Survivor of Remus
Join Date: Jun 2012
Posts: 128
# 51
02-09-2013, 11:40 PM
can you please fix the Multi-Vector Advanced Escort / Fleet Advanced Escort pets to there very weak and the AI keeps getting tye killed ?


Fleet Tactical Escort Retrofit needs an increase in Shield Modifier to its very weak and has poor survivability

Last edited by unheard1978; 02-09-2013 at 11:50 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 147
# 52
02-09-2013, 11:48 PM
Quote:
Originally Posted by pwebranflakes View Post
You can still be in a team, but the mission is done solo. So, they would be in other parts of the galaxy and there would be some weird interacts in the mission because of it. This will resolve that

Cheers,

Brandon =/\=
it wouldnt even let me do the mission on the team. i actually had to leave the team in order to do the mission at all. it wouldnt let me enter the nebula to run the mission until i did
*Me*Why don't you just step away from the weapons console. You and I both know that you couldn't hit that cube, even if it was right in front of us.
*Junior Tactical Officer* But sir the cube IS right in front of us.
*Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
Ensign
Join Date: Nov 2012
Posts: 25
# 53 Helmets And Accolades
02-10-2013, 02:46 AM
Hello thanks for Fixing the Tailor on KDF for getting the Helmets but there is another issue i can purchase all the Sets but if i purchase it it will be set to basic so my Char is not allowed to wear it. And i got an issue with the K.H.G. Mk XII Accolade for getting all three Parts of the Set i got a hook on every Part and on the Main but i dont get the Accolade is that a bug or?????
Captain
Join Date: Jun 2012
Posts: 977
# 54
02-10-2013, 02:54 AM
Quote:
Originally Posted by bridgern View Post
I have a question to Geko.

I thought the Fleet Ships are supposed to get the following upgrades:

1.) 1 additional console
2.) 10% more hull
3.) 10% more shields

The Fleet Tactical Escort Retrofit definitely does not have an increased Shield Modifier.

http://www.stowiki.org/Fleet_Tactical_Escort_Retrofit

Please fix that.

Thanks
AHEM

This, Cryptic. If it's intended that the Fleet Tac Escort didn't get a 10% boost to its shield modifier, I'd at least like to know why.
Ensign
Join Date: Aug 2012
Posts: 10
# 55
02-10-2013, 04:25 AM
"Tricobalt Shockwave Torpedoes should no longer fire in a Spread pattern."

Hoooo noooooo...

Captain
Join Date: Nov 2012
Posts: 585
# 56
02-10-2013, 05:24 AM
Quote:
Originally Posted by thratch1 View Post
AHEM

This, Cryptic. If it's intended that the Fleet Tac Escort didn't get a 10% boost to its shield modifier, I'd at least like to know why.
Fastest base turn rate of any escort with 5 Tac consoles and two LTC Tac seats that isn't the Jem bug. Also the only 5 Tac-console ship capable of cloaking that has a turn rate of higher than 6.

I doubt it's any squishier than it used to be. Probably the only time whoever balances/designs ships actually had their head screwed on straight when whipping up stats. Don't worry, though. You're not missing out on that much awesomeness compared to other escorts on account of your lower shield mod, most of it comes from that third ENS Tac station.
Empire Veteran
Join Date: Jun 2012
Posts: 91
# 57
02-10-2013, 06:46 AM
Quote:
Originally Posted by zer0niusrex View Post
...[*]Klingon Honor Guard and Adapted MACO Pulsewave Rifles' secondary fire no longer triggers the category cooldown on all Grenade abilities.
...
It amazing how this was ok the year that the KDF had this. But the minute the Fed get it changes. Just another example the bias of cryptic for the fed and againist the kdf. Just another example of how they do like the KDF.

So when are you going to fix the Omega rep custome unlocks for KDF. Mine are still not working. I grind to omega 5, got the gear did the custome unlocks. But I still got nothing.

Oh that right it on KDF character that not important
Career Officer
Join Date: Sep 2012
Posts: 201
# 58
02-10-2013, 08:33 AM
Quote:
Originally Posted by zer0niusrex View Post
[*]Relativity Pistol: The Hold and Damage Immunity should now always last the same duration, regardless of the user and targets' innate resistances and buffs.
Just went on tribble testing this.
This is NOT working correctly yet.
Weapon malfunction still cancels the invulnerabilty of this pistol, this is a huge pvp issue.
Please fix this bs already.
___
Tami, Leader of -FS-
Career Officer
Join Date: Jun 2012
Posts: 270
# 59
02-10-2013, 08:50 AM
Quote:
Originally Posted by mothmicro View Post

Since when are technicans are responsible to clean viruses?
Think about that... Think really hard. Do I call the CDC to treat a COMPUTER virus?
Starfleet Veteran
Join Date: Jun 2012
Posts: 360
# 60
02-10-2013, 09:30 AM
I noticed a bug with this patch,
did you guys mess up the Space traylayout that had the boffs on them?
I fly all the time with them, but on tribble they are no where to be seen, i looked threw the numbers (1, 2, 3 (one they should be on) 4) but they are not there, i also tryed f12, Boff layout, hit hidden, then hit show, and still not there, please fix this

Holodeck Layout <<< Picture Clicky

Tribble Layout <<< Picture Clicky

Hmm i just noticed, If i go into Stations on my ship it doesnt show that my ship has any stations that i can put boffs on, this might be why i got this

Ship Without boff layout <<<< Picture Clicky

Cat Carrier btw if u needed to know (cryptic)
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Last edited by shailat; 02-10-2013 at 09:44 AM.
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