Nice bunch of fixes. Looking forward to seeing them in game. However, I have to ask, when can we expect to see the saucer separation fixed so that the saucer maintains the skin of the rest of the ship while separated from the Galaxy and Odyssey? Same for Aquarius for the Odyssey Tactical and the Tal'kyr for the D'Kyr?
Interesting. As much as I'm eager to see these changes in the game I still have to ask - when can we expect Orion Interceptors, Tachyon Drones and Marauding Force Hangars to be equippable on Jem'Hadar Heavy Escort Carrier on the KDF side?
Seconded. Quad Disruptors too, not that I would use them, but fair is fair.
The STF optional objective reward being granted while dead is great... I dont normally die, but when I do... it usually occurs right around when we complete the optional.. it was annoying to say the least.
I'd be very interested to see the Romulan Senate Robes... my character is played as a Romulan and I'd very much like to know if they are worth trying to find a fleet that will have them unlocked.
Really hoping the Breen orniment will be disabled by default on Fed Starbases too...
Also new version of the Steamrunner? Colour me intrigued... will wait for pics to see what it is...
Last edited by amayakitsune; 02-08-2013 at 04:37 PM.
Nice bunch of updates there. Glad the STF DOffs are back (I hope their price didn't get too inflated). I look forward to the Romulan Senate Robes (screenshot anywhere?). Are the padded boots available for male KDF or just Feds?
Will there be more Romulan BOffs with the Romulan Operative trait? Right now I think it's just the Tac BOffs, meaning Sci and Eng-based ships can't take advantage of the stacking.
You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010. Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
i just checked the steam runner, and theres an optional 'type2' skin that has the impulse engines relocated to the primary hull were they should be! thanks devs for spending time on an already release item like that
and as for the fleet ship shield mods, all the basic retrofits have the same shield mod as normal RA level tier 5 ships, wile all fleet ships have the same shield mod tier 5 fleet ships have.
so ships like the retrofit nova have 1.3, fleet 1.43, retrofit saber has .9, fleet saber has .99, retrofit ktinga has 1.0, fleet ktinga has 1.1, etc.
fleet ktinga hollodeck
maco mxXII per faceing-9719
KHG mxXII per faceing-11780
fleet ktinga tribble
maco mxXII per faceing-9669
KHG mxXII per faceing-12057
its like i expected. the extra chunk is hitpoints is gone, replaced by normal shield mod. this actually effects negatively the capacity of all but covarient shields on these ships slightly, especially for regenerative, but the regen these ships have is based on the shield mod, so overall its for the best. the listed shield mods wont make would be buyers cringe quite as much too, so more would be bought.