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Thanks SO MUCH for all your support, and we'll see you in-game!
It sounds like a silly question, but the truth is that I've gotten bored with my escort strategy in the various Borg STFs. Basically, I fly up to point blank range, grab whatever I'm attacking with Tractor Beam 2, pop all of my TAC buffs (CRF3/CRF1, HYT3/HYT1, APA3, APO1, GDF3, etc.), and just unload on the target until a) it dies or b) my combination of EPtS (I run two of them) and EngTeam2 fails to keep me above 50% hull at which point I pop JTS1 and EVM to break any tractor lock and get out of Dodge while I heal/recharge shields.
Overall, the strategy works: I do lots of damage (normally tops in DPS/total damage per STF), and if I'm careful/time it right, I can escape before getting clobbered by the Tac cubes, lance ships, etc.
The problem is that it's a dull way of fighting. There's little to no maneuvering going on - just a slow crawl forwards or backwards towards/away from the target as I keep my nose pointed dead ahead to maximize my DHCs and Quantum barrage. Sometimes I fly into the target and just gyrate back and forth while hitting it at point blank range. Sort of a bump-and-grind approach.
Again, a lame fighting style, but so far it works. However, I sometimes envy the cruisers with their "turn and burn" style of fighting, if for no other reason than it takes the heat off of any single shield facing. I suppose I could employ more of a "hit and run" style, zipping in and unloading before zipping back out of range. However, by doing so I rob whatever team I'm on of my full DPS potential, which can only be realized if I follow the aforementioned point blank squat-and-shoot technique.
So, how do others fly their escorts in PvE? Is there a better, more interesting approach that puts my base 16 turn rate to good use? Or am I relegated to the role of slightly-mobile gun platform where I keep popping buffs and hammering on the forward arrow key (to reinforce my forward shield)?
Note: Here's my ship build...
Fleet Patrol Escort
3 Piece Adapted Mark 12 MACO set (Shield/Eng/Def)
3x Mark 12 Borg AP DHCs + 1 Mark 12 Borg Quantum up front
2x Mark 12 Borg AP Turrets + 1 Cutting Beam in back
3x Mark 11 Neutronium + 1 Borg Assimilated Console in the eng slots
3x Mark 11 AP Mag Modules + 1 Mark 11 Quantum ZP module in the Tac slots
2x Mark 11 Field Gens in the Sci slots
Shield HP is running just under 14K and I generally outlast many cruisers during Hive Elite, etc.
Thoughts? Comments? Suggestions?
RCK - Flying as Jacob Lightener in the Purple Avenger 3
The problem is that it's a dull way of fighting. There's little to no maneuvering going on - just a slow crawl forwards or backwards towards/away from the target as I keep my nose pointed dead ahead to maximize my DHCs and Quantum barrage.
Your reward is the satisfaction of demolishing the enemy with your first quantum volley, while knowing that 90% of the playerbase is taking 2-5 minutes to do the same thing more "cinematically".
I get as close as it is practical, plant my butt there, and I fire until I get aggro. At that point I start using my resist abilities, and finally when I've got nothing left I then turn and run and use my other shields to take damage. Before then there isn't much point to flying around like you're on crack or doing PVP, especially when you don't have aggro and don't need the defense boost.
Not exactly the most glorious existence, but uh, that's damage dealers for you in the MMORPG PvE world.
yeah, sometimes I wish I could bring out my Ody and do a phaser show allover the place, but when I start putting the pieces on the ship, I realize it would not be as much fun as I imagine, since I would be less useful for the team, than I am otherwise. especially if I pug. shame phasers cant compare to dhcs
This sort of thing annoys me, I'd like to play a dodge-scort but I can't (Except for runs along the top of gates) because it loses DPS. Which leaves me to yoyo against al my targets which is really boring, even moreso when you have all your essential skills on the spacebar...