Personally, I would not run an Aux2Batt build on a Vo'Quv. It relies on its pets for DPS, and cooling down your turret CRF faster isn't going to change that, but the amount of Aux you're draining to keep the thing going is going to kill your Gravity Well and the hangar recharge rate.
I?m looking at switching my KDF Eng across to a Mirror Vo'Quv carrier from his current Bortas?qu CC. Don?t get me wrong, the Bortas has performed decently in PVE and casual PVP, and it?s nice to have a character in what feels like a real capital ship. But its performance doesn?t match its hype, and I?d like my Eng to be able to take / deal damage rather than throwing heals. So, this Eng-heavy carrier looks interesting (plus I like its 'Monster D7' appearance.
Sooo, here's the planned setup:
Cdr Sci :Gravity Well 3, Transfer Shield Strength 3, Hazard Emitters 2, Mask Energy Signature 1
(hide with cloaked teammates while closing, throw some heals, and pin targets for the pets or team fire).
Lt Cdr Eng: Eng Team 3, Aux2SIF1, EPTS1
Lt Eng : RSP1, EPTS1
(Maintain constant EPTS cover, otherwise throwable heals for tanking or support)
Lt Cdr Tac : APB2, CSV1, TT1
Weapons : 3 x Disruptor Single Cannon, 3 x Disruptor Turret, 2 x Advanced BoPs
DOffs : 2 x Cardassian DEM Doffs, 3 x Flight Deck Officers (the reduce launch time variety)
Consoles : 2 x Disruptor Coil, 2 x Neutronium Alloy, 2 x Shield Heal Rate boost, Plasmodic leech, Tachyokinetic Convertor, Graviton Generator.
Honour Guard Mk XII shield, Borg Mk XI Deflector and Engines.
I like the idea of a "command ship" pinning and debuffing targets for others to finish off. Hence, APB2. With CSV and the DEM Doffs I would hope to be debuffing multiple opposing ships at once, or at least scything the pet spam and heavy torpedos; the plasmodic leech and Eng skills will hopefully let me run good power across Weapons, Aux and Shields at once. The Tachyokinetic convertor may look a bit weak, but it helps with handling (based on the similarly-clunky Bortas) and also buffs damage. I could add an Honour Guard deflector but given the colossal hull of the Carrier and lack of torpedoes, the Borg hull heal looked more useful.
I run 6 Disruptor turrets with 125 pwr (EPtW 1 + DEM 1 for damage) I stay around 3-5k and pepper the crap out o things for proc craziness. For pure DPS I rely on cycling ABOP out of the hangers (3x flight deck DOFF) as fast as possible for HY2 and CRF2. Also with all turrets I can spend more time with pet controls and keeping them from blowing up since I dont have to focus on maneuvering.
I'm not a fan of all the turrets. I prefer a more conventional weapon build:
Fore- 2 Plasma cannons (180deg), Borg torp launcher(90 deg) (I usually dont have a problem keeping targets in front of me)
Aft- 2 Plasma turrets, Kinetic Borg Array (all 360 deg)
Hangar- BoP and/or Shield regen
By the way, is it just me or does the mirror Vo'quv feel like its made of glass, Im working on a more hardy build w/ better eng consoles
I decided to get back into my beloved voquv a few days back so I bought the mirror version and stuck him on my tac(crazy I know by im unconventional and play to have fun not be me optimal and boring all the time)
this is my build
Fore - 3 x single disruptor cannons
Aft - 3 disruptor turrets
Tactical - tt1 , crf1, crf2
Engi - epts1, rsp, dem
Engi - epts1, auxtostructural
Sci - hazard, TSS, repulsors, grav well
I run as a many neutroniums as I can the Borg consoles plasmonic leach and as many field generators as possible
Lately I've been running into a lot of simpletons in the pve/stf ques for some reason and I mean ALOT so I run grav well and repulsors to pin enemy's where I want them while my apa and dem rip the a new bum hole(which for those that haven't used it it really is good because as your weapons crit it crits too)
I also switch in energy siphon2 for pvp
And I also have a set of dual cannons to put on the front if I get put into a CSE with a bunch of Odysseys and I run kang defence alone
This thing really is the ultimate capital ship I'm surprised the Feds havnt been crying to the mommies more to be honest as this shows the atrox who the daddy at everything and all for 400k ec
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Aft: Cutting Beam, 2 disruptor/polaron hybrid turrets (soon to be fleet elite disruptor turrets for the yummy -25% shield resist).
Pets: 2 Elite Scorpions
KHG shield and engine mk 12
Omega deflector mk12 (+acc to increase torp crits)
Eng: 2 Kinetic consoles 1 plasma resist console (for stfs), tachyokinetic console
Sci: borg console, ferengi rule of acq. console, zero point conduit
Tac: Plasma torpedo consoles
Power levels: 25 wep, 60 shld, 25 engine, 90 aux. (base numbers before capt skill pwr boosts)
This ship essentially sits behind the lines and bombards with plasma. Its primary damage is plasma burn.
It can support team with heal abilities and shield resist support, dump massive damage on target with its scorpions and own plasma weaponry and keep the target's hull resists significantly debuffed for the entire duration.
Im still testing to see if the hvy torpedo plasma burn from the elite scorps registers as a different damage source than the player's own hvy plasma torps (if so they stack separately) hence why the atk beta 1 could be replaced with HY2.
Ferengi rockets are in place to trigger the torpedo reduction doffs all the time...although if you have the temporal disruption device its a better choice as it slows target down and increases crit chance (-def).
Doffs are simple: 3 torpedo doffs and 2 'increase pet damage when under escort' doffs. all purples.
Sci captains make good use of this ship with their sensor scan, tacs use their atk alpha and others... engineers tend to be a bit less potent in this ship (ironically) but they do get some tanking benefits in case the pain comes their way (rarely since the scorpions basically always take the aggro before the carrier does).
Works VERY WELL! If you have the means, I highly recommend a similar setup. the beams and turrets will usually take down the target's shield (especially with beam overload II) by the time the HY III torp(s) hit. Very High Damage, but not a perfect tank (only good vs. plasma/borg)
Note the 3 complete sets, these are critical especially the AKHG because of the Heavy graviton beam. they also provide good plasma damage bonuses and resistances. (Romulan and Borg)