Ensign
Join Date: Jun 2012
Posts: 15
So here's my conundrum:

My girlfriend is currently flying a Sci officer on a Wells-Temporal Science Ship. I've mainly been the one to spec the ship and help her improve it. And now I've hit a snag.

See, her main abilities are Gravity Well 3 and Tyken's Rift 2. Plus an Isometric Charge for fun. On top of that, she has the full Omega set plus Tetryon weapons.

Now, I have 3 Sci consoles for her to use up. Would it be better to go with 3 Particle Generators? or 3 Flow Capacitors? Or something in between?

Eventually, I'll get her the Romulan Sci consoles, but for now, I'd like to figure this out to help improve her ship.
Captain
Join Date: Jul 2012
Posts: 658
# 2
02-12-2013, 01:02 PM
I run the same abilities with Polaron weapons (or phaser on my Vesta), and feel that it's better to focus on Particle Generators, at least for PvE purposes. The drain from Tyken's is just very weak, and there's even a claim out there that Flow Capacitors doesn't even boost it (although I can't personally confirm or deny that). This might be somewhat changed with Tetryon weapons, honestly I'd pick up some common consoles and see what the numbers do, and decide from that what's best.
Republic Veteran
Join Date: Jun 2012
Posts: 239
# 3
02-12-2013, 01:22 PM
Quote:
Originally Posted by jadensecura View Post
I'd pick up some common consoles and see what the numbers do, and decide from that what's best.
Quoted for emphasis.

Blue Mk XI Sci consoles sell for about 20k EC. It is very inexpensive to test the effect of a given Sci Skill.

In fact, I recently used this method to determine whether or not the Tetryon proc benefits from Flow Capacitors (It does, and I've updated the stowiki entry for posterity )
Starfleet Veteran
Join Date: Sep 2012
Posts: 757
# 4
02-12-2013, 02:42 PM
Quote:
Originally Posted by someone7x View Post

See, her main abilities are Gravity Well 3 and Tyken's Rift 2.
I would highly recomend droping the Tyken's Rift. To see why challenge her to a pvp dual and sit there while letting her use it on you. Tykens is entirly underwelming.

I recomend bumping the gravity well 3 down to level 1 as this wont make a huge differance to its performance, then use the commander science slot on energy syphon and use the flow capacitor consoles.

Why do this?

1) Deflector officer doffs will work on both these abilities. Use three and you can use them both a lot more often.

2) The damage and size of gravity well are both effected by your auxilery power level. Energy syphon is a nice enough debuff, it will help soften up boss ships and other players better then tykens would, but primarily it is a buff. Using energy syphon gives you a nice boost to all your power levels. So the auxilery power buff will boost your gravity well, and you get boosts to your other power levels as well to boost conventional dps and tanking.

I hope this helps.
Captain
Join Date: Jul 2012
Posts: 658
# 5
02-12-2013, 03:25 PM
Quote:
Originally Posted by pwstolemyname View Post
I would highly recomend droping the Tyken's Rift. To see why challenge her to a pvp dual and sit there while letting her use it on you. Tykens is entirly underwelming.
I half agree with you, but only half. Tyken's Rift is appallingly weak, and desperately needs a buff, like most sci powers. But in PvE its AoE damage can be a huge advantage, especially used in combination with Grav Well. GW is up for 20 seconds, you can then immediately hit TR and that will be up for 15, so that's 35 seconds out of every 60 that an enemy will be totally unable to use heavy plasma torps or boarding parties on your team. With CSV you can use it at the beginning of the cycle, and then again near the end to give your team a further 5 seconds of cover, for a total of 40 out of 60 (or you could alter the timing and make it 45 out of 60). I'm not sure how FAW operates, but if it has a similar 10 second uptime you'd get the same effect that way. Combine that capability with the small drain it gives (and remember that it stacks, so the total drain is double the tooltip value) and TR might just be the best anti-boss support power sci still has.

