We are investigating an issue where some Gold Members may not have received their additional character slot -- details here.
UPDATE! We are also investigating reports of slow patching and are working on a resolution. For a better patch experience, please restart your launcher. It will pick up where it left off and should be faster to complete.
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game.
If you have additional questions, please read this FAQ.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.13
General:
Resolved an issue that could cause the Dilithium mining minigame to display incorrectly.
The Foundry daily missions have been replaced.
The existing daily missions have been removed.
Now, all qualifying Foundry missions will automatically reward a scaling amount of Dilithium and skill points/expertise.
Dilithium will be rewarded based on the average playtime of the mission.
All spotlight missions will reward the same as a qualifying mission, with two exceptions.
Once every 24 hours, the first spotlight mission completed in that time frame will get a bonus 1440 Dilithium.
Once every 24 hours, the first spotlight mission completed in that time frame will get a scaling amount of Energy Credits, based on the player's level.
The Fleet Level display will no longer be cut off for fleets with really long names.
The Winter 2012 Fleet Project can now be cancelled.
Only a Fleet Leader will be able to cancel this project.
This permission cannot be delegated to members of lower ranks.
Any items donated toward the completion of the project will be lost and not refunded.
Any Fleet Credit earned by donating to this project is kept.
Resolved a graphics issue that was introduced with the last patch to Tribble and caused some players to get blue screens or black screens.
Systems:
Updated Tricobalt Mines & Triciobalt Torpedoes:
Reduced the cooldown of both of these weapon types from 60sec to 30sec.
Their damage has been halved as a result of this cooldown reduction, keeping their Damage-per-Second constant.
The shared Cooldown on multiple Tricobalt Mines has been reduced from 30sec to 15sec.
The shared Cooldown on multiple Tricobalt Torpedoes has been reduced from 30sec to 15sec.
The global Cooldown for all Tricobalt devices has been reduced from 15sec to 5sec.
_______________ 4/4 Z-Store KDF Specific Bugs fixed! Thank you from the bottom of my wallet! I'm going to go buy some Zen points for a rainy day. Here's another batch about visuals.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.13
The Foundry daily missions have been replaced.
The existing daily missions have been removed.
Now, all qualifying Foundry missions will automatically reward a scaling amount of Dilithium and skill points/expertise.
Dilithium will be rewarded based on the average playtime of the mission.
All spotlight missions will reward the same as a qualifying mission, with two exceptions.
Once every 24 hours, the first spotlight mission completed in that time frame will get a bonus 1440 Dilithium.
Once every 24 hours, the first spotlight mission completed in that time frame will get a scaling amount of Energy Credits, based on the player's level.
Understandable changes. But I must ask, why couldn't a "scaling amount of Fleet Marks" be applied to all qualifying missions as well?
Sounds like it's time to equip multiple tric launchers.
Won't work. You have to deal enough damage before the healers of the match can more than overheal their target in just one tick. I'ts either Insta-Gib or wasted effort.
What about the Fleet Marks that were granted from the Foundry Daily? Are those gone as well?
Correct; they are no longer offered with these Foundry reward changes.
Cheers,
Brandon =/\=
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Brandon "BranFlakes" Felczer | Community Manager
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