Lt. Commander
Join Date: Sep 2012
Posts: 136
# 181
04-19-2013, 09:46 AM
Pressure DPS is viable if the ship has 5 DHC's or is an Aux2Batt cruiser using CRF, single cannons and turrets, DEM3, and all the DEM buffing abilities and modifiers that make the ship a nightmare to deal with.

(as requested from another thread)

Arguing about this is probably pointless though, since you're going to tell me I'm wrong, and I'm going to tell you that you just aren't playing them correctly. At which point we'll flex our internet muscles at each other, and get no where.
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Career Officer
Join Date: Dec 2012
Posts: 679
# 182
04-19-2013, 02:11 PM
Quote:
Originally Posted by voxlagind View Post
Pressure DPS is viable if the ship has 5 DHC's or is an Aux2Batt cruiser using CRF, single cannons and turrets, DEM3, and all the DEM buffing abilities and modifiers that make the ship a nightmare to deal with.
"Pressure DPS" somewhat exists if you have an escort with high-level CRF - I agree with that. But usually people think of cruisers (or sci ships), because: if you have an escort - why not run it with the usual spike damage setup?

And instead of flexing your internet muscles, maybe you could just play your ship? Show off how well it performs? Maybe we can get a premade/pugmade match with both of us in there, so we can see how well such a build performs in a somewhat serious setting.
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Captain
Join Date: Jun 2012
Posts: 677
# 183
04-19-2013, 02:49 PM
Quote:
Originally Posted by mancom View Post
"Pressure DPS" somewhat exists if you have an escort with high-level CRF - I agree with that. But usually people think of cruisers (or sci ships), because: if you have an escort - why not run it with the usual spike damage setup?

And instead of flexing your internet muscles, maybe you could just play your ship? Show off how well it performs? Maybe we can get a premade/pugmade match with both of us in there, so we can see how well such a build performs in a somewhat serious setting.
End of pressure is near.

Spike is only way to successfully kill pplz now!

Prepare and focus ur new rommy for spike my boy!!!
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 184
04-19-2013, 05:24 PM
Quote:
Originally Posted by voxlagind View Post
Pressure DPS is viable if the ship has 5 DHC's or is an Aux2Batt cruiser using CRF, single cannons and turrets, DEM3, and all the DEM buffing abilities and modifiers that make the ship a nightmare to deal with.

(as requested from another thread)

Arguing about this is probably pointless though, since you're going to tell me I'm wrong, and I'm going to tell you that you just aren't playing them correctly. At which point we'll flex our internet muscles at each other, and get no where.
DHCs+crf are spike, because of how front loaded its delivery is. every fireing cycle is spike, has the capability to blow down a shield faceing, there is no gradual application that can be countered in real time by manual distribution, regeneration, and proc heals. the damage is 100% applied in a single second, then everything else has its chance to respond, its not applied and responded to at the same time. thats why all energy weapons that arent DHCs are garbage.

i wrote the book on kirk tastic AtB fed cruiser builds, mid season 5 to season 7 these builds worked great, kinda. but since fleet elite started showing up, and the rep system, their effectiveness has been floored. they have 0 net damage in any mid to high level team play, only any good for pounding pugs.
Captain
Join Date: Jun 2012
Posts: 677
# 185
04-19-2013, 07:37 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
DHCs+crf are spike, because of how front loaded its delivery is. every fireing cycle is spike, has the capability to blow down a shield faceing, there is no gradual application that can be countered in real time by manual distribution, regeneration, and proc heals. the damage is 100% applied in a single second, then everything else has its chance to respond, its not applied and responded to at the same time. thats why all energy weapons that arent DHCs are garbage.

i wrote the book on kirk tastic AtB fed cruiser builds, mid season 5 to season 7 these builds worked great, kinda. but since fleet elite started showing up, and the rep system, their effectiveness has been floored. they have 0 net damage in any mid to high level team play, only any good for pounding pugs.
It is not as spiky as with a beam overload(s) complimented with it in the current gamestate.

It could still be enough spike, i guess it depends how you look at it.

Sorry this is inaccurate information, the dhc bolts/hits afaik can still be interuppted with healticks as well in between. Correct me if im wrong but you seem to imply that there can be no healing ticks done within DHC cycles or volleys.

