Captain
Join Date: Nov 2012
Posts: 3,465
# 11
02-08-2013, 07:08 AM
Quote:
Originally Posted by momaw View Post
Two photon torpepdo launchers with 2 or 3 projectile officers will get you chained torpedo launches a majority of the time. If a torpedo does 5000 damage and you launch one every 2 seconds, then you have the equivalent of 2500 DPS regardless of weapon power or range to target from only two weapon mounts. Photon torpedo boating is highly effective.
Clarification: When I say pure projectile builds I mean just that, all torpedoes, mines and whatnot, no cannons/beams/turrets. I chose my words very carefuly in the statement you quoted.

My primary loadout is a hybrid setup built around twin-linked photons with 3x Purple PWOs and built for crazy crits. I know firsthand how effective they can be.
Starfleet Veteran
Join Date: Jul 2012
Posts: 602
# 12
02-08-2013, 07:29 AM
Quote:
Originally Posted by stirling191 View Post
The only times I've seen a pure projectile build be even remotely comparable to a hybrid or energy weapon heavy setup are a few whirly-gig b'rels using a combination of breen cluster torpedoes and vanilla transphasics, and pulling in-fight 180s. In the PvE realm however, this is a fairly disadvantageous build since so many of your primary targets have either no shields, or their shields drop almost instantly.


If your Torpedo Boat cannot keep up with an Energy Boat then your build if off. I shall offer you a suggestion based on my own Chimera set-up.

Try two MK XII Transphasics and two Breen Rapid Reload Transphasics. Weapons Cycle from Left to Right exceot when cooldown is active. Rapid Reloads do not share cooldown with other Torps, so they will fill in the blanks. So in this way, it will fire your first MK XII, follow by an RR, the other RR, the second MK XII, the first RR, the second RR, the first MK XII, so on and so forth. You will get a near constant stream of Torpedoes this way.

Have some Torpedo Skills to help spread the love. I assure you, it will easy keep up with a Mixed Build

For added fun, have a high rank Science officer. They can use Tachyon Beam, Charged Particle Burst.
Captain
Join Date: Nov 2012
Posts: 3,465
# 13
02-08-2013, 07:38 AM
Quote:
Originally Posted by jslyn View Post
If your Torpedo Boat cannot keep up with an Energy Boat then your build if off. I shall offer you a suggestion based on my own Chimera set-up.
See above post. My HEC spewing photons pulling aggro from other escorts, even while carrying multiple [-th] consoles is far from unheard of.

Quote:
Originally Posted by jslyn View Post
Try two MK XII Transphasics and two Breen Rapid Reload Transphasics. Weapons Cycle from Left to Right exceot when cooldown is active. Rapid Reloads do not share cooldown with other Torps, so they will fill in the blanks. So in this way, it will fire your first MK XII, follow by an RR, the other RR, the second MK XII, the first RR, the second RR, the first MK XII, so on and so forth. You will get a near constant stream of Torpedoes this way.

Basic transphasics, even fleet or mk XIIs, do pitiful damage relative to cannon or hybrid setups once a target's shields go down, which in PvE they do in about two seconds. While you're firing one torpdeo at a time, others are firing two, three, even four dhcs with two or three turrets, possibly a KCB and even more possibly supporting torpedoes at a target.

Bottom line: it's good for a target whose shields never go down, but terrible relative to almost any other build against hull.

Quote:
Originally Posted by jslyn View Post
For added fun, have a high rank Science officer. They can use Tachyon Beam, Charged Particle Burst.
All of which, as far as shield drains go, typically remove less shields than an unbuffed energy weapon salvo. The latter of which doesn't have a cooldown of more than half a minute.
Career Officer
Join Date: Sep 2012
Posts: 2,020
# 14
02-08-2013, 07:42 AM
Quote:
Originally Posted by jslyn View Post
If you are using Cannons, do NOT use Tricobalt as you will be too close and will damage or destroy yourself.
Isn't that part of the fun of using them?
Captain Kirk is climbing a mountain. Why is he climbing a mountain? Is he learning to fly?
Starfleet Veteran
Join Date: Jul 2012
Posts: 602
# 15
02-08-2013, 09:44 AM
Quote:
Originally Posted by stirling191 View Post
While you're firing one torpdeo at a time, others are firing two, three, even four dhcs with two or three turrets, possibly a KCB and even more possibly supporting torpedoes at a target.



