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Captain
Join Date: Jul 2012
Posts: 815
OK I got the Anniversary Oddessy freebie ship last year. Its been sitting in my Tac Toons garage since then and Ive decided to bring it out for a rebuild.

Turn it into a battle wagon of sorts mainly to be used in Fleet Action events.

Here it is:

USS King Arthur

Weapons:
Fore:
MkXII AntiP Dual beams. (All Anti protons)
X2 MkXI beam arrays.
Wide Angle Quantum launcher.

Aft:
X1 Mk XII Photon torp launcher.
X1 Mk X beam array
X1 Mk XI beam array.
X1 Mk XII turret.

Gear:
Tac: X2 MkXI Anti P boosters.

Sci:
X2 Mk XI blue Shield emitter Amps. Mk XI blue Biofunction monitor.

Engi: Uni Assimilated module, Neutronium armour XI Blue. Field Emitter XI blue. RCS Accelerator XI blue.

Shields: MK XII Maco, Borg deflector, borg engines.

B

Eventually I want to replace my beams turrets with all XII beams and beef up my boff skills to match. This isnt a healing ship its an attack ship with skills to keep me alive as long as possible in a fight. My toon is a Tac and thinks as such. I love the Oddy, pity its not the Gal X but it will do!

Opinions?
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...

Last edited by rustiswordz; 02-12-2013 at 11:27 PM.
Captain
Join Date: Jul 2012
Posts: 658
# 2
02-12-2013, 10:24 PM
Your Eng boff has 4 abilities available, but you've only listed 3, and there isn't an ability called Aux to shields. You also can't have both Sci Team 1 and Polarize Hull 1 on the same boff, they're both ensign level abilities. So there are a lot of blanks left to be filled in here.

I can say for certain that the rear photon torp is a bad idea, honestly a photon on a beam boat is pretty much a bad idea, it's too hard to turn into that arc to make use of it when it's up, you're much better off with one of the torps that has a lower fire rate and higher shot damage, like quantum or even tricobalt. I would tend towards a similar view of the dual beam bank as well, but some people will say not to run more than 6 beam arrays (although others say 7) so there might still be a place for it. Also, do you have a full crew of Human boffs? Because if you don't that Biofunction Monitor is probably not worth running, human boffs are the only thing that makes crew worth having.
Captain
Join Date: Jul 2012
Posts: 815
# 3
02-12-2013, 11:26 PM
Quote:
Originally Posted by jadensecura View Post
Your Eng boff has 4 abilities available, but you've only listed 3, and there isn't an ability called Aux to shields. You also can't have both Sci Team 1 and Polarize Hull 1 on the same boff, they're both ensign level abilities. So there are a lot of blanks left to be filled in here.

I can say for certain that the rear photon torp is a bad idea, honestly a photon on a beam boat is pretty much a bad idea, it's too hard to turn into that arc to make use of it when it's up, you're much better off with one of the torps that has a lower fire rate and higher shot damage, like quantum or even tricobalt. I would tend towards a similar view of the dual beam bank as well, but some people will say not to run more than 6 beam arrays (although others say 7) so there might still be a place for it. Also, do you have a full crew of Human boffs? Because if you don't that Biofunction Monitor is probably not worth running, human boffs are the only thing that makes crew worth having.
I was trying to list them all off the top of my head and its clear i screwed it up sorry. I deleted the boff section until I can login to the game.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Captain
Join Date: Jul 2012
Posts: 658
# 4
02-13-2013, 12:27 AM
Quote:
Originally Posted by rustiswordz View Post
I was trying to list them all off the top of my head and its clear i screwed it up sorry. I deleted the boff section until I can login to the game.
Yeah, that kind of thing happens. Might I recommend this tool: http://www.stoacademy.com/tools/skillplanner/ It's great for organizing things, can pack an enormous amount of information, and can help jog your memory as well. I use it all the time, especially when I'm trying to plan out my own builds, it just makes all of my options so clear. Actually, if you want to see the non-optimized healboat/turret boat build I came up with for my own Ody (before discovering AtB builds, actually before anyone did), it's here: http://www.stoacademy.com/tools/skil...ild=Secura03_0
Career Officer
Join Date: Jun 2012
Posts: 2,233
# 5
02-13-2013, 07:20 AM
Since you are Tac and probably have lots of CRF and Scattershot, I've heard others on the forum say that cruisers with single cannons/turrets w/ CRF work pretty well. At the least you'd not have to change your Boffs too much hopping back and forth from escort to cruiser. Been thinking of trying that myself, just have not gotten around to it yet.
Sometimes I think I play STO just to have stuff to rant about on the forums!

Captain
Join Date: Feb 2013
Posts: 5,394
# 6
02-13-2013, 07:54 AM
Quote:
Originally Posted by jadensecura View Post
I can say for certain that the rear photon torp is a bad idea, honestly a photon on a beam boat is pretty much a bad idea, it's too hard to turn into that arc to make use of it when it's up, you're much better off with one of the torps that has a lower fire rate and higher shot damage, like quantum or even tricobalt. I would tend towards a similar view of the dual beam bank as well, but some people will say not to run more than 6 beam arrays (although others say 7) so there might still be a place for it. Also, do you have a full crew of Human boffs? Because if you don't that Biofunction Monitor is probably not worth running, human boffs are the only thing that makes crew worth having.
Because of the sluggish turning, a photon torp in the aft weapons setup is helpful. A lot of time the ship is stuck with its rear facing attackers. Photons recharge fastest.

