 01:00 AM
Quantums r usually best especially with high yield 3 n torpedo spread 2
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Join Date: Jul 2012
Posts: 941
# 4
02-08-2013, 01:45 AM
If you are using Cannons and using Manual Fire setting, then go with Quantum or Photon. Your cannons will drop the shields fast enough to make timed use of either one.

If you are using Cannons, do NOT use Tricobalt as you will be too close and will damage or destroy yourself.

If you are using All-Torpedoes or if you set your torpedoes to Auto-Fire, Transphasic is the way to go as they are indifferent to your enemy's shields.

If you are using Beams (which would mean that you are probably using the Science Vessel at that moment), Plasma is nice as its Damage Over Time side-effect ignores Shields.

Chroniton is good for Science Vessels and Cruisers as it adds the Slow Status Effect. They are not as good for Escorts. Chronitons are also a good choice if you are going for a Support Build for your ship.

Manually-Fired Tricobalts will do the most damage over-all, but it will take some practice to get the timing down.


I do not know much about the Special Torpedoes, so I cannot speak to their effectiveness.
Commander
Join Date: Jun 2012
Posts: 459
# 5
02-08-2013, 01:59 AM
Quote:
Originally Posted by jslyn View Post
If you are using Cannons and using Manual Fire setting, then go with Quantum or Photon. Your cannons will drop the shields fast enough to make timed use of either one.

If you are using Cannons, do NOT use Tricobalt as you will be too close and will damage or destroy yourself.

If you are using All-Torpedoes or if you set your torpedoes to Auto-Fire, Transphasic is the way to go as they are indifferent to your enemy's shields.

If you are using Beams (which would mean that you are probably using the Science Vessel at that moment), Plasma is nice as its Damage Over Time side-effect ignores Shields.

Chroniton is good for Science Vessels and Cruisers as it adds the Slow Status Effect. They are not as good for Escorts. Chronitons are also a good choice if you are going for a Support Build for your ship.

Manually-Fired Tricobalts will do the most damage over-all, but it will take some practice to get the timing down.


I do not know much about the Special Torpedoes, so I cannot speak to their effectiveness.
Special Torpedos? Also im using the Vesta and the Chroniton Flux Torpedos seemed to do alot for my damage output, but ill try to get my hands on some Photons just to give em a go.

Last edited by kaeaja; 02-08-2013 at 02:06 AM.
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Join Date: Jul 2012
Posts: 941
# 6
02-08-2013, 02:15 AM
Quote:
Originally Posted by kaeaja View Post
Special Torpedos? Also im using the Vesta and the Chroniton Flux Torpedos seemed to do alot for my damage output, but ill try to get my hands on some Photons just to give em a go.


Yes, Special Torpedoes. Hargh'peng uses Poison status effect. Omega can use the Unimatrix's V'Ger torp. You can get Tholian Drain torpedoes, Ferengi missiles, Romulan special Plasmas. I don't know about any of those, that was what I was saying.
Captain
Join Date: Nov 2012
Posts: 3,477
# 7
02-08-2013, 05:55 AM
Quote:
Originally Posted by jslyn View Post
If you are using All-Torpedoes or if you set your torpedoes to Auto-Fire, Transphasic is the way to go as they are indifferent to your enemy's shields.
The only times I've seen a pure projectile build be even remotely comparable to a hybrid or energy weapon heavy setup are a few whirly-gig b'rels using a combination of breen cluster torpedoes and vanilla transphasics, and pulling in-fight 180s. In the PvE realm however, this is a fairly disadvantageous build since so many of your primary targets have either no shields, or their shields drop almost instantly.

Quote:
Originally Posted by jslyn View Post
Manually-Fired Tricobalts will do the most damage over-all, but it will take some practice to get the timing down.
On a per-shot basis, perhaps. Overall? Not really. Chained Photons/Quants, especially when backed by PWOs, will outperform a lone Trico Torp any day (unless of course you're trico torpedo bombing, but you're better off using mines for that).
Republic Veteran
Join Date: Jun 2012
Posts: 3,781
# 8
02-08-2013, 07:38 AM
I been wondering and this seems like a good place to ask, since I have little experience with them, are tricobalts affected by PWO doffs?
Captain
Join Date: Nov 2012
Posts: 3,477
# 9
02-08-2013, 07:45 AM
Quote:
Originally Posted by lianthelia View Post
I been wondering and this seems like a good place to ask, since I have little experience with them, are tricobalts affected by PWO doffs?
They are, but they require a second launcher, usually a fast firing one like photons or in some cases the ferengi missile launcher, to get any major benefit from them.

To my knowledge, the only projectile that doesn't interact with PWOs is the Omega torpedo, and that's mostly just a bandaid because the combination of the two is very buggy. The Hargh'Peng might also be in that category, but I don't think so.
Captain
Join Date: Jun 2012
Posts: 1,489
# 10
02-08-2013, 08:02 AM
Quote:
Originally Posted by stirling191 View Post
The only times I've seen a pure projectile build be even remotely comparable to a hybrid or energy weapon heavy setup are a few whirly-gig b'rels using a combination of breen cluster torpedoes and vanilla transphasics, and pulling in-fight 180s. In the PvE realm however, this is a fairly disadvantageous build since so many of your primary targets have either no shields, or their shields drop almost instantly.
Quote:
Originally Posted by calintane753 View Post
For the mundane ones: do not underestimate the Photon
Two photon torpepdo launchers with 2 or 3 projectile officers will get you chained torpedo launches a majority of the time. If a torpedo does 5000 damage and you launch one every 2 seconds, then you have the equivalent of 2500 DPS regardless of weapon power or range to target from only two weapon mounts. Photon torpedo boating is highly effective.
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