Survivor of Romulus
Join Date: Jun 2012
Posts: 2,444
# 121
02-14-2013, 12:54 AM
Quote:
Originally Posted by fu11ofstars View Post
Hi all. I've been following this discussion and really enjoying it.

Since the only group left looks to be the Ferengi, I'd be willing to take them.

I haven't been able to be ingame for a while because of work commitments, but I think this sort of structured story is just the thing I need to get back into the Foundry.

Since the Tholians have come up, I'll offer an idea I've been playing with for a while. The STO version of the Star Trek universe has basically drawn a line between the Tholian interest in space-time gates/phenomena and the Iconians.

I've been thinking alot about whether the Tholians might be a long lost branch of the Iconian species, or one of the groups that bombarded the Iconian homeworld (and took from their experience under Iconian rule an interest in gateways in space-time).

Just a thought. Looking forward to getting to know you all.

My ingame name is @mygoditsfullofstars.
I thought about that but came to the conclusion of "can they survive in a class Y enviroment?"
Commander
Join Date: Jun 2012
Posts: 403
Quote:
Originally Posted by markhawkman View Post
Hmm... ST, especially TOS, had several references to races tha had imigrated to the milky Way from Andromeda. On of the (non canon) computer games had the idea that the Tholians were one of those races.

But... The Tholians have always been monkeying with stuff like that. Seriously, the FIRST episode with the Tholians had them experimenting with rifts between universes.
I always liked that back-story for the Tholians, plus what if the Tholians dont have the ability to invent!? or in that matter to re-produce? That is why they have such a fasination in harnessing technology...from the future, from alternate realitys, etc. Plus why they are so aggressive over their territory, in reality their not unlike humans in their nature but they have had to produce this image to others to defend themselves.
A good example is the first episode (Tholian Web), they could of blown the Enterprise out of the stars but they gave them a chance to rescue their Captain despite the strange excuse Spock gave about a disappearing ship.
Plus, what if the Doomsday Machine was originally programmed to hunt down the Tholian run-aways but malfunctioned?
And how many other Galaxys have been seeded by Tholians?
And who/what were they escaping?


IDEA: What if the Iconians escaped by using a gate to the Tholian Home Galaxy and enslaved them, but they rose up and escaped the Iconians in all directions seeding many Galaxies. Then when 'our' Tholians learn of the returning Iconians their thinking "uh oh, best start putting plans into motion and find a way to escape', hence their sudden hunt for Iconian Technology!
Thats why they want the Alpha-Powers to be at peace, to be decent cannon-foder! And why they lost the ability to be creative, because the Iconians removed it to prevent them being a threat!?
Perhaps in one of our storys we find a wrecked Tholian ship with an Iconian Data Rod, on it is a statement of parly with the Tholians, because the Iconians have already wiped out every other Tholian in every neighboring Galaxy!
ATTENTION: UNDINE SPACE & TKON GROUND SETS ALL THE WAY DEVS!.. Q-TRIBBLE, MAYBE!?.. EJECT WARP CORE ABILITY LIKE LAYING A SUPER-MINE, HELL YES!!!.. SPACE HIPPIES FROM TOS PLAYING MUSIC IN OUR FLEET STARBASE, NO, JUST, NO... CAIT & RA'KHOLN ADVENTURE ZONE, YES


Last edited by rickysmith1; 02-14-2013 at 09:57 AM.
Captain
Join Date: Jun 2012
Posts: 2,228
# 123
02-14-2013, 11:02 AM
Quote:
Originally Posted by rickysmith1 View Post
(UFP)
You are sent to assist an old freind; Miral Paris and a Defari Diplomat to negotiate peace between the Klingon and Cardassian powers before all out war is declared.
However before the meeting begins there is an explosion and both sides are blaming the other.
You are ordered to track the attackers and prevent war before it begins, in the investigation you detect nano-explosives in the blood of one of the Starfleet Security Guards.
With the trail going cold on who supplied the drug or how they invested his blood system, you recieve word from an old freind at Starfleet Academy who has a lead on the supplier, you go to meet his ship but find it destroyed from an internal explosion (sabotage), uploading the Data Recorder you recover a hidden message stating he is a member of Section 31 and they provided him with a name; Ginta, a Ferengi Arms Dealer.

You locate him on one of his Casino Ships and fight your way through the night club before questioning him, you eventually learn that he was paid to feed an unknown substance to a Starfleet Officer that passed one of his Casino Ships a week Earlier.
He identifys the buyer as Commodore Winston, currently in command of a task group along the Cardassian Border.

Confronting the Commodore in private he openly admits everything, along side several Starfleet Captains, that they provided a classified Weapon (nano-explosives) and planned the assination by giving the Defari Ambassador the proximity detonator within a braclet.
That they knew the War would be coming eventually and they simply wanted to trigger it so that the surrounding powers wouldnt be in position to wage war against the Federation.
However when you try to arrest him yo are forced to defend yourself against the Captains and Bridge Crew, he then reveals himself to be an Undine Infiltrator, working on a grand scale plot/plan to weaken the Alpha Quadrent powers.
The surprise doesn't stop their, his Commander reveals himself to be a Founder infiltrator and assists in stoping the Undine. Then once the Founder explains itself it vanishes into the air ducks.

