Empire Veteran
Join Date: Jun 2012
Posts: 7,921
# 111
03-06-2013, 07:29 PM
Quote:
Originally Posted by mrkollins View Post
That position is only 'useful' when you are facing a spawn camp, nothing more. In a balanced match where both teams are fighting hand to hand and all the action is in the middle of the map (usually one team on their side of the map an the other team in the opposite side) what is the point of climbing up there if you don't have range to engage? even with a sniper rifle or mortars, you just don't have range.
Had a human sitting up in a spot where he could snipe anyone going through the middle. Mortars also were able to hit anyone in the alleyway.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
http://sto-forum.perfectworld.com/sh...1#post13990891
Commander
Join Date: Jun 2012
Posts: 455
# 112
03-06-2013, 08:14 PM
Occasional sniper and mortar fire, compared to perpetual front line support, is pretty much the definition of a non-issue. I honestly can't remember the last time mortar fire or a sniper rifle secondary contributed to one of my deaths. Is it an exploit? Probably. Is it an issue? Only for the poor team who has to fight 4v5 because one of their players is busy "exploiting" his team into self-defeat.

Branflakes, any chance of getting this discussion moved to a new thread, when you get a chance?
Captain
Join Date: Jun 2012
Posts: 993
# 113
03-13-2013, 03:37 PM
Do you guys think that the item 16 it's still an issue?
Quote:
Originally Posted by mrkollins View Post

16. Ability: Ambush
Issue: Ambush is not consumed on use of grenades. While this wasn't that much of an issue yet and changing this will put tacticals on fireteam kit on serious disadvantage as they won't be able to bite through a good healers healing anymore without this spike damage it may now (while looking at tribble) become an issue. The separating of the adapted maco/KHG pulsewaves grenade launcher's cooldown from the grenade cooldown system means tacticals will be able to chain 3 fully ambush buffed hits in a row: weapon grenade-launcher + fire teams kit grenade + normal shotgun hit
Division Hispana
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Captain
Join Date: Jun 2012
Posts: 993
# 114
03-13-2013, 06:56 PM
The fixes to the Cryo Launcher and the Cloak-Virus are going live tomorrow!

Yay for us!

This would not have been possible without all the feedback and constant request of all of us! Thank you!

And special thanks to Borticus for making it happen, after all he's really busy with all things related to S8.
Division Hispana
www.divisionhispana.com

Last edited by mrkollins; 03-13-2013 at 07:48 PM.
Career Officer
Join Date: Sep 2012
Posts: 193
# 115
03-14-2013, 05:37 AM
Still hoping he'd find some time to address the other issues too, especially the melee chain-knockback of the secondary attck might be something i'd love to hear if thats broken or if they stealth buffed melee there, i'd think broken.. but this really needs dev confirmation.
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Career Officer
Join Date: Jun 2012
Posts: 318
# 116
03-14-2013, 06:16 AM
Quote:
Originally Posted by mrkollins View Post
Do you guys think that the item 16 it's still an issue?
The issue could be alleviated a bit by giving the Adapted Pulsewave's grenade a ground circle on activation, like the other grenades are, so they can be actually avoided. The current hint (character animation) is not so obvious.

I'm not sure where I stand if grenades should or not consume ambush. To me, it makes sense, theme-wise: the target can not really spot where an "ambushed" grenade came from, they just know it's about to hit their current location.
Commander
Join Date: Jun 2012
Posts: 306
# 117
03-15-2013, 10:16 PM
Surprised there's nothing on here yet about being vaporized but not dying causing your character to be invisible. Seems to be happening when getting knocked back while exposed. Only way I know to correct it is to either log out and back in or respawning after being defeated. I'm curious if it's being caused by the Romulan tier 3 reputation knock back passive combined with being exposed as I don't recall it happening before. While not being a major issue it's still pretty annoying when it happens.
Captain
Join Date: Jun 2012
Posts: 993
# 118
03-15-2013, 11:19 PM
Quote:
Originally Posted by nulonu View Post
Surprised there's nothing on here yet about being vaporized but not dying causing your character to be invisible. Seems to be happening when getting knocked back while exposed. Only way I know to correct it is to either log out and back in or respawning after being defeated. I'm curious if it's being caused by the Romulan tier 3 reputation knock back passive combined with being exposed as I don't recall it happening before. While not being a major issue it's still pretty annoying when it happens.

Happened to me 2 months ago, and in the same situation that you described. It's very rare to happen, but when it does it's not a big deal, your weapon is visible, you name is visible and you are still a target.
Division Hispana
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Lt. Commander
Join Date: Jun 2012
Posts: 120
# 119
03-16-2013, 07:45 PM
Here are some reference youtube videos demonstrating the issues:

Knockback Resistance
http://youtu.be/w6nnusE6eT4?hd=1

Hold Resistance
http://youtu.be/baWmNqd2UJs?hd=1

Reroute Power to Shields Broken
http://youtu.be/BkETv1ymfOE?hd=1

Omega Shield Broken
http://youtu.be/L973L0NTdvM?hd=1
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,408
# 120
03-17-2013, 03:04 AM
Quote:
Originally Posted by pug02 View Post
Here are some reference youtube videos demonstrating the issues:

Knockback Resistance
http://youtu.be/w6nnusE6eT4?hd=1

Hold Resistance
http://youtu.be/baWmNqd2UJs?hd=1

Reroute Power to Shields Broken
http://youtu.be/BkETv1ymfOE?hd=1

Omega Shield Broken
http://youtu.be/L973L0NTdvM?hd=1
Dadude is killing the great pug? maybe he can have the honour of having his toes glued backo n now
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