Captain
Join Date: Jun 2012
Posts: 3,218
# 21
02-11-2013, 07:40 AM
Quote:
Originally Posted by shimmerless View Post
Honestly I just put my Engie into an escort when I need to do PvE. Hive is sort of arguable but for anything else there's just really no purpose in any other ship type (although PvE Sci/Sci is kinda fun). And yes, this state of affairs is extremely dumb.
+1

A very overlooked combo, my engie wouldn't think of strapping his rear in anything but an escort as an engie captain has the skills to cover those missing ENG BOFF stations that are replaced by the damage dealing TAC stations. Tho a TAC in a escort is a DPS machine, for the same reasons as above I put him in a healboat unless I really need the hull shredding ability only an escort can provide minus some longevity.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 22
02-11-2013, 07:45 AM
Have you tried a pure tanking build? Do the following:

Key Skills
Threat Control - 9
Hull Plating - 6+
Armor Reinforcements - 6+
Hull Repair 9
Structural Integrity 9

Key Abilities
Engineering Team 3
Auxiliary to Structural 3
Beam: Fire at Will or Torpedo: Spread
Hazard Emitters

Key Gear
Borg Set
Neutronium Alloys
[+Th] Science Consoles
Plasma Beams or Transphasic Torps (weapons that skip shields)
Kinetic Cutting Beam

Key DOffs
3 Maintenance Engineer DOff (reduce cooldown of Engineering Team)

You go in, use an area of effect attack (Beam FAW or Torp Spread) and since you have a huge threat modifier and are using weapons that deal direct hull damage (plasma fires and transphasics) everything decides they hate you and want you dead. Remember hull damage causes much more threat than shield damage.

Then you tank all the damage while the escorts kill everything one by one. You just need to keep aware of your surroundings, and switch targets occasionally to targets that stop attacking you. Try to keep a constant state of hatred of you instilled in every enemy your group is fighting.

Also using the Assimilated Tractor Beam will destroy something you look at once every 3 minutes. That's cool.

If you bring a Tractor Beam and Eject Warp Plasma you could also help net probes and spheres.
Captain
Join Date: Nov 2012
Posts: 1,103
# 23
02-11-2013, 07:50 AM
Quote:
Originally Posted by kamiyama317 View Post
Have you tried a pure tanking build? Do the following:

Key Skills
Hull Plating - 6+
Armor Reinforcements - 6+

Not really useful to skill those, a single neutronium gives more resistance. ET3 might be nice, but shares CD with TT.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 24
02-11-2013, 07:52 AM
Quote:
Originally Posted by woodwhity View Post
Not really useful to skill those, a single neutronium gives more resistance. ET3 might be nice, but shares CD with TT.
They stack on top of the neutronium.

A pure tank wouldn't use TT. TT is for shield tanks. This is a hull tank.

Shield tanks are called "paper tanks" for a reason. Once their shield goes down their hull is virtually non-existent. Science Ships and Escorts rely on TT to survive but Cruisers don't have to. They have a higher base hull and more eng consoles to take advantage of hull tanking - the best kind of tank in the game.

Last edited by kamiyama317; 02-11-2013 at 07:54 AM.
Captain
Join Date: Jun 2012
Posts: 12,063
# 25
02-11-2013, 08:16 AM
Quote:
Originally Posted by kamiyama317 View Post
Have you tried a pure tanking build? Do the following:

Key Skills
Threat Control - 9
Hull Plating - 6+
Armor Reinforcements - 6+
Hull Repair 9
Structural Integrity 9

Key Abilities
Engineering Team 3
Auxiliary to Structural 3
Beam: Fire at Will or Torpedo: Spread
Hazard Emitters

Key Gear
Borg Set
Neutronium Alloys
[+Th] Science Consoles
Plasma Beams or Transphasic Torps (weapons that skip shields)
Kinetic Cutting Beam

Key DOffs
3 Maintenance Engineer DOff (reduce cooldown of Engineering Team)

You go in, use an area of effect attack (Beam FAW or Torp Spread) and since you have a huge threat modifier and are using weapons that deal direct hull damage (plasma fires and transphasics) everything decides they hate you and want you dead. Remember hull damage causes much more threat than shield damage.

Then you tank all the damage while the escorts kill everything one by one. You just need to keep aware of your surroundings, and switch targets occasionally to targets that stop attacking you. Try to keep a constant state of hatred of you instilled in every enemy your group is fighting.