Beam boat basic build has 3 arrays, 1 torp up front and the same in the rear to essentially take the pressure off of the ship to have to turn fast. It has consistent attack options when facing or flying away from an enemy target. And when the target is on the side, it faces the broadside attacks of extra beams. That's why it's basic but effective. The ship doesn't have to turn fast to face its enemy. It can mosey along. And have the ability to do it's cruiser-y damage with no pressure to turn quicker.

Quantums hit harder. So there's wiggle room there. But something like a Tricobalt doesn't work as well because the recharge time is too long, forcing the ship to need to turn to at least get back to broadsiding.
Captain
Join Date: Aug 2012
Posts: 3,553
# 7
02-13-2013, 12:36 PM
Mixing of beams and cannons (or in this case that random turret) is never a good idea. Also... um... why are you using a DBB on a ship that turns slower than the Titanic? My recommendation: run a 6/2 or 7/1 setup on your ship.

Secondly: your Tac Consoles are fine. Your engi consoles? erm... yeah. CHANGE-UP!!! Try this: 2x Neutronium, 2x Monotanium. Your Sci consoles? CHANGE-UP!!! Try this: 1x Emitter Array, Assimilated Module, Zero-Point Energy Conduit (cmon, you know you love more crit).

No clue what your BOff layout is, so can't help you there, but this is what I would use:

LtCmdr Uni: Torpedo Spread 1/Tactical Team 1 (if you can't get two conn officers), Beam Fire At Will 2, Attack Pattern Omega 1/Attack Pattern Beta 2
Lt Tac: Tactical Team 1, Attack Patter Beta 1
Cmdr Engi: Engineering Team 1/Emergency Power to Shields 1 (if you can't get Emergency Power to Shields 3), Emergency Power to Weapons 2, Reverse Shield Polarity 2 (Emergency Power to Shields 3 if you can get someone to train it), Auxiliary to Structural Integrity Field 3
Lt Sci: Hazard Emitters 1, Transfer Shield Strength 2
Ens Uni: Hazard Emitters 1

DOffs:
Conn Officer (TT CD red)x2
Damage Control Engineerx2
Warp Core Engineerx1

Reasoning:
Torpedo Spread 1 gives you a nice AoE HELLO to your enemies, and Tactical Team cycling is a must, especially on a ship with shields like the Oddy (it's got a nice chunk of shields XD). The Attack Patter Beta(s) are for bolstering total team damage (albeit useless in PvP, but still great in PvE), and if you choose to use Attack Patter Omega 1, it gives you a nice short term damage spike with added defense for survival. The Beam Fire At Will 2 is basically to draw attention in large groups, and for demolishing single targets. As for the Engineering? That's simple. Engineering Team 1 is for when you aren't under fire and for healing either yourself or a buddy (provided you have it), and if you have the Emergency Power to Shields 1 (cuz you couldn't get your paws on Emergency Power to Shields 3) then it's just a nice shield heal/shield harden/power booster, the Emergency Power to Weapons 2 is since you're running beams (even if you're using DBBs), and Reverse Shield Polarity 2 is your "oh @#$%" button (much rather use Emergency Power to Shields 3 but that's just me), the Emergency Power to Shields 3 (if you can get it) is a MASSIVE boost to your shield power level and it hardens your shields AND heals them, and Auxiliary to Structural Integrity Field is just a useful skill to have since it's a quick CD and a nice heal/armor buff. The double Hazard Emitters 1 is for cycling of that skill since it's a nice HoT and armor buff (plus it protects you from plasma burn), and the Transfer Shield Strength 2 is for hardening your shields/healing someone else.

As for the changes to your engi consoles: added durability. Most damage nowadays from NPCs comes from very powerful torps, so you just add on the kinetic resist. The Neutronium is just to take the bite off of their energy weapons. As for the changes to your sci consoles: the emitter array will make your EPtS and TSS stronger, and the Borg console + zero point both give you added subsystem power and added crit (and in the case of your borg console more crit severity).

The DOffs are self-explanatory. Conn officers so you can get a TS, DCE so you can cycle your two EPtX powers, and WCE to make them more potent.

Try it out, if you like it, cool, if not, oh wells.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.

Last edited by hereticknight085; 02-13-2013 at 01:19 PM.
Captain
Join Date: Jul 2012
Posts: 815
# 8
02-13-2013, 01:13 PM
Is there a translation for all the abbriviations.

TT BS ITV Tea Coffee...
I haven't a clue wht you are talking about.

Nevertheless your help is appreciated, now to translate what you are trying to tell me.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Captain
Join Date: Aug 2012
Posts: 3,553
# 9
02-13-2013, 01:20 PM
Quote:
Originally Posted by rustiswordz View Post
Is there a translation for all the abbriviations.

TT BS ITV Tea Coffee...
I haven't a clue wht you are talking about.

Nevertheless your help is appreciated, now to translate what you are trying to tell me.
Edited to be translated for ya XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jul 2012
Posts: 815
# 10
02-13-2013, 03:27 PM
Thanks Heretic, appreciated, certainly given me a few ideas.

Thanks matey!
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
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