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Empire Veteran
Join Date: Jun 2012
Posts: 7,495
# 71
07-24-2013, 03:45 PM
my 2 AtB steamy is great on a team with healers watching its back. APO3, CRF2, and BO3/HY3 every ~15 seconds. with room for AtD filling in between APO3, and TS1 and CSV1 for times when i need AOE. only got HE1, EPtS1 and EPtE1 though to keep me alive, support is invaluable.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 16,278
# 72
07-24-2013, 04:36 PM
Quote:
Originally Posted by ussultimatum View Post
I have now attached a microsoft kinect to my crotch and I distribute shields by thrusting in the appropriate direction.

I'm not sure where I will bind A2B, possibly to my occasionally jittery knee but I'm afraid it's not consistent enough.

I hope this has the busey seal of approval.
http://www.gamingmouse.com/gaming/fragpedal/quad/

http://www.gamingmouse.com/gaming/r2-omnimouse/

http://www.piengineering.com/xkeys.php
...imagine something amusing here...
Captain
Join Date: Jun 2012
Posts: 681
# 73
07-24-2013, 09:42 PM
Anyone have advice on which warp core to pair with an A2B config? I'm leaning towards one of one of the Fleet Advanced cores with the [E->A] modifier. My thinking is that any power diverted to Aux would then be evenly redistributed to S/W/E as part of the A2B cycle. That, and I'm hoping to mitigate the "empty aux tank" phenomenon (4/5 of my tray powers go "dark" for several seconds) I keep running into in combat.

I need some expert input here...advice and comments appreciated!

RCK
Career Officer
Join Date: Jun 2012
Posts: 415
# 74
07-25-2013, 12:10 AM
I found out that in my testing, I have the least aux offline (in both occurance as duration) with an overcharged core with efficient mod and power setting of aux at 15.


@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
Captain
Join Date: Jun 2012
Posts: 681
# 75
07-25-2013, 03:25 AM
Quote:
Originally Posted by rudiefix1 View Post
I found out that in my testing, I have the least aux offline (in both occurance as duration) with an overcharged core with efficient mod and power setting of aux at 15.
Sadly, it doesn't look like there are any overcharged cores available at Fleet level - just "Hyper-Charged" or "Reinforced" (whatever those mean).

So you run aux at 15? And that helps to avoid aux-offline? What is your effective aux level after passives, etc.? Are you running the Leech as well?

RCK
Career Officer
Join Date: Jun 2012
Posts: 415
# 76
07-25-2013, 05:00 AM
I tested it without leach (because I was not shooting).

I think it has to do with at low power levels, the addition of power of a warpcore is higher. Add in the efficient mod for a bigger effect. So after activating AtoB, power levels drop, but extra "efficient" power due to the lower base power prevents dropping to 0. Usually Im just above 5, and the offline duration is less than a second. For some strange reason this worked the best with minimum aux settings, whereas I would expect the biggest compensation for "efficiency" when dropping low from a high base power.

All this why and how is not totally clear to me, and I was hoping that more people had experimented a bit because Im sure there is even a better option than I suggest.....


@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 77
07-25-2013, 06:45 AM
Quote:
Originally Posted by virusdancer View Post
OMG not you too with the foot pedals, it's bad enough I had Jorf on vent proselytizing about it. (J/K, actually the kinect joke was born when Jorf started talking about the foot pedals on TS)


These two on the other hand are undeniably interesting.

Career Officer
Join Date: Jun 2012
Posts: 415
# 78
07-25-2013, 07:55 AM
Quote:
Originally Posted by ussultimatum View Post
OMG not you too with the foot pedals, it's bad enough I had Jorf on vent proselytizing about it. (J/K, actually the kinect joke was born when Jorf started talking about the foot pedals on TS)




These two on the other hand are undeniably interesting.
I also looked it up, and that omnimouse looks indeed very interesting

regarding the foot pedals. Not for healing, but it may be nice for throttle (next is a steering wheel..........)


@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 79
07-25-2013, 08:35 AM
Quote:
Originally Posted by rudiefix1 View Post
regarding the foot pedals. Not for healing, but it may be nice for throttle (next is a steering wheel..........)

Actually the guy in our fleet (who is a drummer, so he's used to using his feet like this) bought those specifically for healing.

I believe the plan was to use each one to target a different team mate and free his hands up a bit.

Commander
Join Date: Sep 2012
Posts: 486
# 80
07-25-2013, 12:37 PM
Quote:
Originally Posted by chlamidiot View Post
Yeah, but, sometimes you do want to delay the A2B activation for a second.

Far be it from me to argue with someone so experienced, not to mention handsome, but I don't think you've completely thought through how you actually operate. I'm pretty sure you do take your spammer off the Maintenance keys at times, and not just to dig in in your nose.

Sometimes it's a choice between maybe creating a few seconds of downtime in the Maintenance cycle in order to get an A2B activation immediately after, say, a DEM activation for cd or a BO for power levels. Or, something is at horizontal with 2 seconds left. A2B can't help it until it finishes and you activate it again. So maybe that 3 seconds is something to wait for.

Also, and this may be my imagination or my connection speed, but I feel like activations can step on each others' toes. I want to be able to activate my Alpha buffs while making a left turn to follow a target without worrying that one buff is going to get dropped because A2B was bound to my WASD.

Also also, sometimes you are going to lay off the Maintenance cycle to let Aux recover for healing or cloaking or tractor beam, or even let Aux recover just so you can kill it completely right before a TBR.

I guess I've got to give this all a great big YMMV since clearly mine did after taking a second to really think about it.
Bleh i got too much other stuff to micromanage at this point on my tvaro, hands down to you though.

But from all my own experiences it was pretty much enough with either 2x aux2bats, 3 or 2 maintenance purps or 1x aux2 bat and 3x maintenance purps to keep everything rolling quite consistently.

EptX 2 times pretty much always a 1/2 sec delay between em and my rsp,dem were always on or close to global

Oh well I pretty much excluded aux2bat from my rommy now because of too much drawbacks.
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