Building a map in the sky. Wh.y do floor platforms not stay at the level I put them at? I put a block platform at Y= 900 for example and when I playtest the map it is way lower than alll the other items I put in the map. The only fix I can find is adding to the y value of the platform until it lines up eg if the walls and other objects are at Y= 900 I must place the floor platform at Y= 950. Anyone else have this problem?
Join Date : September 2010. Still boldly going forward because Cryptic didn't install reverse.
Warning : I am currently unsupervised. Anyone who knows me will inform you that this will most likely lead to trouble. =3
I feel your pain. I ran into a frustrating problem over the weekend while I was editing my mission. All of my NPCs and NPC Groups lost their rotation. It was still set in their properties, but they all defaulted back to a rotation of zero degrees.
I couldn't figure out what was wrong. A reload of the Foundry was met with the same thing. So I logged out completely for the night and when I logged in the next day, everything was back to normal. *Shrug*
Something to consider, the relative zero will bypass all the obnoxious geometry of the maps and make everything level, but and i stress the BUT if you toggle between turning off snap to grid this will screw with your placement to NO end
basically if you place an item, lets say at y of 2 with snap to grid turned off, then turn it on and touch that item again, it will move to its nearest grid component, lets say 1.6...
its a pain in the <expletive> and i really really REALLY wish that they could implement some sort of config file that remembers to keep that bloody option TURNED OFF IF I TURN IT OFF
Something to consider, the relative zero will bypass all the obnoxious geometry of the maps and make everything level, but and i stress the BUT if you toggle between turning off snap to grid this will screw with your placement to NO end
basically if you place an item, lets say at y of 2 with snap to grid turned off, then turn it on and touch that item again, it will move to its nearest grid component, lets say 1.6...
its a pain in the <expletive> and i really really REALLY wish that they could implement some sort of config file that remembers to keep that bloody option TURNED OFF IF I TURN IT OFF
That is probably whats wrong. That is the way it is with video game "software" they're Cryptic not Adobe.