Hours later as you report to Starfleet Command your findings, you are told it was for nothing as the two Fleets are gearing to attack each other at the Santos System, you are sent with command over the Task Group.
Upon arriving you are welcomed by two vaste fleets ready to do battle, each hail and offer for you to join them... which one will you be forced to fire upon? Your choice!?


This is just a brief summary of course. Might Spell Check it later!
Plus I'll re-do the Galactic Map tomorrow so we can keep editing and brain storming the Story.
Epic - This is great. Glad to see the idea taking shape.
Captain
Join Date: Jun 2012
Posts: 2,228
# 124
02-14-2013, 11:04 AM
Quote:
Originally Posted by stardestroyer001 View Post
Ricky's brief story inspired something in me just now...

Remember Deep Space Nine? The Dominion War story arc took a while to start, but eventually it quickened.

Perhaps we could do something similar!

1) The first episode's author creates a conflict. It's small, but has the potential to explode into something much larger. Note that this conflict is NOT the main point of the episode's plot, it's more of a hint.

2) Each author after the first episode: Depicts ONE of the two things:

2a) How the small "conflict seed" affects their chosen faction and its individuals and society, causing their faction to Respond.
2b) How their faction reacts to another episode's Response.

Bam! Pretty soon, a small little, insignificant incident blows up into a major plot idea that can be utilized in the episodes, or even sequel story arcs!
And this is exactly what I was hoping to achieve by "Persistent Foundry Series" - ongoing stories constant as the waves on the shore
Captain
Join Date: Jun 2012
Posts: 2,228
# 125
02-14-2013, 11:08 AM
Quote:
Originally Posted by fu11ofstars View Post
Hi all. I've been following this discussion and really enjoying it.

Since the only group left looks to be the Ferengi, I'd be willing to take them.

I haven't been able to be ingame for a while because of work commitments, but I think this sort of structured story is just the thing I need to get back into the Foundry.

Since the Tholians have come up, I'll offer an idea I've been playing with for a while. The STO version of the Star Trek universe has basically drawn a line between the Tholian interest in space-time gates/phenomena and the Iconians.

I've been thinking alot about whether the Tholians might be a long lost branch of the Iconian species, or one of the groups that bombarded the Iconian homeworld (and took from their experience under Iconian rule an interest in gateways in space-time).

Just a thought. Looking forward to getting to know you all.

My ingame name is @mygoditsfullofstars.
Welcome - so glad we have the this iconic faction covered. Look forward to working with you all.
Ensign
Join Date: Dec 2012
Posts: 18
# 126
02-14-2013, 11:20 AM
Had an idea, and I think it should be theoretically possible but I wanted to see if anyone here could tell me if it was genius or insane:


Basically for one of the Borg missions, have a Borg vessle appear and hail the player. Through dialogue trees give the player a choice between attempting to find a diplomatic answer or destroying the borg ship.

In subsequent maps have a dialogue pop up at the start of the map where someone is asking "what just happened" and the player answers with which choices they made of the past map(s) (thus triggering different map conditions). I know I'm liimited in what the actual objectives are but I don't know if that sounds like a great idea which would require a ton of work or something that in practice, just doesn't work out.


The idea I had for using that involved the derelect Ash'kaar ship mentioned earlier.
Captain
Join Date: Jun 2012
Posts: 2,228
# 127
02-14-2013, 11:29 AM
Hi All,

I have created the website where you folks can start collaborating in the meantime.

Each faction has their own part in the forum section.

Persistent Foundry

It's a work in progress, but seems that we need to get the ball rolling so long!

Last edited by drkfrontiers; 02-14-2013 at 12:15 PM.
Captain
Join Date: Jun 2012
Posts: 2,228
# 128
02-14-2013, 11:55 AM
Quote:
Originally Posted by heissenburg View Post
Had an idea, and I think it should be theoretically possible but I wanted to see if anyone here could tell me if it was genius or insane:


Basically for one of the Borg missions, have a Borg vessle appear and hail the player. Through dialogue trees give the player a choice between attempting to find a diplomatic answer or destroying the borg ship.

In subsequent maps have a dialogue pop up at the start of the map where someone is asking "what just happened" and the player answers with which choices they made of the past map(s) (thus triggering different map conditions). I know I'm liimited in what the actual objectives are but I don't know if that sounds like a great idea which would require a ton of work or something that in practice, just doesn't work out.


The idea I had for using that involved the derelect Ash'kaar ship mentioned earlier.
Yes. It can be done - I did this once on a map. Very cool approach. Invisible objects hold the key and triggers
Captain
Join Date: Jul 2012
Posts: 2,263
# 129
02-14-2013, 12:25 PM
Quote:
Originally Posted by drkfrontiers View Post
Hi All,

I have created the website where you folks can start collaborating in the meantime.

Each faction has their own part in the forum section.

Persistent Foundry

It's a work in progress, but seems that we need to get the ball rolling so long!
Awesome. I'm uploading my thoughts directly into my section, as I think of them.

stardestroyer001, VA Explorers Fury | Retired STO Player
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,444
# 130
02-14-2013, 12:59 PM
Quote:
Originally Posted by drkfrontiers View Post
Hi All,

I have created the website where you folks can start collaborating in the meantime.

Each faction has their own part in the forum section.

Persistent Foundry

It's a work in progress, but seems that we need to get the ball rolling so long!
User: Ask'kaar Prime" is me.. couldnt think of a better name in the few seconds I was fillign it out.
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