Starfleet Veteran
Join Date: Jun 2012
Posts: 375
# 261
06-29-2013, 08:31 PM
Quote:
Originally Posted by wdoc View Post
I would nerf all of the doffs vs players and leave them be vs npcs. I have seen tacs using this with the omega cloak and you cant see the shot or ambush bubble. If your that good, you really do not need an invisible one shot from across the map. I have just come to the conclusion that certain people can just play alone in the map. I will beam and encourage my team to do as well.
I agree with doc, disable all doffs in pvp. If a player is truly good at pvp they don't need doffs to help them, I wish the old days was back when we had no doffs what so ever in pvp
<a href=http://www.facebook.com/at.cakuzma target=_blank>Shai'la Thunderbird's Facebook Page</a>
Real Join Date: 2009
Shai'la Thunderbird's Facebook Page
Lt. Commander
Join Date: Mar 2013
Posts: 109
# 262
06-29-2013, 08:47 PM
Quote:
Originally Posted by shailat View Post
I agree with doc, disable all doffs in pvp. If a player is truly good at pvp they don't need doffs to help them, I wish the old days was back when we had no doffs what so ever in pvp
No the old days weren't so great for non fs players lack of willpower an expose shot one shots you so no that would only favor you guys lol. But yeah the old days where there was no perfect cloak would certainly stop the cloaking again. I remember when target optics allowed you to see a cloaker imagine that! Now you need a 3 piece set that is total **** for being in combat!

Besides my usual fire team setup is a biochemist hypo cooldown doff. 3 nurses and a grenade cooldown doff. So I would hardly call a medic giving 50 hp every 8 seconds or so game breaking assuming it has time too. And everyone uses that biochemist now. In some cases and kit's engy's really need them to be competitive.

Last edited by johnharrisonlol; 06-29-2013 at 08:51 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 375
# 263
06-29-2013, 09:15 PM
Quote:
Originally Posted by johnharrisonlol View Post
Besides my usual fire team setup is a biochemist hypo cooldown doff. 3 nurses and a grenade cooldown doff. So I would hardly call a medic giving 50 hp every 8 seconds or so game breaking assuming it has time too. And everyone uses that biochemist now. In some cases and kit's engy's really need them to be competitive.
i understand what your saying but the matter is that bad doffs are killing pvp, so a quick solution that a Dev could take is to disable all doffs in pvp, and my other statement stands, if your truly skilled player(and i don't mean spend all skill points on ground, heck i even run my all skill points in space toon on ground and do great) you don't need doffs to compete in pvp
<a href=http://www.facebook.com/at.cakuzma target=_blank>Shai'la Thunderbird's Facebook Page</a>
Real Join Date: 2009
Shai'la Thunderbird's Facebook Page
Lt. Commander
Join Date: Mar 2013
Posts: 109
# 264
06-29-2013, 09:40 PM
Quote:
Originally Posted by shailat View Post
i understand what your saying but the matter is that bad doffs are killing pvp, so a quick solution that a Dev could take is to disable all doffs in pvp, and my other statement stands, if your truly skilled player(and i don't mean spend all skill points on ground, heck i even run my all skill points in space toon on ground and do great) you don't need doffs to compete in pvp
I do agree most balanced doffs aren't necessary for survival and killing. There are a few exceptions that are pretty much a must for their class. Best example is the doctor giving hp stacks. Sci even after medical vanguard came about still had a hard enough time doing their jobs in a team setting.

While that solution would be the easiest and practical it's never gonna happen from a simply business standpoint. Doff packs = zen = dilthium = less potential money in the machine. It's the same reason why they won't create 2 universal console slots per ship in space. They won't impose any limitation on anything that can affect buying zen for it's various uses.

I am fairly sure the majority of your fleet and enough of the ground community would still function as they do without any doffs at all.

Last edited by johnharrisonlol; 06-29-2013 at 10:02 PM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,616
# 265
06-29-2013, 11:12 PM
I did see the video, but earlier today, I asked someone to try the DOFF on me. I can't remember the person's name, unfortunately.

anyways, that video doesn't really do it justice. I did everything in my power, everything. Yet I always died, on a self-healing sci, much like that video.

Heck, the only kill I got, and it was more for the laughs (though I think I annoyed the other person a bit by doing so) was by killing him with a perma-knockback Tholian sword. Even that, was more for the laughs, at least for me.

Since it does physical damage, that means that a huge portion of it automatically ignores shields, so if you aren't even playing a science, you're basically guaranteed death immediately. At least a self-healing sci might live for while (at least without the Nanite health monitor doff, that might save you), even they will probably die.

I'm not even all that good at ground PvP, 'meh' at best, and if dedicated groups focused on using these...nothing would ever stop em, it would truly be a game of 'whoever hits first with their Ambush DOFF, wins'

Career Officer
Join Date: Jun 2012
Posts: 591
# 266
06-29-2013, 11:59 PM
Doffs were not much of a major issue in ground pvp before this last pack. I don't think disabling doffs in pvp will address any of our existent major issues, therefore I disagree with the general idea.
Lieutenant
Join Date: May 2013
Posts: 33
# 267
06-30-2013, 02:17 AM
I am so glad I found this post before I bought both the Caitian and Ferasan species.
So how does this work?

Lunge is on a 12 second cooldown...

so you lunge as an opener:
1.) Your lunge now goes on a 12 second cooldown
2.) Your pounce also goes on a 6 second global cooldown
3.) In 6 second your pounce recovers from the global cooldown lunge gave it, and your lunge still has 6 seconds on its individual cooldown.
4.) So now you mash pounce again since it is up...

Question:
Does this now add 6 more seconds to the 6 seconds left on my lunge making it twelve again
(6 seconds individual + 6 second global cooldown) ?
Ensign
Join Date: Jul 2012
Posts: 24
# 268
06-30-2013, 02:29 AM
Quote:
Originally Posted by tk79 View Post
Doffs were not much of a major issue in ground pvp before this last pack. I don't think disabling doffs in pvp will address any of our existent major issues, therefore I disagree with the general idea.
In all fairness yes it is. Every single time a new DoFF comes out someone finds the exploit and goes and uses it on other players. Then it goes into name calling in major profane language that is totally classless.

We all need a balanced playing field and the DoFFs have caused such a ruckus disable them ALL in PvP this way no one can complain about it.
Lieutenant
Join Date: Jun 2012
Posts: 90
# 269
06-30-2013, 06:16 AM
Not all doffs need to go, the latest pack seem to be the ones that need retuned. I want to see people building skill and tactics on then ground. This cant happen when the tactic is go up to the bridge...omega cloak...ambush...secondary on the spilt beam and hide. Then repeat as needed, while talking in zone chat about how overpowered it is?
Doc of Hammer
Ensign
Join Date: Jul 2012
Posts: 24
# 270
06-30-2013, 07:25 AM
Quote:
Originally Posted by wdoc View Post
Not all doffs need to go, the latest pack seem to be the ones that need retuned. I want to see people building skill and tactics on then ground. This cant happen when the tactic is go up to the bridge...omega cloak...ambush...secondary on the spilt beam and hide. Then repeat as needed, while talking in zone chat about how overpowered it is?
Again ..You probably want a certain doff that helps you ... I may not like that doff and say that You are overpowered then the vicious cycle starts again. People are whining and complaing that the doff has ruined PvP,.. best way is do not allow them therefore you cant complain about a doff being to powerful.

You cant complain about it if you do not have it to play with.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:21 PM.