I've done full turret builds in PVP for cruisers. It works. PVP is so wildy variable in the quality of the match though. So not having done it a billion times, who's to say? Players will learn to counter you. PVP has that dynamic quality, so try it at your own risk.
PVE does not have that dynamic. You really can do an STF once and guess what? Come back the next time and it is the same. It is scripted content. Plain and simple. If it works once, it will work each time unless the game itself changes.
If a carrier has subsystem targeting, you should think a bit before giving that up. Here's why. There's a BUNCH of cheap ships in the game that use cannons effectively. Buy one. If you have a ship that has already taken a weapon hit BECAUSE it has subsystem targeting, why not use it? Regardless of the value of sub system targeting you're already paying the price for it. Those ships generally don't carry the Engineering slots to make turrets worth it, and you only get six of them anywyas. So. Yah. Enough said there. You COULD do it, but generally you'd be better off just sticking to beam arrays, using the subsystem targeting, and calling it a day.
If your carrier DOESN'T have subsystem targeting it can easily and very handily carry an all turret build.
And you can do it very cheaply. And it can be used in Elite STF's. By "very cheaply" I mean all common quality items. MK XI. Pro stuff. And when your done with it you can mail it to your pals that need gear too!
This is an older video of the same ship showing a slightly different load out. This is to further show a point brought up in the first vid, that available BOFF abilities are Key in choosing weapons. In this instance I didn't choose two TT, I went with two Torpedo Spreads. Just by doing that it changed everything else.
Its not elitist, just making efficient use of my gameplay time, I will do foundry or kerrat instead. I use 4 Adv BOP on my Voquv also so I know they do good DPS, but that is only part of the ships DPS, a huge part of it comes from the ships weapons too, those BOP need shields beaten down fast for their torps to be most effective. I do this by using DHC on my Voquv, giving my ship enough DPS with its own weapons to do other things too like guarding probes on its own just with weapon fire.
I'm not saying you have to use DHC on a Voquv as it is a skill only a few can master, but there is no excuse not to at least use beam array or 180 degree single cannons on it, or you need to learn how to pilot your ship and properly spec your character and use right gear.
It is a game, people should be able to play how they want. If you bail on someone in an STF because they are not playing the way you want them too is seems a bit odd to me but it is your right i guess.
An all turret builds may not be optimum, though possible.
However, since you have sub system targeting, I'd suggest adding a DBB to fore
and a BA aft, that way, you can utilize subsystem targeting and possibly a BO.
A couple posts said something about 2x CRF/CSV, and 2xDEM,
well, ideally, you'd want 2 copies of both of those.
oh, a nice option for hanger would be the runabouts with tractor beam.,
Why in STO are cannons only able to be fixed to the forward section of a ship?
It's ridiculous and should be changed to some degree. In fact I think the majority of ships should have at least one weapon slot in the port and starboard positions as well, some ships should have more. True broadside battles!
Man, do I ever agree. This could be a way to fix (some) cruisers, actually - they've always been portrayed as able to engage with broadsides and direct fire from all angles.
i put together a full turret Atrox carrier just for the lulz it is fun to use.
Heh. I did the same thing before I found out about the "range dropoff" with cannons and turrets. Once I learn that, it was pretty fun flying around and kill things. 360 attack rating is always constant hitting something.
Growing old is inevitable. Growing up is optional.