.. .. .. ..Well... .. .. That IS true. One torpedo does, in fact, do less damage than four Dual Heavy Cannons and three Turrets. I really cannot argue that logic.




Quote:
Originally Posted by valoreah View Post
Isn't that part of the fun of using them?


Ah! A rousing game of Trico-Chicken!
Career Officer
Join Date: Jun 2012
Posts: 984
# 16
02-08-2013, 10:30 AM
Quote:
Originally Posted by valoreah View Post
Isn't that part of the fun of using them?
Indeed. As is catching oneself on fire when launching the Romulan Hyper Plasma with a THY3 at point blank
Captain
Join Date: Nov 2012
Posts: 942
# 17
02-08-2013, 10:40 AM
Quote:
Originally Posted by calintane753 View Post
For the mundane ones: do not underestimate the Photon (astounding dps), Transphasic (useful also when the shields are active) and the Chroniton (they can decrease the speed and manoeuverability of your target).

About the more exotic torpedoes (romulan, borg, those bound to a specific ship like the Tholian vessels etc.): i.m.h.o. they have a bad cost/effectiveness ratio (mostly due to the very expensive cost rather than poor performances).

Jolan tru.
While photon might be worth something, chroniton and transphasic are only viable in pvp, and even then they are more(chroniton) or less (transphasic) weak.

Omega Torp might cost much, but is pretty powerful on high yield 3. Normal hits (on blank hull) 40k each, highest crit 160k against a tactical cube. Best torpedo for pve, but bad for pvp.

Pvp-Torp #1 is quantum, fast and powerful.
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Commander
Join Date: Jun 2012
Posts: 438
# 18
02-09-2013, 01:18 AM
Okay so yeah...for the Vesta ship, what torps are best for it? Quantums? Photons? What?
Captain
Join Date: Aug 2012
Posts: 1,738
# 19
02-09-2013, 01:32 AM
Transphasics for the bosses and shielded targets and have photons in inventory to switch out too if you need to work on unshielded targets

All too often i see the red shield go up right when my photons hit so they do very little damage

You always get decent damage from the transphasics shields up or down and when i run torpedos this is my choice
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Starfleet Veteran
Join Date: Jul 2012
Posts: 602
# 20
02-09-2013, 05:40 AM
Quote:
Originally Posted by kaeaja View Post
Okay so yeah...for the Vesta ship, what torps are best for it? Quantums? Photons? What?

In truth, the list on the first page here applies regardless of the ship. There is no best torpedo. All of them are good at one thing or another and all of them are bad for some builds. Think about how you are wanting to play and pick the torpedo that matches your needs.

The Vesta is very customizable ship; you can set it up for just about any role or specialization. It can be a good DPS Attacker, a good Healer, a good Controller or an excellent Drainer. It depends entirely on what you are wanting to do with it.

But if you would like feedback on your specific Vesta, then by all means tell us what your goals are. Tell us what you want her to do, and tell us you current Bridge Officer Skill Configuration. We will be happy to offer you suggestions that would fit your current set-up.




Quote:
Originally Posted by jellico1 View Post
Transphasics for the bosses and shielded targets and have photons in inventory to switch out too if you need to work on unshielded targets

All too often i see the red shield go up right when my photons hit so they do very little damage

You always get decent damage from the transphasics shields up or down and when i run torpedos this is my choice



That was the point that I was making before. (^__^)

Last edited by jslyn; 02-09-2013 at 05:49 AM.
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