Last edited by darkfader1988; 04-19-2013 at 07:40 PM.
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Join Date: Jun 2012
Posts: 6,671
# 186
04-19-2013, 07:50 PM
Quote:
Originally Posted by darkfader1988 View Post
It is not as spiky as with a beam overload(s) complimented with it in the current gamestate.

It could still be enough spike, i guess it depends how you look at it.

Sorry this is inaccurate information, the dhc bolts/hits afaik can still be interuppted with healticks as well in between. Correct me if im wrong but you seem to imply that there can be no healing ticks done within DHC cycles or volleys.
i suppose i should have mentioned BO, to avoid this response. yes BO, and torps are good spike too.

well ya, basically. theres 1 second of fire and 2 or 3 of not fireing, vs a constant steady stream from other weapons, that can get countered in real time. its the difference between shooting the health of all 4 shield facings fluctuation over 3 or 4 seconds and blowing out 1 in an instant. theres a heal tic for every shot on all the other weapons, were theres only time for 1 heal tic for CRF DHC damage. its just more effective and harder to tank
Captain
Join Date: Jun 2012
Posts: 1,465
# 187
04-20-2013, 06:29 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
i suppose i should have mentioned BO, to avoid this response. yes BO, and torps are good spike too.

well ya, basically. theres 1 second of fire and 2 or 3 of not fireing, vs a constant steady stream from other weapons, that can get countered in real time. its the difference between shooting the health of all 4 shield facings fluctuation over 3 or 4 seconds and blowing out 1 in an instant. theres a heal tic for every shot on all the other weapons, were theres only time for 1 heal tic for CRF DHC damage. its just more effective and harder to tank
I'd say the CRF & DHC would need to be run by a Tac to be spike damage. I stopped running a Sci Raider build w/DHCs b/c of how worthless it is for the skill point investment required (and boredom of the build which is unrelated). I can't see how an Eng would be better suited w/o any buff/debuff captain abilities.

The free resists from fleet shields has been the main problem. But, even w/o considering that there's a huge difference from shield strength w/KDF vet ship using just MACO w/Tactical mode turned off than it turned on and using Omega shields. That's on a ship w/a negative shield mod.
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# 188
04-22-2013, 06:55 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
DHCs+crf are spike
They were spike, and they still can be spike.

However healing has gotten so out of control at this point that DHCs+CRF are actually "pressure damage".


Quote:
Originally Posted by dontdrunkimshoot View Post
i wrote the book on kirk tastic AtB fed cruiser builds, mid season 5 to season 7 these builds worked great, kinda. but since fleet elite started showing up, and the rep system, their effectiveness has been floored. they have 0 net damage in any mid to high level team play, only any good for pounding pugs.

Drunk even DHCs with CRF are often neutralized without SNB at this point in most mid/high level team play.

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Join Date: Jun 2012
Posts: 6,671
# 189
04-22-2013, 11:16 AM
Quote:
Originally Posted by ussultimatum View Post
They were spike, and they still can be spike.

However healing has gotten so out of control at this point that DHCs+CRF are actually "pressure damage".





Drunk even DHCs with CRF are often neutralized without SNB at this point in most mid/high level team play.
oh i know, im in some of those mid to high level matches atleast once a week. one lasted almost 2 hours last night. anyone with the right elite shield and full stacks and any healer attention in such a match is invincible. at least i was, entire team focus, 3 subnukes, i survived such a thing 5 of 6 times and didn't die once in my steamrunner. the 1 target we could kill had a similar setup, and it took 3 subnukes every time to kill him.

to me that doesn't make DHCs pressure. that just proves how broken elite shields are. nothing is spike in mid to high level play. its just a combination of everything you can throw at a target, 3 snbs, and luck.
Captain
Join Date: Jul 2012
Posts: 2,729
# 190
04-22-2013, 01:05 PM
Spike is the way to go. Oldest tactic in the book: get people within their resist cool down, a window that lasts between 5s to 10s. It's frustrating how hard that is to do.
Reality is WAR
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Last edited by deokkent; 04-22-2013 at 01:07 PM.
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