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We are aware there is a queue to log in at this time. We are working to get you in-game as soon as possible.
UPDATE!We're aware of a Skill Points issue that some Romulan Liberated Borg captains may be experiencing, as well as players not being able to delete mail, and are working towards a resolution.
Jolan tru Captain!
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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Oh, I see where you're coming from, and I like it very much. I could see a Tricorder and some kind of tool slot, but what else would be there?
Maybe pieces like equipment slots that augment bonuses. Like headsets for target assistance or better medical performance, or wrist computers to help regulate power to systems.
Or with Tricorders, Medical obviously would help find injuries faster to treat. Analyse atmospheres (could easily see new "puzzles" connected to this). Tactical help find a weakness in tactical situations and maybe improve weapon range, and Engineers, finding weaknesses in structures (like blowing a hole in a wall) or finding a weakness in a vehicle (maybe we someday fight a tank and have to find that one spot to attack).
So many possibilities a Tricorder functionality could be used and change ground combat.
"The feel of Star Trek" is really a subjective notion. One man's logical progression is another mans illogical regression.
Some people feel Enterprise is Trek, other don't.
Some don't like The Next Generation.
Some proclaim DS9 the best trek ever, others feel it the worst because it featured a interstellar war.
Some love JJ Trek, others don't.
I just want to continue to play a decent game at this point. I'll let Cryptic concentrate on the bugs (stop snickering) and I'll just make my own Trek experience (then again, IMHO defending the Federation/Empire in hard pirched battle is Trek, but that's just me).
Quote:
Originally Posted by tinkerstorm
Except Total War would imply that there is a functional ground game.
In all fairness, some of the recent Total War series entries haven't had much of a vanilla functional ground game either (I'm looking at you Empire and Napoleon).
Most JJ Trek hate = IDIC fail. http://www.zam.com/story.html?story=22916
...you can find yourself all over the quadrant running missions in a variety of environments instead of being stuck grinding rabbits in the slums until you level and move on to somewhere "new."' Dan Stahl 08/03/2010
I don't enable visuals for kits because I think they look extremely unrealistic, it makes no sense to me that in a combat situation where cover and camouflage are extremely important to be running around in gear that are big bright fluorescent glowing bulls eyes. A more realistic approach would have kits represented as a utility belt, vest or harness that hold tools, grenades etc., along with a purpose designated tricorder of a design unique to the kit.
The point being the kit has hardware but no ridiculous glowey parts.
Our future gear with all of the glowing components, bright energy fields and glowing holographic interfaces might look futuristic, but those very elements would get you killed in any kind of realistic encounter.
Even in the 25th century, the need to blend into ones environment won't change, kits and gear should be more subdued, maybe with adaptive camouflage to make the user less visible not more so.
I'm not a fan of this suggestion as my Engineer tends to carry a transporter buffer with her which contains the various turrets and other things she places down.
The idea behind adding tricorders as an extra piece of equipment is a good idea however.