Ensign
Join Date: Jul 2012
Posts: 4
I'm a returning STO player. Took advantage of a special SciFi Channel STO preorder special and started playing shortly after launch. Leveled a tac to RA in escorts, then lost interest and left the game for a long while. Now I'm back and started leveling a new Sci toon. Still flying a Miranda LC at the moment and would like to field some opinions on how to allocate her skill points going forward. She is currently a Lt.8.

So where do you think I should put her skill points? Also, I was thinking of putting her into cruisers. Is that wise? I've read in other threads that Sci captains do fairly well in escorts (have a hard time believing it, but there you are) and of course science ships. I don't want to go escorts (been there, done that). I've got the Ambassador, just waiting to get her to the right rank to fly it. I really want the Excelsior refit from the C-store. But I'm starting to wonder if it wouldn't be better to use an engineer or tac for that ship.

If you will further indulge me with an equipment question. Part of my SciFi CHannel preorder package was a blue Neodynium deflector dish, which features +8 Aux, plus three other +5 boosts to powers I cannot currently remember (but I'm pretty sure they are in the graviton area). To what rank do you reckon it would be a useful piece of equipment. I also have a Mk IV (or Mk VI, can't remember) Hyper Combat Impulse Drive (the one with + efficiency on high and low engine power) on my tac toon. This was a prized engine back when I first played...is it still regarded as a strong engine to use at rear admiral level, as many such players continued to use well into their advancement back in the day?
Career Officer
Join Date: Jun 2012
Posts: 129
# 2
02-08-2013, 02:32 PM
Any kind of Captain can fly any kind of ship effectively, with the right skills and experience. I have 9 alts, 4 of which are Sci captains (Science ship, Cruiser, Escort, and Raptor). Each is successful in their own way. My "main" is the Sci/Escort Captain; he's very fun to play.

Just remember to play what you want, how you want. The only "gimped" characters in this game are the characters you don't have fun playing (no matter how "powerful" they may be).
Ensign
Join Date: Jul 2012
Posts: 4
# 3
02-08-2013, 02:41 PM
Quote:
Originally Posted by ggg247 View Post
Any kind of Captain can fly any kind of ship effectively, with the right skills and experience. I have 9 alts, 4 of which are Sci captains (Science ship, Cruiser, Escort, and Raptor). Each is successful in their own way. My "main" is the Sci/Escort Captain; he's very fun to play.

Just remember to play what you want, how you want. The only "gimped" characters in this game are the characters you don't have fun playing (no matter how "powerful" they may be).
Gotcha, and thanks for the reply G^3. That's how I feel, too, when you get right down to brass tacks...but I'd also like the toon to be useful in PVP, PUG's, what have you, in case I decide to dip my toe in that pool.

I'll add to my OP that I'm pure PVE at this point, so it's probably not such a big deal how I build my character, so long as I don't go crazy like adding 9 points to Batteries. };0)

Anyone else have any thoughts?
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