Captain
Join Date: Jun 2012
Posts: 1,474
First off the fun bug. Sometimes I click the button, it starts doing the countdown for launch like shuttles should be taking off, .... and no shuttles take off. I pay the full cooldown time and nothing happens. Wheeeee.

Second, is this ability basically worthless or is it just me? It's like a really gimpy Viral Matrix with extra vulnerabilities i.e. your shuttles may never even get to the target. You pay a minute cooldown for your target to maybe have a random subsystem go offline briefly. It kills crew, but so what, crew is irrelevant. How hard would it be to pack those disposable shuttles with explosives before they leave?

Please tell me I'm just not seeing the diamond through all the rough...

Last edited by momaw; 02-10-2013 at 08:13 AM.
Commander
Join Date: Jun 2012
Posts: 255
# 2
02-10-2013, 08:32 AM
I ASSUME that boarding party requires crew to be alive to launch. If you try to use it under a specific crew %, then it won't launch until you reach that %. For my recluse it's near 500 crew alive. Anything below that and the boarding party will never launch.

I've found it quite useful. Taking other player's debuffs into consideration in the back of my mind that may or may not be effecting what I see, boarding party spam and subsystem targeting of the recluse carrier do a fantastic job of shutting down borg bosses. This has proven true everytime I've tried it which is dozens and dozens of STFs. It makes tanking far easier.
Captain
Join Date: Jun 2012
Posts: 673
# 3
02-10-2013, 05:09 PM
Boarding Party does require a certain number of crew to be alive before you can use it.

I suppose Carriers/Flight-Deck Cruisers can use it to make them feel more, Carrier-y?

If the annoying short reset that Boarding Party can inflict on skills would actually bother mobs or cause them to not use certain skills, it would be more effective, or if instead of Boarding Party it was Demolitions Team, which caused Hull Damage by planting explosives when they beamed aboard, it would be leagues better.

You could even up the damage with the Explosives DOff if this were all implemented.

Or, hey, take regular Boarding Party and it changes to Demo Team while you're using a specific DOff.

Could even make the damage a flat percentage based on total hull, so it wouldn't be horribly OP against Escorts/Frigates and not utterly useless against Dreadnoughts/Batttleships.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.


Last edited by baelogventure; 02-10-2013 at 05:21 PM.
Captain
Join Date: Jun 2012
Posts: 1,638
# 4
02-11-2013, 09:20 PM
The really pesky thing about the power on the receiving end is that if it hits you when your Tac Team is down, it can escalate itself, and essentially shut off your ship by disabling all your Boff powers and maybe a subsystem, leaving you sufficiently helpless for the opponent's followup attack.
Captain
Join Date: Jun 2012
Posts: 1,474
# 5
02-11-2013, 09:25 PM
Quote:
Originally Posted by mandoknight89 View Post
The really pesky thing about the power on the receiving end is that if it hits you when your Tac Team is down, it can escalate itself, and essentially shut off your ship by disabling all your Boff powers and maybe a subsystem, leaving you sufficiently helpless for the opponent's followup attack.
I PVE. The AI doesn't work like that.

Also: The description of the ability doesn't say anything about needing your crew to be above 25%. It says it consumes 10 crew per shuttle, so obviously if I have more than 30 crew members I should be able to launch 3 shuttles.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 6
02-11-2013, 09:39 PM
the klinks in SB24 and the mirror feds in the Terran DSEs use BP....its such a pain if your not ready for it. but its so freaking useful in STFs ...and to the subsystem targeting.....i wish there was a better visual for IF a subsystem gets shutdown...like it does for the jem'hadar console thing where it shows it all big and stuff

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Jun 2012
Posts: 1,638
# 7
02-11-2013, 10:04 PM
Quote:
Originally Posted by cynder2012 View Post
the klinks in SB24 and the mirror feds in the Terran DSEs use BP....its such a pain if your not ready for it.
They're mostly only a threat when it happens because there tends to be a whole lot of them. The Negh'var NPC is programmed to spit out those pesky shuttles whenever possible, and the worst times for them to get through are when you're trying to kill the ones guarding the Cubes in Cure (because now you have TWO battleship-class enemies wanting to kill poor debuffed you... and the Raptor might not be otherwise engaged, either...), or in SB24, where again, there's likely to be the Negh'var, a Vor'cha or two, and maybe three Birds of Prey and a Bioneural Warhead.

In PvP I've seen it disable a JHAS by chance, allowing the user to score a solo kill. (I think it was a non-JHAS Escort using Party 1)
Empire Veteran
Join Date: Jun 2012
Posts: 1,095
# 8
02-11-2013, 10:46 PM
I'd rather not rely on any power which works on probability and chance.
It seems more powerful when AI uses on you.
How to really behave in online forums with developers

Rihannsu
Join Date: Jun 2012
Posts: 811
# 9
02-11-2013, 11:07 PM
if you use one of the new Jemhadar assault squad officer doffs (I think that's it), it gives each shuttle a random chance to carry a phaser turret. I've found that useful in itself. If I know I'm about to get hit by a target-able torpedo, like a borg heavy plasma, and my normal CIWS powers (BFAW, PDS, etc) are on CD, I'll pop a boarding party, more often then not, I'll get lucky and at least one of them is armed and it'll knock down the incoming torpedo.
Career Officer
Join Date: Jun 2012
Posts: 2,979
# 10
02-12-2013, 05:48 AM
Quote:
Originally Posted by momaw View Post
I PVE. The AI doesn't work like that.
Yeah, the AI won't use tac team to clear it.

Boarding Party can shut down a PVE enemy pretty effectively, but most PVE enemies will be dead long before the shuttles reach them. So it's really only usable against dreadnought-class boss enemies... and why carry around a power that can only be used against them?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:14 AM.