Also using the Assimilated Tractor Beam will destroy something you look at once every 3 minutes. That's cool.

If you bring a Tractor Beam and Eject Warp Plasma you could also help net probes and spheres.

Got no clue what the [Th+] Science consoles are or how to get them or the kinetic cutting beam (I know what it is but getting it no clue) Haven't played seriously in a long time.
Career Officer
Join Date: Jul 2012
Posts: 1,125
# 26
02-11-2013, 08:18 AM
My eng in a fleet excel has some issues, though the ship is finally starting to feel respectable. It needs a little more until I finish it off, and some damage logging to decide on its final status.

It used to get 4.5k dps in cse, it is up near 6 now. It can tank HOSE without going down unless the Houston pulls a mean set of cubes to the group. In general I can keep agro off of the team except when tacs are focus firing on a cube and my BFaW is being spread pretty thin by 4+ spheres and other cubes, even then I can often keep it. Its also pretty rare for those crazy torp spreads to one shot me like they do all the escorts, saving the optionals on particularly nasty torp spreads.

Eng cruiser has a purpose, its limited, sure. What you can do in HOSE you can do in all the elite STFs, taking pressure off of escorts and allowing them to not have to turn away helps the team. If you don't want to be a team player, reroll, simple as that.

If people can't solo a cube on elite without going below 70% hull in a cruiser, its a shame you are allowed to post on the forums. In KASE my cruiser will take probes and the cube out shrugging off its fire as little more than an annoyance and then work on the transformer.
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Captain
Join Date: Nov 2012
Posts: 1,103
# 27
02-11-2013, 08:39 AM
Quote:
Originally Posted by kamiyama317 View Post
They stack on top of the neutronium.

A pure tank wouldn't use TT. TT is for shield tanks. This is a hull tank.

Shield tanks are called "paper tanks" for a reason. Once their shield goes down their hull is virtually non-existent. Science Ships and Escorts rely on TT to survive but Cruisers don't have to. They have a higher base hull and more eng consoles to take advantage of hull tanking - the best kind of tank in the game.
I beg to differ, shields are more important than hull. So using skills strenghtening the shield will help more than those strengthening the hull (EPtS,TSS etc.). There are no skills to reduce shieldresistance, only hull, which makes shields the importan point in pvp.
Last, but not least, shields are dampening kinetic damage. The Borg wont kill you with their plasma beams -well the plasma fire is nasty, of course- but they kill you with kinetic damage. You might be able to use monotanium against it, but its still less tanky than shields.
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Join Date: Jun 2012
Posts: 1,659
# 28
02-11-2013, 08:59 AM
Quote:
Originally Posted by mattjohnsonva View Post
This is the thrust of this thread, some people would like to have a very very tough ship that can heal and dish out a respectable amount of damage too. I don't see it's too much to ask, it would fit in with canon better.
Having one fight every two to four weeks of game play would fit canon better, too; as would having the first 20 people who signed up for this game being the only ones who saved the galaxy and everybody else just carrying water. Canon MUST take a back seat to gameplay. That's not optional; this isn't Star Trek continued in a game, this is a game based on Star Trek. It has to be a game first; otherwise it'll be a failed ex-game.

The outcome of what you've asked for in the above paragraph would be that everybody flies Cruisers, making things even less diverse than they are now. You wouldn't be fixing the problem of Escorts being too popular; you'd just be making it worse and shifting it to Cruisers.
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Captain
Join Date: Jul 2012
Posts: 2,986
# 29
02-11-2013, 09:06 AM
Quote:
Originally Posted by syberghost View Post
you'd just be making it worse and shifting it to Cruisers.
I fail to see how moving it to cruisers would be better or worse, I agree nothing would change besides the most popular ship but that is neither better nor worse...
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Join Date: Jun 2012
Posts: 1,659
# 30
02-11-2013, 09:27 AM
Quote:
Originally Posted by adamkafei View Post
I fail to see how moving it to cruisers would be better or worse, I agree nothing would change besides the most popular ship but that is neither better nor worse...
I didn't say moving it to cruisers would be worse; I said both "making it worse" and "moving it to cruisers" would happen.

Right now, an Escort can be tops in DPS and "good enough" in Tanking. With that proposed change, Cruisers would be tops in DPS, tops in Tanking, and either tops or "good enough" in Heals. You'd have to hunt hard to find an Escort or a Science in game after that, and if you did, you wouldn't want to team with it.
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