The flipside is that Energy Siphon 3 is probably about 50% better drain (haven't actually used it, but it looks like that's the way the numbers are going) and is a nice self buff too (and that buff doesn't end with the death of the target as I thought it might). So there's certainly a strong argument for it as well.

I currently use ES1 on my Vesta, along with GW3, TR2, and PSW1.
Commander
Join Date: Jul 2012
Posts: 476
# 6
02-12-2013, 03:36 PM
Particles for "exotic" damage, and flow for, meh, draining abilties. Eject Warp Plasma, Isometric Charge, Gravity Well, Feedback Pulse, Tractor abilities, etc. etc., are increased in its damage with particles.

Draining abilities would be beneficed with flows but, without polaron weapons and two pieces of omega set (for tetryon glider), an a really worthly ability like energy syphon 3, flows doenst make much sense, and still there is a very less aggresive and -imo- less fun option, compared with particles, that also gives you lots of pure sci damage (that even in pvp, its bigger than even most escorts in my case).


My case, btw, its a wells, and I'd say that for a wells, particles are the most sensate option.
[That's it, Spanish and/or Hispanic Fleet]
L'Ter@lotherus - Alien Sci Officer - Wells/Destroyer
(No quiero mas reputaciones - No more rep!)
Captain
Join Date: Jun 2012
Posts: 2,060
# 7
02-12-2013, 03:46 PM
As mentioned above, she should drop everything in favor of energy syphoning/ shield stripping skills and gear. They're the only Science skills that haven't been nerfed into nothing.

Also, I think it's cute that you play together.
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Ensign
Join Date: Jun 2012
Posts: 15
# 8
02-12-2013, 04:24 PM
Thanks for the feedback!

I originally built the ship around GW3 and her playstyle. Since she doesn't like to micromanage and change power levels, I just had her cycle EPtS x2 and EPtAx2 x2 and bound them to her spacebar. Combined with a Warp Core Engineer, her Aux is always 100 if not 125. I would actually consider the Energy Siphon, but her power levels seem to be at a good place right now and her survivability is still good considering.

I was considering Flow Capacitors because of her Tetryon weapons, Tetryon Glider, and Tyken's Rift. When I get home, I plan on seeing how having all Flow Capacitor consoles will increase all those things. Since most of her damage output is with her energy weapons, I was wondering if it would be more economical to increase the power on her Tetryon weapons and Tetryon Glider.

If I do go with Particle Generators though, I'll probably just replace Tyken's Rift with GW1 so she can sling those things every 30 seconds.
Commander
Join Date: Jul 2012
Posts: 476
# 9
02-12-2013, 04:34 PM
If its most damages comes with tetryon and also tetryon glider, flow capacitor are for sure but... Still GW3 its a good option, although it inst going to do much damage without partigens, if she has maxed the graviton generator, it will have a very strong hold effect, quite useful in PVE too.

Or maybe you could consider a combo of partigens and flows, putting the triple cylinder and borg console in enginering.


About Tykhen's Rift, I dont know it this ability is useful at all... Better a Transfer Shield Strengh

If you go with partigens, better than two GW, GW3 with gravimetric doff is just fireworks! Also, the TSS could release one of those EptShields, cause a partigen config would be most benefited with Eject Warp Plasma cause it increases considerably its damage, and wells fits incredibly with this ability cause its amazing speed and turnrate!
[That's it, Spanish and/or Hispanic Fleet]
L'Ter@lotherus - Alien Sci Officer - Wells/Destroyer
(No quiero mas reputaciones - No more rep!)

Last edited by lter; 02-12-2013 at 04:36 PM.
Captain
Join Date: Jul 2012
Posts: 658
# 10
02-12-2013, 05:03 PM
Quote:
Originally Posted by someone7x View Post
If I do go with Particle Generators though, I'll probably just replace Tyken's Rift with GW1 so she can sling those things every 30 seconds.
If only it worked that way. Unfortunately, they've given GW (and most sci abilities) a 2/3 duplicate ability cooldown, which for GW means 40 seconds.
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